Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: adotson85 on December 08, 2010, 06:12:57 PM
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So I am still a little unlclear on protect abilities, specifically Thaddeus. If my opponent attacks with Thaddeus with say 6 disciples in play can I still use Creeping Deceiver's SA to protect my lost souls or are they protected from being targeted?
Thaddeus (Di)
Type: Hero Char. • Brigade: Purple • Ability: 8 / 8 • Class: None • Special Ability: Protect all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less. Cannot be interrupted. • Identifiers: NT Male Human, Disciple • Verse: Matthew 10:2-3
Creeping Deceiver (Di)
Type: Evil Char. • Brigade: Crimson • Ability: 1 / 4 • Class: None • Special Ability: Protect up to 3 N.T. Lost Souls in Sites from rescue. May band to a heretic or N.T. female Evil Character. Cannot be negated by a character. • Identifiers: Generic NT Male Human • Verse: II Timothy 3:6-8
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Yes, if u have enough Disciples out LSs are protected from protect and u would not be able to band either. Basically, MadThad makes it so u can't use Creeper's special ability, even though it's CBN >:(. Just like he would protect Uzzah from discarding himself.
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Does the protection extend to enhancements played on said characters?
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Does the protection extend to enhancements played on said characters?
Yes. Just like being Immune to an EC makes you Immune to his Enhancements.
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thank u polarius
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Wow, he's a lot more powerful than I thought.