Author Topic: Need a fast response  (Read 6685 times)

Offline TimMierz

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Re: Need a fast response
« Reply #25 on: May 06, 2009, 02:00:42 PM »
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While I agree with Bryon, is there any documentation pointing to this? If not, can there be some?
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Offline Bryon

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Re: Need a fast response
« Reply #26 on: May 06, 2009, 02:11:20 PM »
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This should be documented somewhere.  In the REG for now, and rules later.

Offline STAMP

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Re: Need a fast response
« Reply #27 on: May 06, 2009, 04:08:11 PM »
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Funny, in a tie during battle (stalemate, mutual destruction) initiative is given to the person who did not play the last card.

Yet you all are suggesting the opposite is true for playing of dominants and resolving simultaneous triggers.

I vote for consistency.
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Offline TimMierz

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Re: Need a fast response
« Reply #28 on: May 06, 2009, 04:10:44 PM »
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Those are unrelated cases.
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Offline STAMP

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Re: Need a fast response
« Reply #29 on: May 06, 2009, 04:17:50 PM »
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Unrelated to those of you who have been playing the game forever and are competely immersed in the designing, ruling and playing of the game.

It's hard to see the forest through the trees.   ;)
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The Schaef

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Re: Need a fast response
« Reply #30 on: May 06, 2009, 04:27:34 PM »
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Well, since Artifacts and Dominants aren't played by initiative rules and the issue has to be resolved even when it's not stalemate or mutual anyway, can you explain how they are related?

Offline STAMP

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Re: Need a fast response
« Reply #31 on: May 06, 2009, 06:00:17 PM »
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If you decide to step out of the forest, I will.
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Offline STAMP

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Re: Need a fast response
« Reply #32 on: May 06, 2009, 07:35:23 PM »
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For those elevated above the tree line (Godspeed, don't laugh):

check for initiative <> evaluating triggers <> players playing dominants

Because each is a different gameplay action.

But if the results for each are:

a = result of initiative check = stalemate/mutual destruction = tie

b = result of trigger evaluation = simultaneous = tie

c = result of players playing doms = hit table at same time = tie


Then a = b = c.

Using consistent logic I would have:

Response to result(a) = Response to result(b) = Response to result(c) = player who did not play last card plays first.

Using that logic for any type of gameplay, we have:

1. gameplay action occurs

2. Result of gameplay action = tie

3. Response to result = player who did not play last card plays first


For you Windows people that would be called Plug-n-Play...or another way to put it is "interoperability standard".
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The Schaef

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Re: Need a fast response
« Reply #33 on: May 06, 2009, 08:48:06 PM »
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A is the only one of the three scenarios that is driven by the order of cards played in the battle.  It makes sense that a rule governing the flow of battle would stem from the flow of battle.  To apply the same standard outside the flow is arbitrary.

I can show you seven different ways to win a battle but just because X action = win does not also mean that in all seven scenarios I must place the EC in the discard pile and hand over a Lost Soul.  There is such a thing as circumstance.

TBH it's insulting to think because I don't agree with you that I can't comprehend what you're saying.

cforce44

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Re: Need a fast response
« Reply #34 on: May 06, 2009, 08:50:41 PM »
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It is too simple to just simplfy these situations down to a simple tie. The nature of the three different scenarios are very unique and require a different way to be handled. If you try to focus on the end result, then yes, I suppose you have a tie. However, I believe it is more important to focus on how you got to the tie, rather than the simple fact that you are at a tie.


edit: yeah, what Shaef said right before I posted  :)
« Last Edit: May 06, 2009, 08:52:45 PM by cforce44 »

Offline Bryon

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Re: Need a fast response
« Reply #35 on: May 06, 2009, 09:02:58 PM »
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So, Stamp, are you saying this:

Game is tied 4-4.  You and I each have Son of God in hand.  You draw a lost soul.  I get to play Son of God first?  Why?  Don't you know before I do that a lost soul is drawn?

This is not an initiative situation.  Dominants don't follow initiative.  If we tried to force them to behave in a similar way, we'd only confuse the issue with new players.

Offline STAMP

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Re: Need a fast response
« Reply #36 on: May 06, 2009, 09:32:31 PM »
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Well it's highly likely that you'll have your hand on the trigger before I can drop the lost soul and get to my SoG.   ;)

You're right, doms are odd man out.  But I would say that the simultaneous triggers could follow the same logic as initiative.

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The Schaef

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Re: Need a fast response
« Reply #37 on: May 06, 2009, 09:48:22 PM »
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I don't see why.  They follow the same pattern as Dominants.  They don't follow the flow of battle.  They're not driven by initiative.  They are optional plays to be exercised at the holder's discretion.  That Artifact has a lot more in common with the Dominant in my hand, than cards that are handcuffed to the state of battle and the natural order of playing Enhancements.  That's what initiative is all about, after all, governing the play of Enhancements in battle.

Offline Gabe

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Re: Need a fast response
« Reply #38 on: May 06, 2009, 09:56:12 PM »
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As I already stated, I agree that under the current rules, GiC gets to go first.  

I also think that Scott has a good point.  As we add more and more cards to the game that trigger simultaneously, these situations will come up more often.  It might make sense to at least consider having cards that trigger or activate in/during battle follow the rules of initiative, even if they're Fortresses, Artifacts, Sites, Lost Souls,etc.  That would be a rule change and would need careful consideration but it might make things simpler for new players to understand and learn the intricacies of the game.  Just something to consider for the next rulebook update or maybe one further in the future.
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Offline STAMP

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Re: Need a fast response
« Reply #39 on: May 06, 2009, 09:59:09 PM »
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Well it's a good thing I'm not a playtester.  It would probably be "Twelve Angry Men - The Sequel".  :D
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Offline Mageduckey

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Re: Need a fast response
« Reply #40 on: May 06, 2009, 10:54:22 PM »
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Just wondering (*as he asks from 20 feet away hiding behind a "tree"*), why can't the Arts/Fortresses follow the dominant rulings?  For Doms, whichever one hit the table first gets to activate first.  So, why can't it be that whichever is activated first (TToD or GiC) gets to complete first, since both are "simultaneous results"?  Obviously, this would make TToD slightly more powerful, as it is ongoing w/o using up an Art. slot whereas GiC does.


I do, though, support the current ruling (of allowing the blocker choose, etc.).  I just think that this ruling would help with "consistency", even later down the road (if more cards like this are made/used).

cforce44

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Re: Need a fast response
« Reply #41 on: May 07, 2009, 12:08:28 AM »
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How is it inconsistent to always rule whichever player triggers an artifact's and/or a fortress's special ability simultaneously gets to complete their artifact or fortress first, then their opponent second, not consistent?

Seems like it is pretty easy to understand that who ever triggers a special ability gets to use that special ability first and their opponent gets to react second.

Offline RedemptionAggie

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Re: Need a fast response
« Reply #42 on: May 07, 2009, 12:56:45 AM »
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Quote
Just wondering (*as he asks from 20 feet away hiding behind a "tree"*), why can't the Arts/Fortresses follow the dominant rulings?  For Doms, whichever one hit the table first gets to activate first.  So, why can't it be that whichever is activated first (TToD or GiC) gets to complete first, since both are "simultaneous results"?

That works for Fort vs. Art (though you might have to remember if the same GiC was active before TToD came into play), but if the situation comes down to Fort vs. Fort or Art vs. Art, you could run into some problems - especially with younger kids or against ANB decks.

 


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