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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Warrior_Monk on February 14, 2009, 09:25:03 AM

Title: quick question
Post by: Warrior_Monk on February 14, 2009, 09:25:03 AM
lets say I have 5 archers with 5 2k horsey's. can I play five enhancements? or are they interrupted by the other 2k horsey's?
Title: Re: quick question
Post by: EmJayBee83 on February 14, 2009, 09:42:15 AM
5 enhancements. Unless of course one of them ends your initiative.  So...

    Confusion, Confusion, Confusion, Confusion, Forgotten History  ==> OK

    Forgotten History, Confusion, Confusion, Confusion, Confusion  ==> Not so much.
Title: Re: quick question
Post by: Warrior_Monk on February 14, 2009, 09:50:17 AM
awesome. I though I could... but it didn't quite make sense. 4 confusions and a forgotten history. awwwwwesome!
Title: Re: quick question
Post by: BubbleBoy on February 14, 2009, 11:41:41 AM
Oh my gosh, that would be so sweet. - It would be awesome to use all of the Archers' abilities to discard 5 from territory, then draw 10 cards, then discard 4 cards from your opponent's deck, then play DoU, leaving your opponent speechless and very annoyed. ;D
Title: Re: quick question
Post by: STAMP on February 14, 2009, 12:11:19 PM
One of my faves:

     Words of Discouragement, Confusion, Words of Discouragement, Confusion/Sin in the Camp, Words of Discouragement, Sin in the Camp, Words of Discouragement, Sin in the Camp, Forgotten History.


To pull it off at a Nats would be legendary!  Only Ruth's called shot would surpass it.   ;)


Title: Re: quick question
Post by: EmJayBee83 on February 14, 2009, 12:44:25 PM
Three times at the last Nats I pulled off

   Words of Discouragement, Words of Discouragement, Words of Discouragement,
   Confusion, Confusion, Confusion, Confusion, Confusion,
   Sin in the Camp, Sin in the Camp, Sin in the Camp

on my turn.

It wasn't nearly as legendary as I hoped.  :(

@BubbleBoy  You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
Title: Re: quick question
Post by: TheKarazyvicePresidentRR on February 14, 2009, 12:51:50 PM
Cuz it lacked gold ;)
Title: Re: quick question
Post by: EmJayBee83 on February 14, 2009, 12:57:46 PM
Cuz it lacked gold ;)
Are you kidding? The entire thing was built around gold...

Oh, you meant evil gold. nvm,   ;)
Title: Re: quick question
Post by: BubbleBoy on February 14, 2009, 01:39:18 PM
You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
How does Forgotten History save your archers?
Title: Re: quick question
Post by: michael/michaelssword on February 14, 2009, 01:42:54 PM
*snicker*
Title: Re: quick question
Post by: TheKarazyvicePresidentRR on February 14, 2009, 01:45:48 PM
You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
How does Forgotten History save your archers?
Long story short, killing themselves is an ongoing ability. 2kh interrupts it, FH ends the battle before the ability can reactivate.
Title: Re: quick question
Post by: BubbleBoy on February 14, 2009, 02:17:07 PM
Really?! That is awesome!
Title: Re: quick question
Post by: EmJayBee83 on February 14, 2009, 03:15:50 PM
I told you you should try Type 2.
Title: Re: quick question
Post by: Warrior_Monk on February 15, 2009, 01:06:07 AM
You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
How does Forgotten History save your archers?
Long story short, killing themselves is an ongoing ability. 2kh interrupts it, FH ends the battle before the ability can reactivate.
unless Chris Bany is running the tournament...
Title: Re: quick question
Post by: BubbleBoy on February 15, 2009, 07:17:19 AM
I told you you should try Type 2.
Well, it isn't "spending money on 5x every card" awesome.
Title: Re: quick question
Post by: TheKarazyvicePresidentRR on February 15, 2009, 08:49:54 AM
I told you you should try Type 2.
Well, it isn't "spending money on 5x every card" awesome.
Biggest Myth about t2: You need 5 of every card. Yes certain staples do need 5 but most don't. I use gold, my X5 card is enslaved by E, a starter card which is easy to get :-p
Title: Re: quick question
Post by: EmJayBee83 on February 15, 2009, 10:12:32 AM
I told you you should try Type 2.
Well, it isn't "spending money on 5x every card" awesome.
Biggest Myth about t2: You need 5 of every card. Yes certain staples do need 5 but most don't. I use gold, my X5 card is enslaved by E, a starter card which is easy to get :-p
Fact: True that. Fact

Red'Rocks also is right kind of cards you need five of. Most of the time you can build a competitive deck around commons/uncommons.

Look at the example we were talking about--the two most important cards for the defense were 2k Horses and Forgotten History which are both commons. Assyrian Archer is FoOF, but you can replace those with Absalom's Soldiers (common), Absalom (uncommon), and Amasa (uncommon) to get the same big band going (without the territory kill). That leaves only Confusion as a slightly pricey rare.  OK, use whatever Confusion you have and replace the rest with any Sin in the Camp that you already own or pick some nasty PG commons.

Two years ago, I built a PG Swarm defense (like the one above) and a commons-based Blue banding offense for Josh to use at the T2 tournament. Most of the cards I was able to trade for, because pretty much anyone will trade for commons. The ones I couldn't trade for I bought from Wild Bill's "20 for a Buck" bin. The grand total cost of building his deck was less than $5. In the end, Josh ended up in winning as many as he lost, which is fairly good considering this was only the second time he had played T2 in a tournament.

I'm also willing to stake you somewhat for the March 7th tournament. Send me a PM and we can figure out what kind of offense/defense you would like to play, and get started.
Title: Re: quick question
Post by: TheKarazyvicePresidentRR on February 15, 2009, 02:52:45 PM
I'll also help if you'd like it, but...Don't expect normal ;)
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