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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Minister Polarius on May 14, 2016, 04:17:01 PM

Title: Implied Search
Post by: Minister Polarius on May 14, 2016, 04:17:01 PM
Does Meal in Emmaus gain the new "implied Search" SA since I have to search my Artifact Pile for a new Artifact to activate? Since Heal is now a Search ability, can I return a healed character to my hand if its destination is not specified as is the default for search abilities? I feel like there may be rules for Healing that conflict and would disallow that, but if Heal is a Search we have to change the rules on one or both so they're not mutually exclusive. Or can we agree that Heal is not a Search?
Title: Re: Implied Search
Post by: Alex_Olijar on May 14, 2016, 06:09:52 PM
It's not a search unless you get an English parsing degree. I'm feeling like Ymt to be honest. I don't understand how this became the ruling at all.
Title: Re: Implied Search
Post by: browarod on May 15, 2016, 12:38:42 AM
No, your artifact pile is not an unknown location to you (you literally can pick it up and look at it whenever you want, afaik) so it would not require any kind of search since you already know the order and contents.
Title: Re: Implied Search
Post by: uthminister [BR] on May 15, 2016, 07:47:28 AM
Browa is correct.
Title: Re: Implied Search
Post by: YourMathTeacher on May 15, 2016, 08:19:40 AM
No, your artifact pile is not an unknown location to you (you literally can pick it up and look at it whenever you want, afaik) so it would not require any kind of search since you already know the order and contents.

Then it appears that the real conversation we need to have is why we don't allow players to look at their discard pile whenever they want (as in other games). Not allowing the discard pile to be accessible only gives players with a good memory an advantage over people like me who forget things seconds after they do them.
Title: Re: Implied Search
Post by: Minister Polarius on May 15, 2016, 09:28:02 AM
No, your artifact pile is not an unknown location to you (you literally can pick it up and look at it whenever you want, afaik) so it would not require any kind of search since you already know the order and contents.
And the second question? Also, I put things in the Discard pile, so the contents and order *are* known to me, especially if I have an unusually good memory.

For the first question, but it is an implied "look at" ability, then, since the player is looking at face-down cards because of a special ability? If we're giving a special ability other special abilities because they perform the action described by the English word "search" (yes, when you heal you technically "search" your Discard, but Heal and Search used to be two distinct, well-understood abilities in Redemption), should we not make every ability a look at ability when it looks at an unrevealed card? Doesn't Search have an implied "look" ability since you have to look at the cards while you're searching?
Title: Re: Implied Search
Post by: browarod on May 15, 2016, 10:10:16 AM
Then it appears that the real conversation we need to have is why we don't allow players to look at their discard pile whenever they want (as in other games).
I honestly don't know why we can't, tbh. It would make things a lot simpler (and would undo a lot of the "implied searches" that people are so up-in-arms about).

And the second question? Also, I put things in the Discard pile, so the contents and order *are* known to me, especially if I have an unusually good memory.

For the first question, but it is an implied "look at" ability, then, since the player is looking at face-down cards because of a special ability? If we're giving a special ability other special abilities because they perform the action described by the English word "search" (yes, when you heal you technically "search" your Discard, but Heal and Search used to be two distinct, well-understood abilities in Redemption), should we not make every ability a look at ability when it looks at an unrevealed card? Doesn't Search have an implied "look" ability since you have to look at the cards while you're searching?
Congratulations on having a better-than-average memory, but in the game of Redemption the discard pile is not considered a known location, regardless of any individual player's ability to remember what is in there and/or the order.

Only insomuch as reviewing the cards in your own hand would be a "look at" ability (which, spoiler alert, it's not). There are certain locations in the game that are public knowledge, some that are individual player knowledge, and some that are hidden. For all locations that you are allowed to know what cards are contained there you don't need a special ability or game action to review them. Heal, Search, and Look at are still distinct, well-understood abilities, the recent ruling hasn't changed that.
Title: Re: Implied Search
Post by: Minister Polarius on May 15, 2016, 11:31:33 AM
That paragraph was absolutely correct, and complicated. Just like everything about the new Heal ability. The old Heal ability wasn't broken, was well understood for years as being distinct from a Search ability although it did perform "a" (English Language, not Redemption ability) search. Since HSR came out like a decade ago, it has never ever restricted healing and that's never been a problem because healing never needed and does not need to be a search ability. All this conflation of Healing does is add completely unnecessary convolution with no positives.
Title: Re: Implied Search
Post by: YourMathTeacher on May 15, 2016, 12:08:25 PM
All this conflation of Healing does is add completely unnecessary convolution with no positives.

Unless we get to change the rule to allow players to look in their discard pile.... that would be a positive.  ;)
Title: Re: Implied Search
Post by: Alex_Olijar on May 15, 2016, 12:20:10 PM
I tried that three years ago but no one cares
Title: Re: Implied Search
Post by: browarod on May 15, 2016, 01:01:17 PM
Honestly? I'm all for heal not being at all considered a search, as that is a lot simpler. I'm just pointing out why/how it was ruled that way.
Title: Re: Implied Search
Post by: Minister Polarius on May 15, 2016, 01:21:52 PM
Is anybody pro-Search for heal? It's bad enough it causes problems without also providing benefits, but apparently *nobody* likes it. I'm totally fine with just reverting back to how it always was with no problems whatsoever, Heal is a Heal, Search is a Search, but if we solve the problem by making Discard Piles known, I'd be even more in favor of that. Anything that takes having a better memory off the table in terms of determining winner is great and I don't really see why the d/c pile needs to be unlookable except that that's how Magic, YuGiOh and Pokemon do it.
Title: Re: Implied Search
Post by: kram1138 on May 15, 2016, 01:37:59 PM
Well, if we keep implied searches, there really isn't any way to make heal not have a search without making an exception for heal. That would just make it even more complicated which I'm not really sure is a good idea. I know that it seems like heal not being a search makes more sense intuitively, but with the current state of implied searches and the definition of heal, it doesn't make sense. Heal brings back a hero from the discard pile, which means you are searching through it, according to the current definitions. I would totally be fine with heal not having a search, but there would either need to be an exception to implied searching, or the definition of heal needs to change for that. I don't know whether either of those, or just keeping it the same would cause more confusion.

Removing implied search would mean that heal and exchange don't have a search, but that's a different issue.
Title: Re: Implied Search
Post by: Minister Polarius on May 15, 2016, 01:47:41 PM
There's no exception for Heal. Heal always has been, and should be returned to just being its own ability that does things that sometimes other abilities also do, but is not actually any of those abilities itself. There are no "implied" special abilities, there never have been. You are exactly right, Heal and Exchange should not have a search. In fact, Nazereth has not stopped Exchange from working since it came out. "Implied search" is a brand new phrase that serves no positive purpose and reverses decades of easy, problem-free understanding of how Heal works, again, for no reason.
Title: Re: Implied Search
Post by: kariusvega on May 15, 2016, 02:20:43 PM
without implied search the new confusion literally does nothing

Spoiler (hover to show)

Remove from the Game
Default Conditions
Targets must be ‘in play.’


it does not say search on the card lol  :miss:

it doesn't even say reveal or look, just remove from the game.. it's kind of one of those moments where you know the intention, but it's lost in whoever's benefit it's working toward xD
Title: Re: Implied Search
Post by: kram1138 on May 15, 2016, 02:25:45 PM
There's no exception for Heal. Heal always has been, and should be returned to just being its own ability that does things that sometimes other abilities also do, but is not actually any of those abilities itself. There are no "implied" special abilities, there never have been. You are exactly right, Heal and Exchange should not have a search. In fact, Nazereth has not stopped Exchange from working since it came out. "Implied search" is a brand new phrase that serves no positive purpose and reverses decades of easy, problem-free understanding of how Heal works, again, for no reason.

