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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: redemption101 on April 04, 2010, 11:37:25 PM

Title: Momentum change vs handsize (type 2)
Post by: redemption101 on April 04, 2010, 11:37:25 PM
basic idea
Momentum of change: IF evil charecter looses battle return all enhancements but this one to hand.

False Peace- Search for a card and add it to hand

Sabbath breaker- Draw 3 cards

Namans chariaots and horses d2 play next

the scenario
I make block 8 cards in hand with sabbath breaker (11 cards in hand).play naman chariots and horses (12) play naman chariots and horses (13)  play false peace (12), to search through deck to pull out 4 more.  Play momentum of change (11) Die, all false peaces and namans chariots go to hand , putting hand size to 18 max hand size is 16 what happens and  how
thanks
Dave
 
Title: Re: Momentum change vs handsize (type 2)
Post by: Professoralstad on April 04, 2010, 11:56:01 PM
You choose which two enhancements do not return to hand. The rest return as normal.
Title: Re: Momentum change vs handsize (type 2)
Post by: crustpope on April 05, 2010, 08:35:49 AM
mo change doesnt work with Shabat breaker because he is not unique.  Mo change reads..." If a Unique human Evil Charachter....." yada yada yada.
Title: Re: Momentum change vs handsize (type 2)
Post by: redemption101 on April 05, 2010, 08:40:36 AM
thats the bearing bad news wich actualy has no major effect on the strat

Momentum of change specificaly reads
Return all evil enhancments except this one to holders hand except this one if evil charecter  looses battle.
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