Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Sean on October 22, 2009, 10:47:25 AM
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If I activate Magic Charms and place it on a Magician, am I allowed to activate another Artifact in the same turn?
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yes.
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I thought the only way to activate more than one artifact in a turn was to have a temple.
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Any time you are able to activate an artifact on something else, be it a temple, a High Priest with Breastplate, or a Magician, you get to activate a normal Artifact as well.
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That's definitely good to know.
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sweet awesomeness
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So, if you had this, Priestly Breastplate, Umin and Thummim (sp?), a temple, and a generic artifact, you could activate 5 artifacts in one turn. ::)
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hehe yeah shortly after priests there were decks that could have like 9 active arts it was karazy baby
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can i activate magic charms in territory when a hero enters battle?
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i think you can only do it during your artifact activation phase.
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im sorry- i mean can i capture from teritorry
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Yes, you can. Although the card specifies the capture must happen during battle, it never says the magician must be in battle.
Magic Charms
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Attributes: May be activated on your Magician • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs
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So you can use charms even if the character that isn't in battle?
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So you can use charms even if the character that isn't in battle?
Yes, even if the Evil Character wearing the Charms is not in battle.
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So you can use charms even if the character that isn't in battle?
Yes, even if the Evil Character wearing the Charms is not in battle.
Sweet. This makes me want to do my egyptians again lol