So you are advocating for the removal of implied searching altogether. That's different than asking if people want heal to include a search. I would be OK with that, but I don't know if that would cause problems with other cards. I don't think removing implied search just because it might make heal not function like people are used to playing it is a good enough reason. If it makes things easier to understand, that's fine, but I'm not totally convinced that it wouldn't cause problems elsewhere.

KV, he means that only abilities that are actually search abilities should contain a "search". The other abilities that let you look through a deck or discard pile wouldn't actually be considered searches. Which I think may be a bigger issue than the functioning of heal.
Title: Re: Implied Search
Post by: kariusvega on May 15, 2016, 02:35:30 PM
i mean i have never heard of nazareth NOT protecting from exchange to deck beside Browa saying it and Pol mentioning that Exchange is it's own ability, as always having played exchange as having an implied search ability
Title: Re: Implied Search
Post by: Minister Polarius on May 15, 2016, 04:22:56 PM
And for the years between when Naz came out and when you started playing, it never has. At least never that I've seen or heard of. I would almost go so far as to say the new Confusion is *not* a Search ability (because it doesn't say "search deck" like most cards of the like), but simply a Remove from Game ability that targets named cards in deck.
Title: Re: Implied Search
Post by: Redoubter on May 15, 2016, 06:56:41 PM
No, your artifact pile is not an unknown location to you (you literally can pick it up and look at it whenever you want, afaik) so it would not require any kind of search since you already know the order and contents.
This is actually incorrect, so a lot of the thread after this point may need to be revisited by those who posted:

Quote from: REG 3.0.0 > Search > How to Play...Clarifications
A search ​ability targets the deck, discard pile, or Artifact pile viewed by the player who used the ability, as well as the card(s) that the player performs the action with.
...
An ability that targets a card in a deck, discard pile, or Artifact Pile that is not in a specific location in that pile, includes an implied search​of the pile for the target.
Meal is a search of artifact pile by the definition of search.

There are no "implied" special abilities, there never have been.
This isn't true, it's listed in the REG under Search (as well as the most common culprit, Exchange):
Quote from: REG 3.0.0 > Search > Clarifications
An ability that targets a card in a deck, discard pile, or Artifact Pile that is not in a specific location in that pile, includes an implied search​of the pile for the target.
Quote from: REG 3.0.0 > Exchange > Special Conditions
An exchange ​ability that targets a card in a deck, discard pile, or Artifact Pile that is not in a specific location in that pile, includes a search​of the pile for the target.
The phrase "implied search" is not new, and the concept is not new either.  It was realized that it also applied to Heal, because Heal targets a card in discard pile that is not a specific location (such as "top card of discard pile"); by definition, that is a search, hence the ruling.

In fact, Nazereth has not stopped Exchange from working since it came out.
Also not true.  2015 (http://www.cactusgamedesign.com/message_boards/ruling-questions/naz-and-exchange/) and 2014 (http://www.cactusgamedesign.com/message_boards/ruling-questions/questions-about-searching/) for some recent threads, but since I doubt that will satisfy everyone, we can go all the way back to 2010 (http://www.cactusgamedesign.com/message_boards/ruling-questions/does-nazareth-stop-exchange-abilities/msg359861/#msg359861) (with different Judges).  That's always been the ruling.

"Implied search" is a brand new phrase that serves no positive purpose and reverses decades of easy, problem-free understanding of how Heal works, again, for no reason.
You're set on the "heal" part of this, but the phrase is not new at all.  Looks like it was in the old REG (1.0.2), and was also used as the basis of the ruling above back in 2010.  It has been around for a long, long time, it just was not applied properly to Heal (there also wasn't a whole lot of healing going on until recently, comparatively).
Title: Re: Implied Search
Post by: kariusvega on May 15, 2016, 08:20:52 PM
so uzzah is a search ability which would also trigger music leader
Title: Re: Implied Search
Post by: Redoubter on May 15, 2016, 08:22:41 PM
so uzzah is a search ability which would also trigger music leader

If he targets Artifact Pile, then yes.  He can also target hand, which is not a location for Search and so would not trigger ML.
Title: Re: Implied Search
Post by: Red Dragon Thorn on May 15, 2016, 10:33:47 PM
No, your artifact pile is not an unknown location to you (you literally can pick it up and look at it whenever you want, afaik) so it would not require any kind of search since you already know the order and contents.
This is actually incorrect, so a lot of the thread after this point may need to be revisited by those who posted:

Quote from: REG 3.0.0 > Search > How to Play...Clarifications
A search ​ability targets the deck, discard pile, or Artifact pile viewed by the player who used the ability, as well as the card(s) that the player performs the action with.
...
An ability that targets a card in a deck, discard pile, or Artifact Pile that is not in a specific location in that pile, includes an implied search​of the pile for the target.
Meal is a search of artifact pile by the definition of search.


I don't know if I agree with this. Let's discuss.
Title: Re: Implied Search
Post by: Redoubter on May 15, 2016, 10:39:51 PM
I don't know if I agree with this. Let's discuss.

Meal targets a card in Artifact Pile, which is not in a specific location in that pile, so by the current rules it is a search.  It meets the definition that is currently being used, so unless that changes, it has to be a search right now.
Title: Re: Implied Search
Post by: Red Dragon Thorn on May 15, 2016, 10:43:32 PM
Meal targets a card in Artifact Pile, which is not in a specific location in that pile, so by the current rules it is a search.

This right here specifically is what I disagree with.
Title: Re: Implied Search
Post by: Redoubter on May 15, 2016, 10:48:50 PM
Meal targets a card in Artifact Pile, which is not in a specific location in that pile, so by the current rules it is a search.

This right here specifically is what I disagree with.

Actually, I went back to reread the ability (http://redemption.wikia.com/wiki/The_Meal_in_Emmaus_(Ap)) (since I thought I remembered the precise wording and did not), and it is just an Activate an Artifact (allows the player to do an activation, doesn't actually target the artifact itself, which I thought it did).  So I'd have to agree with you in this case.

Would have been nice if you had pointed to me precisely what it was you thought was different about the rule in this case so I didn't have to try to figure out what you meant :P  But thanks for catching my mistake.
Title: Re: Implied Search
Post by: The Guardian on May 15, 2016, 10:55:13 PM
Queen Maachah is the true problem... ::)
Title: Re: Implied Search
Post by: Noah on May 15, 2016, 11:47:41 PM
I think what a lot of people are having issues with, myself included, is that some protect abilities in the past, like cards that protect from "discard" vs cards that say they protect from "discard abilities", have been ruled differently based on whether a card actually had a discard "ability" using that exact word, compared to just any ability that results in a discard, for example decreasing below 0 toughness.

In the example of discard abilities, I believe it has been ruled in the past that a Card protecting from "discard abilities" only protects from abilities that explicitly say "discard [protected card]", while cards that protect from just "discard" in general have been ruled to protect from game rules such as being decreased below 0 toughness or even losing a battle.

Now, a decrease ability is a decrease "ability" that can result in a discard by game rule if your toughness is reduced below zero, and an exchange ability is an exchange "ability" that is also defined as an implied "search" by game rule and the definition of search.

The perceived inconsistency is when you have a card like Nazareth that explicitly says "search abilities" that is said to also protect from cards that have an exchange "ability" because exchange is ruled to have an implied search based on the definition of what a search is by game rule.

Now, this may not be a direct parallel in abilities, but to me it seems pretty similar. In the first case we have cards that say "protect from discard abilities" being ruled to only protect from cards that specifically say "discard" and cards that say "protect from discard" protecting from both discard abilities on cards and game rules resulting in a discard, but on the other hand we have Nazareth which says "protect from search abilities" that is being ruled to protect from both search abilities explicitly worded as such and exchange abilities that have an implied search which is defined as such by the rules.

