Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: TheraxC on January 18, 2009, 03:03:25 PM
-
momentum change
"Play As: Return all Evil Enhancements in this battle that were used by this Evil Character
except this one to holder's hand if Evil Character loses in battle."
if I have two momentum change in battle, do both of them return to my hand when battle resolves?
I think i saw it played as they do at Nats '07, but I'm not sure.
please clarify.
-
I asked this question earlier and the answer is that neither returns to your hand.
Oh, and the better place for questions like this is the Ruling Questions board.
-
I thought the errata said "...except any copies of this card..."
-
There is no errata the REG. If one was negated, why would you not be able to get it back with the other?
I understand that if neither was negated that they can't exclude each other. The "except this one" clause would apply to both individually.
-
This question was brought up before (I believe by MJB) and it was officially ruled that one Momentum Change won't return a second Momentum Change. I can't remember the exact reason behind the ruling and it was unfortunately lost in the recent purge.
-
This question was brought up before (I believe by MJB) and it was officially ruled that one Momentum Change won't return a second Momentum Change. I can't remember the exact reason behind the ruling and it was unfortunately lost in the recent purge.
The exact reason from The Schaef was "Because I don't want you to break the game." I took great enjoyment at being the "you" in that sentence*, which is why I remember it.
The broader reason was that each Momentum change excluded itself from being targetted at the time the SA triggered.
-
But if the first one is negated, wouldn't the "except this one" part be negated too?
-
+1 I also remember that this was ruled the way that Gabe and MJB are saying.
-
I don't doubt that it was ruled as has been stated, I just want to know the reason why a negate would not work. I understand the need to avoid someone playing two just for the purpose of trying to get them both back using a manipulation of the wording, but a negate is a different scenario. I would need more than just "That's the way it was ruled" to justify the ruling in a tournament.
-
YMT, I missed the part where you added the constraint that one of the two Momentum Change was negated. The previous ruling I was talking about dealt with TheraxC's original scenario specifically where both Momentum Change were active.
Based on the reasoning behind that ruling--that each Momentum Change excludes itself from being targeted at the battle resolution--I would side with you on this one. If asked to judge in a tournament, I would rule that an active MC could retrieve a negated MC. Because a negated MC has no active special ability to prevent its own targeting.
This is all based on my recollection of the real underlying reasoning behind the original ruling, which may be faulty. It also would be in agreement with the spirit of the original ruling which was that we shouldn't break the game.
-
speaking of tournaments, I am having one in brandon and would like like some help.
Please :prayer:
PS: free saint patrick :thumbup: