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No, as the artifact is capturing, not the character. See: Unholy Writ.
I didn't understand those last couple sentences, but it didn't seem to answer my question: in what way is this different than enhancements?
Raiders' Camp says, "If your human Evil Character captures a Hero..."
Quote from: BubbleBoy on August 19, 2009, 08:40:49 PMRaiders' Camp says, "If your human Evil Character captures a Hero..."Enhancements require ECs to activate, artifacts don't.
Quote from: Smokey on August 19, 2009, 08:50:13 PMQuote from: BubbleBoy on August 19, 2009, 08:40:49 PMRaiders' Camp says, "If your human Evil Character captures a Hero..."Enhancements require ECs to activate, artifacts don't. Magic Charms requires an EC to use its capture.
Magic Charms S/A Protect your magicians from capture and conversion. You may discard this card from your magician during battle to capture up to two human Heroes. [May be activated on your Magician.]
Also, even though the artifact could be placed on a magician it is still the artifact, not the character, which does the capturing which means it does not go into raiders camp.
I'll ask again, how is this different than enhancements?
Quote from: BubbleBoy on August 20, 2009, 09:40:52 AMI'll ask again, how is this different than enhancements?I agree. It is not the characters SA that usually captures an opponent, it is an enhancement that is activated on that character. This is simply an artifact that is activated on that character.The artifact by itself (in the artifact pile) can't capture. It needs a character in battle to do it. Just like an enhancement.
I think that we are entering new territory with this card.I agree that since the card must be on an EC and used in battle (just like EEs) to capture someone, that the EC is actually doing the capture and thus the people captured would go to Raiders Camp.
They could, couldn't they? Magic Charms could almost just as easily have been a TC enhancement, couldn't it?
It has to be used during battle, the EC doesn't have to be in battle. No EE currently printed works like that.
REG > Glossary > Capture:"Capture takes place when one card takes another card prisoner to a Land of Bondage or to a fortress."Enhancements require the character to do the capturing. The character is the "one card" actually capturing another card.Artifacts, however, capture on their own. The artifact, not the character it is on, is the "one card" doing the capturing.
You say tomato I say Tomato.
awesome. i was hoping this ruling would turn out this way. if it was the reverse, then magi + magic charms wouldnt work.
If I discard Unholy Writ to capture a Hero, the Artifact pile is not capturing, the Artifact itself is.
Go into Captivity requires that an EC be in battle to work. Just because an EC is in battle doesn't mean that the character is doing the capturing, it is still the artifact.
An artifact works independently of the character.
Obviously not, because THIS one must be used by an EC in battle in order to capture.
QuoteObviously not, because THIS one must be used by an EC in battle in order to capture.The EC is not using the Artifact, the Artifact is using (in a way) the EC and the artifact is the card doing the capturing.
Quote from: The Guardian on August 21, 2009, 12:47:54 AMQuoteObviously not, because THIS one must be used by an EC in battle in order to capture.The EC is not using the Artifact, the Artifact is using (in a way) the EC and the artifact is the card doing the capturing.Eh, Well I see it differently. First of all Magic Charms are something a Magician would Use (not the other way around)Second of all, It has to be activated ON an EC in order to work as a capture. Third it has to be used while a magician is in battle.True, a different magician can be in battle and an EC in territory could be holding magic Charms and it can still work, but this is very tricky territory and these kinds of questions and confusing SA combos make it difficult to explain to a new player. I thinkthere should be some kind of rule that learly deliniates that Artifact SA's take preeminence even when they are connected to heros/EC's
Thirdly, I doubt many new players are going to start out playing a magician defense.
True, a different magician can be in battle and an EC in territory could be holding magic Charms and it can still work, but this is very tricky territory and these kinds of questions and confusing SA combos make it difficult to explain to a new player.