It may have just been an oversight in wording at some point to have cards that say both "protected from X ability" and "protected from X" but is has been ruled in the past that they are played in two totally different ways.

I believe that the bigger question is whether or not an "implied" ability is so central to the function of a card that it actually counts as that ability in addition to its printed ability, or whether an implied ability is merely a definition given to an ability by game rule and is different then a more specific search "ability".

I don't mean to make anyone mad or throw more wood on the fire in relation to what's already been said. This is just the way I see it and think that there may be other people who hold a similar view based on what's been said.
Title: Re: Implied Search
Post by: Gabe on May 16, 2016, 12:24:09 AM
I think what a lot of people are having issues with, myself included,...

Thank you for your thoughtful explanation. This type of feedback is helpful. It points to specific examples of inconsistencies and offers them in a polite manner.

Now that CoW is under wraps the elders will spend some of our available time discussing bigger rules updates. This is one of the topics that will be thoroughly discussed. In fact the discussion is already under way.

Please don't expect any changes between now and Nationals. When we release the next major REG update after Nationals I hope that we take steps in a direction that will make things simple and consistent.



Title: Re: Implied Search
Post by: browarod on May 16, 2016, 01:03:21 AM
Thanks Gabe! If nothing is expected to change before Nats, can we get a clear listing of how cards will be treated at Nats?

Naz and Music Leader are both likely to see play so it would be nice to know ahead of time how they will be ruled to work at Nats. Naz (apparently) has been ruled to stop Exchange so I assume it will continue to do so, but will ML then also trigger off exchange because it has the same wording as Naz?
Title: Re: Implied Search
Post by: Gabe on May 16, 2016, 01:16:29 AM
Naz and Music Leader are both likely to see play so it would be nice to know ahead of time how they will be ruled to work at Nats. Naz (apparently) has been ruled to stop Exchange so I assume it will continue to do so, but will ML then also trigger off exchange because it has the same wording as Naz?

Nazareth has been ruled since it's release to stop exchange. Since Music Leader uses the same language, it must also be ruled the same - AKA, Music Leader will trigger off an exchange  to deck or discard pile ability.
Title: Re: Implied Search
Post by: The Guardian on May 16, 2016, 01:39:36 AM
Quote
Music Leader will trigger off an exchange  to deck or discard pile ability.

Have people been playing that it doesn't? Pretty sure that in every game I've played in person or online this season everyone has been under the impression that an exchange to deck or discard is a search. If I exchange to hand (AutO to Gideon for example), that's not a search.
Title: Re: Implied Search
Post by: The Schaefer on May 16, 2016, 02:01:15 AM
Just run iron pan and don't worry about HSR or naz. :p ekeziel & babs ftw. All kidding aside I wouldn't be surprised if Iron pan saw more play soon.

Edit. Forgot signet ring was a restrict.  :'(
Title: Re: Implied Search
Post by: browarod on May 16, 2016, 02:06:42 AM
Quote
Music Leader will trigger off an exchange  to deck or discard pile ability.

Have people been playing that it doesn't? Pretty sure that in every game I've played in person or online this season everyone has been under the impression that an exchange to deck or discard is a search. If I exchange to hand (AutO to Gideon for example), that's not a search.
I have not been to any tournaments this season (or even at all since the T2 only last year) to know how any groups have been ruling it, but I know myself and some others who have posted in threads in the last few months didn't think that ML would trigger off an exchange (or that Naz stopped exchange either). For me I know this was because of exactly what Noah explained above, that I didn't know "implied search" qualified certain non-"search" abilities as "search abilities."
Title: Re: Implied Search
Post by: kariusvega on May 16, 2016, 11:35:41 AM
Does music leader trigger every time I change a different artifact since I have to search my artifact pile to find which one I want to activate
Title: Re: Implied Search
Post by: The Guardian on May 16, 2016, 11:38:34 AM
No. You are allowed to change artifacts by game rule.
Title: Re: Implied Search
Post by: Ironisaac on May 16, 2016, 12:17:01 PM
Does music leader trigger every time I change a different artifact since I have to search my artifact pile to find which one I want to activate

THAT would be way to op.
Title: Re: Implied Search
Post by: Minister Polarius on May 17, 2016, 02:16:12 AM
Quote
I have not been to any tournaments this season (or even at all since the T2 only last year) to know how any groups have been ruling it, but I know myself and some others who have posted in threads in the last few months didn't think that ML would trigger off an exchange (or that Naz stopped exchange either). For me I know this was because of exactly what Noah explained above, that I didn't know "implied search" qualified certain non-"search" abilities as "search abilities."
I am also baffled why some think the Naz stopping Exchange is so universally understood. In all the tournaments I've been to since Naz's release (which, admittedly, is probably less than a dozen but most were big-ticket tournaments), and in all the people I've played on Lackey and RTS, I've never once heard of Naz stopping Exchange to deck and apparently neither had any of my opponents.
Title: Re: Implied Search
Post by: Red on May 17, 2016, 08:16:15 AM
It appears I'm one of the few non-elders who understood that exchange to deck was stopped by Naz and HSR. I also personally do not want that to change.
Title: Re: Implied Search
Post by: Josh on May 17, 2016, 08:21:45 AM
I have never seen anyone try and use AUTO to fish a Judge out of deck when Naz was in play, except for when they didn't notice Naz was in play.  I've always seen Naz played to stop exchange, and the players I've played against on ROOT have played this way as well. 
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 08:38:59 AM
It has been a consistent ruling that way for years, since before I started playing, and has been ruled that way at any tournament I have ever been to, including all the Regionals and Nationals.  I don't doubt that some were not clear on the rule, but we have consistently given that ruling every time it came up here, and it was also part of every AutO conversation.
Title: Re: Implied Search
Post by: browarod on May 17, 2016, 10:38:21 AM
So I did some searching. Admittedly, Redoubter seems to be correct that this has been the ruling as long as Naz has existed. And both Pol and I evidently have terrible memories since we both agreed that Naz stops Exchange back in 2011 in this thread (http://www.cactusgamedesign.com/message_boards/ruling-questions/clarifying-question-before-major-deck-building/).

That doesn't necessarily mean it's the best ruling just because it's status quo, though (there have been several long term rulings changed in my tenure on the boards). I still don't like it, but if discard pile ends up changed to a known location (i.e.: you can look through your discard whenever you want), as I really hope it does, that would alleviate a lot of my issues with the whole exchange/implied search/Naz/HSR thing.
Title: Re: Implied Search
Post by: wyatt_marcum on May 17, 2016, 10:42:55 AM
I know that Naz has stopped exchange for the Oakdale playgroup since I played there just after Disciples where released, but we could easily be part of the minority, since we had Mr.Underwood. ON the whole with the conversation, I would have to agree with
I think what a lot of people are having issues with, myself included,
looking at it from this perspective, I totally agree with TripleplayNo3.  I think that going off of what I know from playing Babs with Headquaters, Naz should only protect from specified search, while HSR would stop implied search as well, which says "No opponent may search any draw pile or discard pile" I would see that as stopping implied searches, but not Naz.
Title: Re: Implied Search
Post by: Praeceps on May 17, 2016, 06:14:38 PM
Sadly, I also agree with tripleplay on this one. "Just because we've always done it that" way is horrible reasoning to continue on with a ruling that is being questioned by so many; so please, let's not rest on that as the sole reason not to change anything.
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 06:29:22 PM
"Just because we've always done it that" way is horrible reasoning to continue on with a ruling that is being questioned by so many; so please, let's not rest on that as the sole reason not to change anything.

I'll ask you to point to where anyone has said "no we are not changing this because it is the way it has always been."  We are giving the rules as they are right now, but we are constantly discussing what to do to make the game better.

The ruling being given is currently written out in the rulebook and has been for many years, so we aren't just saying "we're playing it like this because we say so."

