Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: redemption collector 777 on December 07, 2014, 03:50:24 PM
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1.Does the Kings version (warrior class character) of Captain of the host negate special abilities on other warrior class characters as well (but not including itself?)
2.Can you play a good set aside enhancement during battle and set aside your last character in battle and just basically leave battle? (As long as they have initiative to play an enhancement)
Example: a player plays (Gold brigade Prayer and fasting SA set a side hero and increase 1/1 each turn set aside) on their hero in battle and leaves battle by setting their own hero aside.
3. If an ability says "a" or "an" does this mean you can target another card other than your own with it? If it does not say "Your" or "your character" in the SA?
Example These abilities do not say your or your characters in them
Equipped for the Mission part of SA: Set a Hero aside
Passover Preparations part of SA: Set aside a Hero
King Belshazzar SA You may search a discard pile for a temple artifact (Can you search your opponent's discard pile for a temple artifact?)
3.1 Unless a set aside enhancement says "set aside an opponent's character" etc" can you only target your characters with them?
4. Drunkenness (TEC) enhancement X = Number of draw abilities used on opponent's cards this turn.
If Matthew drew 3 cards , does X=3? or 1?
5. Is it true that when a player "negates" a special ability do you treat it as "the ability never happened?" (or does this" ability never happened only applies to "instead" abilities?) while the ability is still being negated?
Example:
Matthew draws 3 cards , Evil character blocks , then blocker plays Drunkenness (SA Negate a Hero Shuffle up to X random cards from opponent's hand)
X = Number of draw abilities used on opponent's cards this turn.
5.1 Since the draw was negated does X = 3 , 1 or 0?
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1. Nope. He negates all non-warrior class characters.
2. Only if you have initiative to play it.
3. For set asides, they can only set aside an opponents character while in battle. As to Belshazzar, yes, you can search any discard.
4. Twould be 1.
5. Not sure.
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For question #1 the
Play as for Kings Captain of the host on Wiki says:
Negate all special abilities on characters and enhancements ( except banding , weapons and Captain's special abilities)
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1. He actually negates ALL characters, warrior or no. His ability only excludes weapons, not warriors. He also has an errata (http://www.cactusgamedesign.com/message_boards/official-errata/errata-reworded-special-abilities/msg32/#msg32) that makes this even clearer.
2. Agree.
3. Confirmation of the set-aside part, and clarification of 3.1:
Set aside enhancements played outside of battle cannot target cards controlled by an opponent (unless the enhancement is a territory class enhancement).
On Belshazzar, agree, he can search a discard pile, which expands the default targeting beyond your own.
4. Agree, 1 card. Reason is described in your other post (http://www.cactusgamedesign.com/message_boards/ruling-questions/gifts-of-the-magi-and-golden-cherubim-questions/msg534547/#msg534547).
5. I like this question. That's a good question. Let me ponder it and get back to you (my initial response would be 1, not 0).
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3. Confirmation of the set-aside part, and clarification of 3.1:
Set aside enhancements played outside of battle cannot target cards controlled by an opponent (unless the enhancement is a territory class enhancement).
On Belshazzar, agree, he can search a discard pile, which expands the default targeting beyond your own.
Another question regarding set aside:
1.So If a hero was in battle and the hero played enhancement Equipped for the Mission SA "set aside a hero" can they now target any other opponent's heroes with it and set them aside?
2. if Player A's hero and Player B's evil character in battle was set aside by Player B's Nebby's pride enhancement (SA Interrupt the battle and set aside all characters and sites in battle for 4 turns)
Does each character get set aside to their owner's territories? Player A has hero in their set aside area etc?
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So... with the new Prayer and Fasting I can set aside all my opponents missionaries, they would come back on their turn, and then I could use the ability, or better yet, set them all aside and use Darius' Decree?
Prayer and Fasting
0/0 Clay Enhancement TC
Set aside any number of Clay missionaries for 1 turn. On return, look at the top X cards of your deck; add up to 1 card to hand (or 2 if The Holy Spirit is in play) and underdeck the rest.
Acts 13:2 TEC #121
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Wow, I never realized these possibilities for set-aside cards, I always thought that they were weak!
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So... with the new Prayer and Fasting I can set aside all my opponents missionaries, they would come back on their turn, and then I could use the ability, or better yet, set them all aside and use Darius' Decree?
No. Set asides that give a benefit cannot be used on opponent's characters.
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So... with the new Prayer and Fasting I can set aside all my opponents missionaries, they would come back on their turn, and then I could use the ability, or better yet, set them all aside and use Darius' Decree?
No. Set asides that give a benefit cannot be used on opponent's characters.
Where is this in the rulebook?
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It's true...as the rules are CURRENTLY written, you can set-aside any characters with an enhancement that is territory-class:
General Description
A set-aside ability allows you to remove a card or cards from play and sets them aside in a set-aside area. When you set your own cards aside you usually gain a benefit over a period of turns for having them set aside. When you set an opponent’s cards aside there are no benefits to your opponent.
Still good with the general description, as the opponent still does not benefit (though that is just 'default' and could be overridden by a card anyway). Moving to the next section that matters:
Enhancements with Set Aside Abilities
A set-aside enhancement can be played in battle according to the normal rules of initiative. Set aside enhancements can also be played outside of battle during the preparation phase or discard phase if they are played on a character of matching brigade in the player's territory. Set aside enhancements played outside of battle cannot target cards controlled by an opponent (unless the enhancement is a territory class enhancement).
Prayer and Fasting is a TC card. Therefore, by the current rules, it can set aside any missionaries for one turn, and only the player using P&F benefits.
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Forgot to answer the other question here...
5. Is it true that when a player "negates" a special ability do you treat it as "the ability never happened?" (or does this" ability never happened only applies to "instead" abilities?) while the ability is still being negated?
Example:
Matthew draws 3 cards , Evil character blocks , then blocker plays Drunkenness (SA Negate a Hero Shuffle up to X random cards from opponent's hand)
X = Number of draw abilities used on opponent's cards this turn.
5.1 Since the draw was negated does X = 3 , 1 or 0?
Back to this question, I am sticking with my original thought that this would be 1 card. The reason is as follows:
Drunkenness shuffles a number of cards equal to the number of draw abilities 'used' by the opponent. Even if it is negated, the ability was still 'used.' This is unlike Foreign Wives, which has an X based on cards 'drawn,' where if the draw is negated that draw is 'undone' and 'no cards were drawn' for the ability to use. The ability was used, it was just undone.
Instead, however, would make the X=0. So, if Rain Becomes Dust were active, then as you mentioned the draw 'never happened' because the cards were revealed instead.