Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: bruce2213 on January 09, 2012, 03:12:16 AM
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Enchanter (TP)
Type: Evil Char. • Brigade: Pale Green • Ability: 6 / 7 • Class: • Special Ability: May discard a pale green or orange Enhancement from hand to return a Hero in battle to owner’s territory. • Identifiers: Generic OT Male Human, Magician • Verse: Deuteronomy 18:10 • Availability: Thesaurus ex Preteritus booster packs ()
how does one stop this ability?
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It can be prevented/negated before it activates (for example, by an FBTN Hero like Moses) or it can be interrupted/negated after it tries to return the Hero.
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Enchanter (TP)
Type: Evil Char. • Brigade: Pale Green • Ability: 6 / 7 • Class: • Special Ability: May discard a pale green or orange Enhancement from hand to return a Hero in battle to owner’s territory. • Identifiers: Generic OT Male Human, Magician • Verse: Deuteronomy 18:10 • Availability: Thesaurus ex Preteritus booster packs ()
how does one stop this ability?
You could also use a protect ability (Like Thad) so that Enchanter can't target you.
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Regarding ways to stop it after the ability has activated, there's a couple ways you can go about it. An "Interrupt the Battle" ability will interrupt his ability, and you can also stop him by directly negating him (or all cards in battle). You cannot use a "negate enhancement" ability, because Enchanter is not playing an enhancement, he's just discarding one. If Enchanter is negated, or the battle interrupting, the enhancement Enchanter would have discarded goes back in that player's hand.