Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Warrior_Monk on February 14, 2009, 09:25:03 AM
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lets say I have 5 archers with 5 2k horsey's. can I play five enhancements? or are they interrupted by the other 2k horsey's?
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5 enhancements. Unless of course one of them ends your initiative. So...
Confusion, Confusion, Confusion, Confusion, Forgotten History ==> OK
Forgotten History, Confusion, Confusion, Confusion, Confusion ==> Not so much.
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awesome. I though I could... but it didn't quite make sense. 4 confusions and a forgotten history. awwwwwesome!
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Oh my gosh, that would be so sweet. - It would be awesome to use all of the Archers' abilities to discard 5 from territory, then draw 10 cards, then discard 4 cards from your opponent's deck, then play DoU, leaving your opponent speechless and very annoyed. ;D
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One of my faves:
Words of Discouragement, Confusion, Words of Discouragement, Confusion/Sin in the Camp, Words of Discouragement, Sin in the Camp, Words of Discouragement, Sin in the Camp, Forgotten History.
To pull it off at a Nats would be legendary! Only Ruth's called shot would surpass it. ;)
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Three times at the last Nats I pulled off
Words of Discouragement, Words of Discouragement, Words of Discouragement,
Confusion, Confusion, Confusion, Confusion, Confusion,
Sin in the Camp, Sin in the Camp, Sin in the Camp
on my turn.
It wasn't nearly as legendary as I hoped. :(
@BubbleBoy You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
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Cuz it lacked gold ;)
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Cuz it lacked gold ;)
Are you kidding? The entire thing was built around gold...
Oh, you meant evil gold. nvm, ;)
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You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
How does Forgotten History save your archers?
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*snicker*
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You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
How does Forgotten History save your archers?
Long story short, killing themselves is an ongoing ability. 2kh interrupts it, FH ends the battle before the ability can reactivate.
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Really?! That is awesome!
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I told you you should try Type 2.
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You don't want to end with DoU. You want to band in enough EC so you are winning by the numbers, and then play Forgotten History. That way you get to kill five heroes in territory, but you don't have to discard your archers.
How does Forgotten History save your archers?
Long story short, killing themselves is an ongoing ability. 2kh interrupts it, FH ends the battle before the ability can reactivate.
unless Chris Bany is running the tournament...
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I told you you should try Type 2.
Well, it isn't "spending money on 5x every card" awesome.
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I told you you should try Type 2.
Well, it isn't "spending money on 5x every card" awesome.
Biggest Myth about t2: You need 5 of every card. Yes certain staples do need 5 but most don't. I use gold, my X5 card is enslaved by E, a starter card which is easy to get :-p
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I told you you should try Type 2.
Well, it isn't "spending money on 5x every card" awesome.
Biggest Myth about t2: You need 5 of every card. Yes certain staples do need 5 but most don't. I use gold, my X5 card is enslaved by E, a starter card which is easy to get :-p
Fact: True that. Fact
Red'Rocks also is right kind of cards you need five of. Most of the time you can build a competitive deck around commons/uncommons.
Look at the example we were talking about--the two most important cards for the defense were 2k Horses and Forgotten History which are both commons. Assyrian Archer is FoOF, but you can replace those with Absalom's Soldiers (common), Absalom (uncommon), and Amasa (uncommon) to get the same big band going (without the territory kill). That leaves only Confusion as a slightly pricey rare. OK, use whatever Confusion you have and replace the rest with any Sin in the Camp that you already own or pick some nasty PG commons.
Two years ago, I built a PG Swarm defense (like the one above) and a commons-based Blue banding offense for Josh to use at the T2 tournament. Most of the cards I was able to trade for, because pretty much anyone will trade for commons. The ones I couldn't trade for I bought from Wild Bill's "20 for a Buck" bin. The grand total cost of building his deck was less than $5. In the end, Josh ended up in winning as many as he lost, which is fairly good considering this was only the second time he had played T2 in a tournament.
I'm also willing to stake you somewhat for the March 7th tournament. Send me a PM and we can figure out what kind of offense/defense you would like to play, and get started.
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I'll also help if you'd like it, but...Don't expect normal ;)