We also cannot just simply change the rule without examining a lot of consequences.  If Naz no longer stops exchange, or if cards specifically designed to allow "punishing" the use of cards that are heavy on the speedy exchange, then what is that going to do to the game?  We've had untold pages of threads complaining about AutO, and yet that's what would get a huge buff if we decided to go change the way the rules current work and are written.

I'm not sure why this has suddenly become a huge issue for people, considering the ruling has been well-established for so long, but there are a few things those people with a problem with this need to understand:

To claim that we're just trying to stifle the thoughts on this, or to say that "it's not changing because it's always been like this," is both incorrect and unfair to those who put a lot of work into this game.
Title: Re: Implied Search
Post by: kariusvega on May 17, 2016, 06:39:01 PM
"Just because we've always done it that" way is horrible reasoning to continue on with a ruling that is being questioned by so many; so please, let's not rest on that as the sole reason not to change anything.

I'll ask you to point to where anyone has said "no we are not changing this because it is the way it has always been."  We are giving the rules as they are right now, but we are constantly discussing what to do to make the game better.

The ruling being given is currently written out in the rulebook and has been for many years, so we aren't just saying "we're playing it like this because we say so."

We also cannot just simply change the rule without examining a lot of consequences.  If Naz no longer stops exchange, or if cards specifically designed to allow "punishing" the use of cards that are heavy on the speedy exchange, then what is that going to do to the game?  We've had untold pages of threads complaining about AutO, and yet that's what would get a huge buff if we decided to go change the way the rules current work and are written.

I'm not sure why this has suddenly become a huge issue for people, considering the ruling has been well-established for so long, but there are a few things those people with a problem with this need to understand:
  • We are not ignoring any recommendations for changes or requests for rule changes.
  • We cannot simply up and change this, or any, rule without major consequences.
  • We are examining how changes to search, as well as many other things, could affect, benefit, or harm the game.

To claim that we're just trying to stifle the thoughts on this, or to say that "it's not changing because it's always been like this," is both incorrect and unfair to those who put a lot of work into this game.


honestly, as much as i do want certain restrictions lifted, i am appreciative of the great attention to detail and consideration of standing rules prior to changing them.

thank you
Title: Re: Implied Search
Post by: Praeceps on May 17, 2016, 08:27:40 PM
"Just because we've always done it that" way is horrible reasoning to continue on with a ruling that is being questioned by so many; so please, let's not rest on that as the sole reason not to change anything.

I'll ask you to point to where anyone has said...

I never said that was your reason, I said please don't let status quo be the only reason. I'm fully aware that changing a rule such as this could have very large and very far-reaching implications, ones that we likely will never be able to foresee in their entirety before any change is, supposing one happens, made. My point here, probably lost due to text rather than speech, was to ask that serious consideration be given to the fact that a number of people have raised an issue with the ruling, seem to have at least on logical point to support their position, and that "It is the status quo" be the only stated reason for no change being made in the event that no change is deemed necessary/plausible.

What my point boils down to is "status quo" is a fine supporting argument, but IMO should not be your central argument. I appologize if it was taken to be accusatory, or condescending, but a number of times in the past whether through confusion, the text/speech barrier, or through hostility the player base's clamoring for some changes have seemed to be shot down with nothing more than the statement "It has never been played that way so no change will be made." So I was hoping to avoid that this time by asking for whatever the decision may be to overtly address our concerns.

As for saying that the Naz ruling is based on how the rules are written now, it would be better to say that the Naz ruling is based on an interpretation of how the rules are written since tripleplay pointed out a specific example of a ruling that seems to shine doubt on the current interpretation.
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 08:46:04 PM
I never said that was your reason, I said please don't let status quo be the only reason.
...
What my point boils down to is "status quo" is a fine supporting argument, but IMO should not be your central argument.

Then you should have nothing to worry about, because that has never been the basis for me advocating any position for rules.  The other Judges can attest to that  :angel:
Seriously though, absolutely nothing we have said has indicated that this ruling is just going to stand because it is currently in place, and that's why I take issue with what you said.  There is the implication that it is the central reason, and frankly, it just is not.  We have the status quo because of many good reasons, which I outlined previously, and which we have to take into account whenever we are exploring a potential change.

As for saying that the Naz ruling is based on how the rules are written now, it would be better to say that the Naz ruling is based on an interpretation of how the rules are written since tripleplay pointed out a specific example of a ruling that seems to shine doubt on the current interpretation.

That is just not the case.  The rules clearly state that "An ability that targets a card in a deck, discard pile, or Artifact Pile that is not in a specific location in that pile, includes an implied search​of the pile for the target."  This is incredibly clear on what constitutes a search, and whether you want to debate the word "implied" there, it is still saying that Search is taking place when that happens.  There is no interpretation to be had, that's just the rule; it was put in place at the time, and maintained since then, for many reasons that I have already touched on previously.

As to the example of discard and discard abilities, that does not follow either.  These are two different abilities, search and discard, and the way that they are defined also differs.  We also don't say that activating an artifact in your Prep Phase is a search, because it is a different action, and it is not being caused by an ability, just like discard by game rule is different from discard by ability.  But since we define Search as anything meeting the criteria above (it targets a card in deck, discard, or artifact pile without it being in a specific location there), then any ability which does so includes the search; this is very different from a discard ability, which has its own definition of what constitutes one.  There is no shining of doubt because we are trying to compare things that are, by definition, different.

To recap: The rule is clearly written, not based on an unrelated interpretation of said rule.  "Status quo" is not the central reason for said ruling staying in place at this time.  I haven't seen an inconsistency yet posted for situations that can actually be compared.
Title: Re: Implied Search
Post by: Gabe on May 17, 2016, 09:32:11 PM
Dayne, I totally get where you're coming from and understand what you're saying. But I imagine the average player is going to read that and hear "status quo".
Title: Re: Implied Search
Post by: Praeceps on May 17, 2016, 09:48:33 PM
There is no shining of doubt because we are trying to compare things that are, by definition, different.

I haven't seen an inconsistency yet posted for situations that can actually be compared.

I think your confusion of our stance here is that we aren't trying to compare search to discard, they are clearly different abilities that are worded, function, and are defined differently. We are trying to compare the wording: Protected from Search as opposed to Protected from Search Abilities vs. Protected from Discard as opposed to Protected from Discard Abilities. Both search sentences are ruled to result in the same thing while the two discard sentences are ruled to mean/do different things.

our point is this: Are the rulings based on wording different because discard is just that different from search and if so, how? or should the be treated the same way i.e. Protected from Search including implied searches in the protection and Protection from Search Abilities not protecting from implied searches.

Edit: Before I forget, thank you for addressing the status quo issue in your last two posts.
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 09:56:28 PM
Dayne, I totally get where you're coming from and understand what you're saying. But I imagine the average player is going to read that and hear "status quo".

I can only explain so far. I cannot make anyone think one way or another.  If after everything I've said, the countless points and reasons, the rules, the evidence, and the assurance that we look into all options, people still want to think that "status quo" is the only reason this ruling is what it is at this time, then there is nothing that could be said.   They have made their own status quo, and that could not be changed by me.
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 10:31:25 PM
To the point you made Praeceps, as I pointed out, we're not talking about the same thing.  "Discard abilities" means one thing, defined as "abilities that discard."  "Search abilities" means another, defined as "abilities that search."  Exchange to deck is included among "abilities that search."  Can that ruling change?  If we change the REG, yes, but we would only do so after extensive research and testing into what that means for the game (is exchange too strong then, for instance).  I address that more in an earlier post, so I won't rehash the whole thing here.
Title: Re: Implied Search
Post by: Praeceps on May 17, 2016, 10:48:36 PM
To the point you made Praeceps, as I pointed out, we're not talking about the same thing.  "Discard abilities" means one thing, defined as "abilities that discard."  "Search abilities" means another, defined as "abilities that search."  Exchange to deck is included among "abilities that search."

