Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Redknight on March 27, 2013, 04:26:31 PM
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So I have only been playing Redemption for a little and immunity still really confuses me... so if Red dragon is in play and I have a deck full of human heroes, can I not enter into battle with Red Dragon? Or can I just not do any damage until I use an enhancement that does something to thwart his immunity?
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You can enter battle, but you cannot harm Red Dragon while his immunity remains. However, since Red Dragon is immune, you have initiative (until it becomes a stalemate) and can take that opportunity to do damage to the enemy's territory, deck, hand, etc. (if geared to do so).
*Edited to fix my stupid mistake; thanks for pointing that out, browarod.
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okay cool thanks... but if I played say Authority of Peter (discard any demon or beast in play) could that still apply to red dragon despite it being used by a human hero?
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No, unless you first negate Red Dragon's immunity with something like The Might of Faith ("Negate the special ability of an evil character in battle. Cannot be prevented by an evil card.")
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sweet, thanks for clearing things up!
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Since you might be using a Starter Deck, also note that you can interrupt Red Dragon's immunity with a card like Reach of Desperation (but then you would have to play a card that gets rid of Red Dragon with the "play next" part). You could also use a card that says "Regardless of immunity," like Plague of Frogs.
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For clarification, immunity does NOT grant infinite initiative to the other side. Once you have enough toughness (/*) to not be losing to the immune character's strength (*/), initiative passes to the opponent. For example, if a 10/10 human hero is blocked by Red Dragon the blocker would have first initiative to begin playing enhancements.
Ignore/repel is the ability that grants infinite initiative.
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For clarification, immunity does NOT grant infinite initiative to the other side. Once you have enough toughness (/*) to not be losing to the immune character's strength (*/), initiative passes to the opponent. For example, if a 10/10 human hero is blocked by Red Dragon the blocker would have first initiative to begin playing enhancements.
Ignore/repel is the ability that grants infinite initiative.
My apologies. I knew it was ignore and not immunity but wasn't thinking, apparently. Whoops.
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For clarification, immunity does NOT grant infinite initiative to the other side. Once you have enough toughness (/*) to not be losing to the immune character's strength (*/), initiative passes to the opponent. For example, if a 10/10 human hero is blocked by Red Dragon the blocker would have first initiative to begin playing enhancements.
Ignore/repel is the ability that grants infinite initiative.
Okay I follow, but what would be the point of Red Dragon's initiative if he is immune to human heroes and is not affected by their strength?
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For clarification, immunity does NOT grant infinite initiative to the other side. Once you have enough toughness (/*) to not be losing to the immune character's strength (*/), initiative passes to the opponent. For example, if a 10/10 human hero is blocked by Red Dragon the blocker would have first initiative to begin playing enhancements.
Ignore/repel is the ability that grants infinite initiative.
Okay I follow, but what would be the point of Red Dragon's initiative if he is immune to human heroes and is not affected by their strength?
There are plentiful enhancements you could play to mess with your opponent (Great Image comes to mind immediately) while you're immune to them. Sure you don't necessarily need to get rid of the Hero in battle while you're immune to them, but that doesn't mean you can't.
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Another great thing to do is to take the initiative as an opportunity to damage their territory, hand, and deck. If you can play your enhancements without passing initiative back to them, it is unlikely they will be able to negate the damage.