Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Watchman on February 26, 2017, 11:31:35 PM
-
Need some verification: Does NJ count as a negation extension when played with the I/J deck Son of God? In other words, if I rescue with I/J SoG and I'm targeting the NT Only LS with it, and am also playing NJ to target the Shuffler LS does the shuffle of non-sited LSs occur?
-
Yes, it would still shuffle. NJ says to rescue an extra lost soul, not negate and rescue a lost soul. You could negate and rescue the shuffler with SoG, but then NJ can't get the female only.
-
Thanks
-
I can see it going both ways. Here is a different scenario what if you won the female only lost soul with the son of God can New Jerusalem win the lost soul that can only be won by a new testament hero? I almost want to believe that the son of God negate works with New Jerusalem.
-
It does not. Sog does not say negate all lost souls.
-
Okay that's fine so New Jerusalem can't win the only female, and it can't win only New Testament hero lost souls right?
-
Right--it also cannot rescue the */4 LS.
-
I remember encountering an interesting situation once where one player had the female only soul and the "when a dominant is played, underdeck this soul." The other player played SoG + NJ. It was an unusual situation because if he used SoG on the Dominant Played soul, then NJ couldn't rescue the female only, but if he used SoG on the female only, the other soul would be under decked before NJ could get it.
-
That's why it should be fixed like the 2 liner and 3 liner lost souls. The New Jerusalem should have the negate ability added on
-
That's why it should be fixed like the 2 liner and 3 liner lost souls. The New Jerusalem should have the negate ability added on
It would be nice if they did this for people like me who don't have a Second Coming, but I really don't forsee it happening.
-
That's why it should be fixed like the 2 liner and 3 liner lost souls. The New Jerusalem should have the negate ability added on
There's a big difference between the 2/3 Liner LS situation and what this topic is discussing.
The 2/3 Liners were errata'd to fix obvious game-breaking scenarios if they have a negatable ability.
The situation with NJ is not this - it's merely opinion that the ability should include something explicitly not on the card.
If Redemption ever went down the second road and started errataing cards just to add abilities not actually on the card - instead of using reprints to take care of this - the game would become unplayable, because player's couldn't trust that cards do what they say. Erratas are strictly reserved for fixing broken cards (broken game state or broken mechanics).
-
I understand what you're saying but some cards like the old son of God says rescue any lost soul in play and you can't do that anymore. I don't consider that to be broken it was just an opinion that you shouldn't be able to rescue your own lost souls and then someone changed the rules. Also the New Jerusalem says an additional lost soul it doesn't say except for lost souls that it's not able to the rescue. So it should be allowed to rescue any lost soul just like the Original son of God could. I guess we have to think of what is the New Jerusalem and what can stop it? If you play the New Jerusalem simultaneously with the Son of God and there isn't a lost soul for you to win becaus a special ability on the lost soul what kind of New Jerusalem is that?
-
I understand what you're saying but some cards like the old son of God says rescue any lost soul in play and you can't do that anymore. I don't consider that to be broken it was just an opinion that you shouldn't be able to rescue your own lost souls and then someone changed the rules.
Man, the days when you could rescue your own souls were awesome!
-
Also the New Jerusalem says an additional lost soul it doesn't say except for lost souls that it's not able to the rescue.
This train of thought is really asking the question "What abilities do we print on a card's text, and what abilities do we define by Game Rules?"
Should Angel of the Lord say "Discard an evil character in play (except one that is protected from this card)."? Or should we define abilities to default "to play" (thus letting us remove "in play" from just about every single ability's text), and then define Protect abilities so that the abilities they protect from can't target the Protected characters?
The truth is, every single ability has an implied "...Except cards that are protected from this ability" in it.