So you are saying here for purposes of this discussion that exchange doesn't have an implied search ability, it just is a search ability that also does something more? Because if not I don't see how exchange can both be a search ability and not a search ability... (unless this is another "a captured character is a character that is captured he's just not a character" thing)
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 11:02:17 PM
So you are saying here for purposes of this discussion that exchange doesn't have an implied search ability, it just is a search ability that also does something more? Because if not I don't see how exchange can both be a search ability and not a search ability... (unless this is another "a captured character is a character that is captured he's just not a character" thing)

I really don't follow you, can you try to rephrase and restate what you're trying to get at?
Title: Re: Implied Search
Post by: Praeceps on May 17, 2016, 11:16:55 PM
Are you saying that Exchange is an ability with a search component but is not a search ability? Or is Exchange a Search Ability that has a secondary component (i.e. the actual exchange) tacked on to it?

If the former, then how does Naz Protect against it when it only Protects against Search Abilities?

If the later, then why the insistence that exchange and search are separate abilities? Is there some monkey wrench that gets tossed into the works by Exchange being classified not as a separate ability but an ability that is just a subset of Search?

Or are we missing something else?
Title: Re: Implied Search
Post by: Redoubter on May 17, 2016, 11:24:44 PM
I think I might be understanding what you are saying, but why can there not be two abilities tied into the same effect?  Look at Negate, for example; there, you have an Interrupt component, and a Prevent component, but that Prevent component isn't actually there on every Negate, correct?  We have the same here.  Not every Exchange is a Search, but when it meets the definition of a Search (that is, it targets a card not in a specified location in deck, discard, or artifact pile), then it is also a Search in addition to the normal components governing Exchange, the same way that Negate has an ongoing Prevent if it can target abilities on cards not yet activated.

Exchange is not Search, however, just like Negate is not Prevent, they do different things.  They intersect at times, yes, but they are different abilities with different outcomes and different defaults and different conditions.

Every square is a rectangle, but not every rectangle is a square.  But every square is still a square, and every rectangle is still a rectangle.  Hopefully this makes a little more sense then?  Or I've gotten closer to understanding what you mean?
Title: Re: Implied Search
Post by: Red Dragon Thorn on May 17, 2016, 11:28:01 PM
I think I might be understanding what you are saying, but why can there not be two abilities tied into the same effect?  Look at Negate, for example; there, you have an Interrupt component, and a Prevent component, but that Prevent component isn't actually there on every Negate, correct?  We have the same here.  Not every Exchange is a Search, but when it meets the definition of a Search (that is, it targets a card not in a specified location in deck, discard, or artifact pile), then it is also a Search in addition to the normal components governing Exchange, the same way that Negate has an ongoing Prevent if it can target abilities on cards not yet activated.

Exchange is not Search, however, just like Negate is not Prevent, they do different things.  They intersect at times, yes, but they are different abilities with different outcomes and different defaults and different conditions.

Every square is a rectangle, but not every rectangle is a square.  But every square is still a square, and every rectangle is still a rectangle.  Hopefully this makes a little more sense then?  Or I've gotten closer to understanding what you mean?

Quote from: Justin
#Geometry
Title: Re: Implied Search
Post by: Praeceps on May 17, 2016, 11:37:54 PM
Okay so the reason Naz stops Exchange (and thus ML would fire off of Exchange) is that in order to start the exchange the Exchange Ability first fires off its own Search ability in order to do what it needs to do when it targets deck, discard or Artifact pile (as long as it's not specifically the top/bottom card) and thus Exchange and Heal's "implied Search" is essentially them firing off their own Search ability in order to do what they are trying to do.  Correct-ish?

If the above is pretty much correct, then I think most of us would be happy leaving Heal and Exchange as is (thus negating the necessity of an AUtO related meltdown of Redemption) if we could make the discard pile a Known Location thereby meaning that heal and exchange would no longer need a Search ability to interact with that pile. Would this be a more acceptable solution to the Redemption Leadership for the complaints raised by (some of) the Player Base?
Title: Re: Implied Search
Post by: browarod on May 17, 2016, 11:39:50 PM
So I think I may have realized what I was confused about. Based on your last post, Redoubter, it seems like Exchange is simply just Exchange. However, depending on where the Exchange is trying to target there is also a Search ability that happens. Nothing about Exchange changes, it's simply an additional component on top of Exchange. Is that right?

If that's the case, I would simply say that I dislike this for the same reason I dislike that "add to battle" is sometimes also a band if it adds a character to a side that already has a character but sometimes not. I think it's confusing and weird that some abilities are sometimes other abilities (or sometimes additionally have other abilities attached) but sometimes not. If this is the best way the Elders have been able to make things work, then that's fine. But I feel like it would be a lot simpler if all abilities were just separate and didn't contain, or have attached, other abilities unless specified on the card. That's my personal opinion, nothing more.


*instaposted by Praeceps

I'm in full agreement with his second paragraph.
Title: Re: Implied Search
Post by: kram1138 on May 17, 2016, 11:49:08 PM
If the above is pretty much correct, then I think most of us would be happy leaving Heal and Exchange as is (thus negating the necessity of an AUtO related meltdown of Redemption) if we could make the discard pile a Known Location thereby meaning that heal and exchange would no longer need a Search ability to interact with that pile. Would this be a more acceptable solution to the Redemption Leadership for the complaints raised by (some of) the Player Base?

I believe is essentially correct. I never really had any complaint, but I would be quite happy with this change as well.

I think it makes sense as it is now, since, for example exchange let's me get a card from my deck. When I get a card from my deck, I have to pick the deck up, look through it, find the card and remove it. I would call this searching my deck for that card. The exchange directly caused the searching of my desk, so it's a search ability. It just seems intuitive to me. Same with add to battle/band. When an ability directly makes you do another, it makes sense that it would also be that ability.
Title: Re: Implied Search
Post by: Minister Polarius on May 18, 2016, 01:22:06 AM
Quote
Exchange is not Search, however, just like Negate is not Prevent, they do different things.  They intersect at times, yes, but they are different abilities with different outcomes and different defaults and different conditions.
Why are you able to use this logic far enough to get to the status quo, but not as far as the three people above me have gone into just recognizing the Heal is a different ability, Search is a different ability, and Exchange is a different ability, and while they may be looking at and moving cards around in overlapping piles at various times, are not actually subsets of or tacked onto each other. Certainly not if they're sometimes other abilities.

I will concede that this is sort of awkward in exactly one situation: add to battle and banding. It would seem odd that you could add a character to battle without actually using a banding ability...yet side battle, choose the rescuer/blocker (especially when the original character is protected from withdraw...because CTB/R has an implied withdraw probably?), and things like Unknown Nation have long been able to add characters to battle without it being a band. The only difference (much of the time) is that there were already characters there, turning Unknown Nation into a sometimes banding card, yet always unable to be negated by cards that negate banding cards until its been chosen to be used while a character is in battle at which point it's too late to negate because it's in the discard pile. Since the status quo is already a logic error plain and simple, would it be so bad to not have "add to battle" abilities not be "banding" abilities even if they do add additional characters to battle?

Maybe the second paragraph is a bridge too far, although it makes sense to me, but the first one is the one I really care about.
Title: Re: Implied Search
Post by: The Guardian on May 18, 2016, 01:45:17 AM
Quote
choose the rescuer/blocker (especially when the original character is protected from withdraw...because CTB/R has an implied withdraw probably?)

Not to get off on a tangent, but just wanted to point out that CtB/CtR does not work against a character protected from withdraw.

Quote from: REG "Choose Opponent"
If any character in battle cannot be withdrawn​ by the choose opponent ability, then no character can be presented​ via that ability.

