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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: jbeers285 on August 10, 2011, 10:53:15 PM

Title: Negates
Post by: jbeers285 on August 10, 2011, 10:53:15 PM
How do they work?
Title: Re: Negates
Post by: Minister Polarius on August 11, 2011, 12:55:32 AM
Just like magnets.
Title: Re: Negates
Post by: Bobbert on August 11, 2011, 09:41:16 AM
From the REG:

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A negate ability takes a previously completed ability and undoes the effect of that ability.

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If an ability is negated the effects of the ability are completely undone.  This is accomplished by doing the exact opposite of what the ability did in the first place.

The first ability must be completed, therefore, negate cannot be used like an interrupt.
Title: Re: Negates
Post by: CJSports on August 11, 2011, 10:20:37 AM
To interrupt something it has to first be completed also and when you interrupt you must then get rid of the card because interrupt is not a perminent effect, like interrupt play next and I discard the enhancement so the ability would fizzle. Negate can be used like an interrupt.

Discard a hero in play.

Then I counter that with a: negate the last enhancement played.
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