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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Captain Kirk on February 09, 2009, 10:51:48 AM

Title: Miraculous Handkerchiefs
Post by: Captain Kirk on February 09, 2009, 10:51:48 AM
The play as for Miraculous Handkerchiefs seems to be an errata of sorts.  Does it protect from all discards like the special ability states (much like Assyrian Camp, which can protect from discard by the numbers on a character's toughness falling below 0), or simply discard special abilities, like the play as states?  Also, does the artifact delay the "effects of enhancement cards.... until Miracaulous Handkerchiefs is removed"?  The play as makes no mention to this.

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: All Heroes in holder's territory and set-aside areas cannot be discarded. Effects of enhancement cards, poisons, and diseases are delayed until Miraculous Handkerchiefs is removed. • Play As: Heroes in holder's territory and set-aside area are protected from poisons, diseases, and discard special abilities. Delay the effects of all poisons and diseases currently effecting holder's Heroes.
Title: Re: Miraculous Hankerchiefs
Post by: STAMP on February 09, 2009, 10:56:57 AM
Well to make it fair going against 1/0 Sadducees, MH should have the "play as" removed and play it like High Priest's Palace and Assyrian Camp.

But that is only my humble opinion.


Title: Re: Miraculous Hankerchiefs
Post by: sk on February 09, 2009, 12:44:15 PM
I'd be nice to make the card decently useful again, so I agree with Stamp... but more than that, Kirk is right that the "play as" seems to be a completely different ability, so it really needs to be reworded or, better yet, dropped completely.
Title: Re: Miraculous Hankerchiefs
Post by: Captain Kirk on February 10, 2009, 05:31:17 PM
Can Bryon, Schaef, Mike, or Rob speak up on this?

Kirk
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