I'm not debating your assessment of the awkward nature of add to battle and banding, just pointing out that one of your examples isn't actually awkward.  8)
Title: Re: Implied Search
Post by: Minister Polarius on May 18, 2016, 02:29:46 AM
It is awkward, though, because it's another sometimes ability. CTB/R is a Withdraw if there are already characters in battle, but not a Withdraw if there are not. In fact, it seems to be arcanely coded as a "withdraw to add to battle" cost/benefit ability and not, as I originally assumed, a "withdraw and add to battle" ability. None of that vaguery would exist if CTB/R were just their own abilities and didn't "Withdraw" even though the characters were moved from battle to territory. Maybe that sounds a little gamey, but in practice it's easy to explain to a kid "I'm just choosing a new person for you to be using."
Title: Re: Implied Search
Post by: kram1138 on May 18, 2016, 08:51:42 AM
To me, it's more intuitive that CtB/R has a withdraw, because that's what you are doing. To choose a new blocker, you have to get rid of the original one first by withdrawing it.
Title: Re: Implied Search
Post by: Josh on May 18, 2016, 11:04:52 AM
To me, it's more intuitive that CtB/R has a withdraw, because that's what you are doing. To choose a new blocker, you have to get rid of the original one first by withdrawing it.

Unless you define CtB/R as their own ability. 

I'm not saying this is right or wrong, but since Redemption makes its own rules, it could just define each unique "ability" as a unique ability.  I.e. Exchanges are not Searches, because they are Exchanges.  Heals are not Searches, because they are Heals.  CtB is not a Withdraw, because it is a CtB.  Sure, parts of some of these abilities do the same thing as other abilities, but if Redemption wanted, it could define each ability separately and, by default, declare that abilities are individualized and therefore do not contain other abilities; they just "are".
Title: Re: Implied Search
Post by: kram1138 on May 18, 2016, 11:57:45 AM
But for CtB/R, you are still "withdrawing" the character. Whether it counts as a withdraw ability or not, you are still performing the action of withdrawing. I'm not saying that if wouldn't work to have them as separate abilities, I just think it makes a bit more sense that when an ability does a withdraw (not the ability, the action) it counts as the withdraw ability.
Title: Re: Implied Search
Post by: The Guardian on May 18, 2016, 12:06:38 PM
To me, it's more intuitive that CtB/R has a withdraw, because that's what you are doing. To choose a new blocker, you have to get rid of the original one first by withdrawing it.

Unless you define CtB/R as their own ability. 

I'm not saying this is right or wrong, but since Redemption makes its own rules, it could just define each unique "ability" as a unique ability.  I.e. Exchanges are not Searches, because they are Exchanges.  Heals are not Searches, because they are Heals.  CtB is not a Withdraw, because it is a CtB.  Sure, parts of some of these abilities do the same thing as other abilities, but if Redemption wanted, it could define each ability separately and, by default, declare that abilities are individualized and therefore do not contain other abilities; they just "are".

That would require a huge overhaul...not saying it's a bad idea by any means, but it would drastically change so many things. Something to ponder indeed...
Title: Re: Implied Search
Post by: browarod on May 18, 2016, 12:11:14 PM
But for CtB/R, you are still "withdrawing" the character. Whether it counts as a withdraw ability or not, you are still performing the action of withdrawing. I'm not saying that if wouldn't work to have them as separate abilities, I just think it makes a bit more sense that when an ability does a withdraw (not the ability, the action) it counts as the withdraw ability.
I have less issue with abilities that always include a component of another ability than I do with abilities that only sometimes contain other abilities. The former is consistent and clear, the latter is not.
Title: Re: Implied Search
Post by: uthminister [BR] on May 18, 2016, 12:46:24 PM
But for CtB/R, you are still "withdrawing" the character. Whether it counts as a withdraw ability or not, you are still performing the action of withdrawing. I'm not saying that if wouldn't work to have them as separate abilities, I just think it makes a bit more sense that when an ability does a withdraw (not the ability, the action) it counts as the withdraw ability.
I have less issue with abilities that always include a component of another ability than I do with abilities that only sometimes contain other abilities. The former is consistent and clear, the latter is not.

Welcome to the English language.

But on a more serious note, I love this thread because it is so challenging and fun to try to understand the other side. I think both major opinions are being very well represented. I would say that I fall on the side of the argument and it is more intuitive for the way my mind works that when any ability involving a search of a location (i.e. exchange, heal, etc.) being affected by cards that affect search. I understand the desire for cards that use specific abilities to only matter with cards that mention those specific abilities, but that is simply not how I learned from the beginning.

I have heard the proverbial "new player" argument used that basically say that one way is easier or more difficult for a beginner to learn. I really don't think that argument is very often true. I think that Redemption (along with most other CCGs) is very nuanced and there is a steep learning curve. What hurts the new players is either an inconsistent application of current rules or the resulting "change" to rules as they were understood.

All of that to say that I really think we need to work on putting together a training for hosts/judges to help them be more well equipped to teach the game and make rulings in a more consistent way. I would not foresee that it would cost anything other than time and I would be willing to sweeten the pot a bit by offering incentives for anyone who makes their way through each level (perhaps 5 levels including Host, Level 1 Judge, Level 2 Judge, Level 3 Judge, and Elite Judge).

Thoughts?

(Feel free to split this off to it's own thread if you feel it is appropriate to.)
Title: Re: Implied Search
Post by: Xonathan on May 18, 2016, 01:33:35 PM
I think teaching people to host/judge is a great idea. When I started playing redemption I learn many things that proved to be wrong later. Joining this forum, reading LoR articles, and playing on lackey have taught me so much about the game that it's almost entirely different from what I learned. This game can get a bit confusing sometimes.
Title: Re: Implied Search
Post by: jesse on May 18, 2016, 01:55:54 PM
I'm not saying this is right or wrong, but since Redemption makes its own rules, it could just define each unique "ability" as a unique ability.  I.e. Exchanges are not Searches, because they are Exchanges.  Heals are not Searches, because they are Heals.  CtB is not a Withdraw, because it is a CtB.  Sure, parts of some of these abilities do the same thing as other abilities, but if Redemption wanted, it could define each ability separately and, by default, declare that abilities are individualized and therefore do not contain other abilities; they just "are".
I really like this idea! It's so straightforward and simple.  We would just need to print counters for things like exchange, add to battle, etc. – but that's fine! And Nazareth and Hezekiah Signet Ring would not be as powerful, which I personally think is a good thing.
Title: Re: Implied Search
Post by: Redoubter on May 18, 2016, 05:20:31 PM
Just going back briefly to the discard pile "being known" thing, I don't think that we would keep Discard out of the list of things that "are searched," due to the way that cards constantly do "search" that pile.  I'd more easily see Artifact Pile taken out instead, as there simply is not as much interaction and that could make more sense; we do search Discard, though, so even if it were viewable, we'd have Search remain the same for now (where it specifies that as one location that is "searched").

Redemption abilities do have overlap, and that's the case for a lot of things.  Negate and Prevent, Add-to-Battle and Band, Choose-The-Opponent and Withdraw + Present, and yes, Exchange/Heal/Others and Search.  It is the way the game is designed to work, and fiddling with it actually doesn't work as well as we'd like.

How do I know?  You can ask all of the other Judges who had to show me how things would break when I tried to simplify, remove, or redefine abilities.  I headed the last REG update, and there was a lot I wanted to change with these abilities that "did not make sense" to me at the time.  It is only when these seasoned players showed me why things were built the way they were in the first place, or what ripples it would cause, that I could actually see the problem with just trying to overhaul things to the way I thought was "correct."

I've touched on that a bit already in this thread about Search and those ripples, which just cannot be ignored.  All of the other 'overlap' cases have similar issues, and as much as I'd like to change them all right now (and tried...), it just doesn't work that way when you have an entire game to keep balanced and working.

So keep your feedback and suggestions coming, but know that just because something isn't done (especially right away) doesn't mean we haven't been discussing it.  Not everything works out the way the suggester thinks it should, even when that person is the one trying to write the rules up...
Title: Re: Implied Search
Post by: YourMathTeacher on May 18, 2016, 05:29:30 PM
I would be willing to sweeten the pot a bit by offering incentives for anyone who makes their way through each level (perhaps 5 levels including Host, Level 1 Judge, Level 2 Judge, Level 3 Judge, and Elite Judge).

For those of us stuck in the past and who are consistently wrong, you could also have: Level -1 Judge, Level -2 Judge, Level -3 Judge, and Pathetic Judge.

This game can get a bit confusing sometimes.

LOL. Try teaching the game to bunches of middle schoolers each year...  :o

All of that to say that I really think we need to work on putting together a training for hosts/judges to help them be more well equipped to teach the game and make rulings in a more consistent way.

In all seriousness, I definitely agree with this idea.  ;D
Title: Re: Implied Search
Post by: TheHobbit13 on May 18, 2016, 06:22:55 PM
In the thread about healing being an implied search the distinction was made that healing is not a search ability, and therefore music leader would not trigger when a character was healed. Why does music leader fire off an exchange?
The reason why CTR works with Agrippa is that Agrippa says if a hero withdraws, not if a withdraw ability is used. Yet I don't think anyone would rule that lies is able to be cbn off Praetorium.

If "discard" and "discard ability are different" then "search" and "search ability" should be too.
Title: Re: Implied Search
Post by: Redoubter on May 18, 2016, 06:53:12 PM
In the thread about healing being an implied search the distinction was made that healing is not a search ability, and therefore music leader would not trigger when a character was healed. Why does music leader fire off an exchange?
The reason why CTR works with Agrippa is that Agrippa says if a hero withdraws, not if a withdraw ability is used. Yet I don't think anyone would rule that lies is able to be cbn off Praetorium.

If "discard" and "discard ability are different" then "search" and "search ability" should be too.

To the first part, not sure if you got to that part of the threads, but we were working off a mistaken remembrance of how certain abilities were worded and how things ought to be ruled.  ML should be triggering off of Heal that also Searches.

To your second part there, about discard and discard ability, I address that earlier in this thread.  Comparing discard and search in those cases is not the same.
Title: Re: Implied Search
Post by: The Schaefer on May 18, 2016, 07:31:51 PM
What is the difference between looking and selecting a card and a search? Is it just the contents are made known to you by looking first? I'm just curious since that what searching in essence does.
Title: Re: Implied Search
Post by: TheHobbit13 on May 18, 2016, 07:32:42 PM
I was just going of of this, and to my knowledge his ruling was never challenged or overruled. But certainly if music leader triggers off any search than Praetorium grants CTR cards CBN agaisnt N.T heroes. Honestly I'm trying to get things straight here, because their seems to be a difference of opionion. Regardless, I don't know how a heal ability can ever be a search ability though. Search abilities are very clearly defined in the REG and definitely do not involve any sort of restoration or bringing of things back to life.

I actually disagree with the ruling. Heal includes an implicit search, just like exchange, but is not a "search ability" (neither is exchange). Music Leader specifies "draw or search ability" whereas Signet Ring simply restricts from "searching." A heal searches but is not a search ability so I would think that Signet Ring would restrict it but it would not trigger Music Leader.

You're correct that a heal does not trigger Music Leader because healing is not a search ability.

The point of my question was not specifically related to Music Leader, but to establish that healing a character in the discard pile requires an implied search.

Title: Re: Implied Search
Post by: Redoubter on May 18, 2016, 08:36:46 PM
What is the difference between looking and selecting a card and a search? Is it just the contents are made known to you by looking first? I'm just curious since that what searching in essence does.

This is a good question, and one that we've discussed among ourselves as well.  There is indeed a difference in how the rules are worded now, because a "Look" or "Reveal" ability specifies targets that are in a particular location in deck, and then you act upon those cards.  You are not viewing the deck and then acting upon a target; you already have cards revealed (either to one or all players) from the deck and are acting on those cards.  It really is a scope of the available targeting that differentiates a Look/Reveal from a Search.
Title: Re: Implied Search
Post by: The Schaefer on May 18, 2016, 10:00:45 PM
What is the difference between looking and selecting a card and a search? Is it just the contents are made known to you by looking first? I'm just curious since that what searching in essence does.

This is a good question, and one that we've discussed among ourselves as well.  There is indeed a difference in how the rules are worded now, because a "Look" or "Reveal" ability specifies targets that are in a particular location in deck, and then you act upon those cards.  You are not viewing the deck and then acting upon a target; you already have cards revealed (either to one or all players) from the deck and are acting on those cards.  It really is a scope of the available targeting that differentiates a Look/Reveal from a Search.
I guess I'm just trying to figure out how to explain why heal is a search vice a look and select is part of it. I want to say it is cause the discard is not a known location or because the scope is the entire discard but I'm not sure. And in particular if the discard is ruled later to be viewed at any time and that makes it a known location does that change heal to no longer be a search. Just trying to follow the chain of logic to get to the ruling is all.
Title: Re: Implied Search
Post by: kram1138 on May 18, 2016, 11:59:25 PM
What is the difference between looking and selecting a card and a search? Is it just the contents are made known to you by looking first? I'm just curious since that what searching in essence does.

It is because for look, you are targeting a specific location in the deck (top or bottom X). Then, as you say, you then target a specific location, since you have seen them. The difference is that search doesn't target the whole deck. Just the card you are looking for. And I don't believe look has a stipulation that makes it so whenever you look at a card that is unknown it is called a look, so search wouldn't count as a look.
Title: Re: Implied Search
Post by: browarod on May 19, 2016, 12:02:37 AM
But certainly if music leader triggers off any search than Praetorium grants CTR cards CBN agaisnt N.T heroes.
Since this hasn't specifically been replied to yet I want to draw attention to it. If we're ruling that things can trigger or restrict based on implied/additional-but-not-stated abilities, then it should be discussed/clarified about how other abilities react in the same situation. Example being Hobbit's one above, are any abilities that include an implied or additional withdraw then made CBN by Praetorium? Because if not then there's an inconsistency in how implied/additional abilities are being treated.

Either way, this is another example of how implied/additional abilities just end up making things more confusing. Are we really wanting people to have to have a copy of the REG with them at every game so they can figure out if Ability A includes or has an additional Ability B in Situation X to know whether Card 1 negates or restricts or gives CBN to Ability A because of Ability B?
Title: Re: Implied Search
Post by: The Schaefer on May 19, 2016, 12:25:30 AM
What is the difference between looking and selecting a card and a search? Is it just the contents are made known to you by looking first? I'm just curious since that what searching in essence does.

It is because for look, you are targeting a specific location in the deck (top or bottom X). Then, as you say, you then target a specific location, since you have seen them. The difference is that search doesn't target the whole deck. Just the card you are looking for. And I don't believe look has a stipulation that makes it so whenever you look at a card that is unknown it is called a look, so search wouldn't count as a look.
I got all that but was asking specifically about look with a select. And look affects more than just the deck. That's why I am being ambiguous. Deck, hand, artifact pile. Idk about discard. Yes look targets a location, part of deck, hand, artifact pile. But in essence a look with a select functions like a search. Search is limited to do, discard, artifact pile, but I'm just tryi mg to figure out the extent when something stops being a look and select vice a search. If a card was worded look through deck and select a good card it functions the same as search deck for a good card but doesn't say search so would this be an implied search, a look, or is there a limitation that look has that would prevent this ability from occurring that I am just missing? When it comes to heal targeting discard I am just trying to figure out why it is ruled as an implied search vice a look and select effect. Just looking for clarity is all.
Title: Re: Implied Search
Post by: kram1138 on May 19, 2016, 02:36:38 PM
It's because when you play a heal, you are target a card that is in a location that isn't known to you in the discard pile. If it were a look, it would mean that you know where it is. There really isn't a difference in terms of the actions you take nor the English used to describe it. It just has to do with the whole targeting system that redemption uses.
Title: Re: Implied Search
Post by: The Schaefer on May 19, 2016, 04:22:39 PM
It's because when you play a heal, you are target a card that is in a location that isn't known to you in the discard pile. If it were a look, it would mean that you know where it is. There really isn't a difference in terms of the actions you take nor the English used to describe it. It just has to do with the whole targeting system that redemption uses.
ok that at least answers part of my heal question. I'm still not sure why it was chosen to be one over the other if they are fundamentally the same? Im guessing game just based on how heal was worded in the reg? So I guess I'm just looking to find out the extent of look and select vice searching? Is it just semantics? And if so how does the process work for choosing semantics for an implied ability? Could something be an implied look and select vice a search? Can look affect an entire pile if that was it's specified location?
Title: Re: Implied Search
Post by: RedemptionAggie on May 19, 2016, 04:50:58 PM
Possibly because Search is more restrictive and more descriptive than Look.  Look + Select isn't really a thing - Look just gives you the information, it's another ability that manipulates the cards (add to hand or battle, underdeck, etc.).  So you'd really be implying 2 abilities, which would confuse things even more.

It doesn't really apply to heal, but implying Search is safer than Look + whatever because Search shuffles, Look doesn't.  Don't want to Look and pull something from deck and leave it in the same state, I think.

Quote
Can look affect an entire pile if that was it's specified location?
John (Promo) looks at an entire draw pile, so yes.  But he doesn't do anything else to it and returns it unshuffled.
Title: Re: Implied Search
Post by: The Schaefer on May 19, 2016, 05:13:21 PM
Possibly because Search is more restrictive and more descriptive than Look.  Look + Select isn't really a thing - Look just gives you the information, it's another ability that manipulates the cards (add to hand or battle, underdeck, etc.).  So you'd really be implying 2 abilities, which would confuse things even more.

It doesn't really apply to heal, but implying Search is safer than Look + whatever because Search shuffles, Look doesn't.  Don't want to Look and pull something from deck and leave it in the same state, I think.

Quote
Can look affect an entire pile if that was it's specified location?
John (Promo) looks at an entire draw pile, so yes.  But he doesn't do anything else to it and returns it unshuffled.
I was thinking about divination in my remarks. It only affects a couple cards but it does look and select. I agree that a look and select through the draw pile is too much. Heal seems weird in that it's a search. You don't shuffle the discard after a heal. So it works like a look and select but is functions like search minus shuffling? So for at least for decks look + select really can't apply but for discards? I'm probably just being overly critical of it all here. And should move my question to a different topic.
Title: Re: Implied Search
Post by: browarod on May 19, 2016, 09:59:09 PM
I think I'm with Schaefer on this one. Heal feels more like it could/should be an implied Look than an implied Search. It would solve the issue of triggering/restricting via ML/HSR and would allow Heal to function the way everyone though it did before (insomuch as the recent discoveries regarding the implied Search stuff wouldn't apply anymore).
Title: Re: Implied Search
Post by: kram1138 on May 19, 2016, 10:06:04 PM
Possibly because Search is more restrictive and more descriptive than Look.  Look + Select isn't really a thing - Look just gives you the information, it's another ability that manipulates the cards (add to hand or battle, underdeck, etc.).  So you'd really be implying 2 abilities, which would confuse things even more.

It doesn't really apply to heal, but implying Search is safer than Look + whatever because Search shuffles, Look doesn't.  Don't want to Look and pull something from deck and leave it in the same state, I think.

Quote
Can look affect an entire pile if that was it's specified location?
John (Promo) looks at an entire draw pile, so yes.  But he doesn't do anything else to it and returns it unshuffled.
I was thinking about divination in my remarks. It only affects a couple cards but it does look and select. I agree that a look and select through the draw pile is too much. Heal seems weird in that it's a search. You don't shuffle the discard after a heal. So it works like a look and select but is functions like search minus shuffling? So for at least for decks look + select really can't apply but for discards? I'm probably just being overly critical of it all here. And should move my question to a different topic.

As was said, look + select isn't a thing. Divination is a look + add to hand. Select isn't an ability, it's just referring to the fact that you can choose which card to target with the add to hand ability. So you look at the cards, making them known, then you can add one to hand.
Title: Re: Implied Search
Post by: The Schaefer on May 20, 2016, 12:19:40 AM
I get that the look select thing isn't a "thing". But there are many abilities that have a selection procrss which is what im referring to. Just selecting a card does nothing. For any add to hand ability you have to look, find a card to fit the criteria (select), and add it to hand. There are card still that look and do other things so I don't think add to hand is where I'm going with my question. Look often applies to the hand (which can't be a search under current definition since search has to be deck, discard, artifact pile) and takes, discards, underdecks, etc. All of these have a selection process so that's why I worded it as a look and select mostly. Since my inquiry is primarily about look I'm being as vague as possible. Why are cards implied searches vice an implied look to make a location known, and then some selection process to do something with the card selected. Is it just the shuffling element that makes a card a search vice a look with some selection process to do something with the selected card? Or is it something else. Sorry for being difficult. Just the implications of heal being implied to be a search just doesn't quite set completely with this in my mind. I just want to have that distinguishable this is why it's this and not this information. That's all. Again sorry for being difficult. Thanks for everyone putting up with my incoherentness.
Title: Re: Implied Search
Post by: RedemptionAggie on May 20, 2016, 12:51:54 AM
Quote
Why are cards implied searches vice an implied look to make a location known, and then some selection process to do something with the card selected.

Because Look + "Select" is 2 implied abilities, Search is 1.  At least that's my view.

I don't have a problem with Heal being an implied Look.  Besides Heal, there's a discussion on something like Sing and Praise (J) (http://redemption.wikia.com/wiki/Sing_and_Praise_%28J%29) - is that a Search for all non-Heroes, or a Look and Remove all non-Heroes?  That actually feels more like the recent Look abilities, since you're performing an action on multiple cards.  You can Search for multiple cards, it just doesn't happen that often, I think.

I definitely think Exchange should stay an implied Search, because implying Search to deck and Look to discard just seems even more complicated.
Title: Re: Implied Search
Post by: The Schaefer on May 20, 2016, 01:02:04 AM
Quote
Why are cards implied searches vice an implied look to make a location known, and then some selection process to do something with the card selected.

Because Look + "Select" is 2 implied abilities, Search is 1.  At least that's my view.

I don't have a problem with Heal being an implied Look.  Besides Heal, there's a discussion on something like Sing and Praise (J) (http://redemption.wikia.com/wiki/Sing_and_Praise_%28J%29) - is that a Search for all non-Heroes, or a Look and Remove all non-Heroes?  That actually feels more like the recent Look abilities, since you're performing an action on multiple cards.  You can Search for multiple cards, it just doesn't happen that often, I think.

I definitely think Exchange should stay an implied Search, because implying Search to deck and Look to discard just seems even more complicated.
search itself has a selection element though as well so I'm not sure how that helps me. :/ I guess I feel if it doesn't shuffle it shouldn't be searching? Just feels like a look ability to me. But exchange gets weird under my logic cause if it's targeting the deck it searches but if it targets the discard it would be looking. I'll lay off with it though. Hopefully I'll gain some concrete clarity as to the distinct differences in time.

Edit. I guess I should have been wording it look to do something with what you looked for w/o shuffling vice look select.
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