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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: redemption collector 777 on June 27, 2018, 06:50:39 PM
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Lost Soul (punisher) SA: Negate Heroes of all opponents who have more than 3 good brigades in play.
Tola SA: May draw a card
Shoes of Peace ( C or D deck) multi color brigde good enhancement (c deck) SA does not matter
Lingering in Sodom territory class good enchancement with -3 toughness
Love (Early church) part of SA: Heal and convert your character to a hero of any brigade. Place on that Hero:
Example: Player A has punisher LS in LOB. Player B goes for a RA with Tola and draws 1 card.
Then Player B blocks with an EC.
Player A hero plays Shoes of Peace (SA does not matter) multi brigade good enhancement.
1. Is the SA on Tola now negated because there is 9 good brigades in play??
2. If somehow during battle the Shoes of Peace enhancement is discarded from play , does Tola ability reactivate?? (the draw 1?)
3. If a blue hero is in territory with 2 toughness and then the owner of the hero plays lingering in sodom (as a territory class enhancement and not during battle phase) on that 2 toughness hero , after the Lingering in Sodom ability completes , does the blue hero get discarded??
4. If a character in battle has 1 strength and then that character plays an enhancement with - 2 strength , can the character's strength go below 0?? ( -1 in this case)
5. In a toss battle if a character has 3 strength and then a tossed enhancement is 4 strength against the 3 strength character , can the character's strength go below 0??
6. I am assuming convert is an instant ability , if a green brigade hero got converted to a red brigade hero with the Love enhancement , and then in a later phase the love enhancement gets negated and discarded from the hero it is placed on , is the hero still red brigade??
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1 & 2. A negate all is functionally an instant interrupt and ongoing prevent. The interrupt only happens when Punisher enters play, and the prevent updates targets as different players cross 3 brigades either way. Tola isn't negated, so he can't stop being negated.
3. No, negative numbers only discard characters in battle resolution.
4 & 5. Strength can go below 0.
6. Convert is instant, and is not tied to the place, so even if Love is discarded in a later phase the character remains converted.
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3. No, negative numbers only discard characters in battle resolution.
I thought having 0 toughness just made a character die immediately?
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Enhancements don't change the character - you don't gain or lose access to the */4 or 6/* LS based on the Enhancements in battle. It's not exactly like decrease.
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Another question came to my mind:
The Mighty Warrior SA:
If alone you may look at the top X (limit 7) cards of deck: Take a good Isaiah or O.T red card and underdeck the rest , or toss the next evil enhancement played this battle.
1. According to how the special ability is worded , Is the "If alone" part of the SA tied to all other 3 abilities?? (look , take or toss) or can I choose to toss next evil enhancement if The Mighty Warrior got banded into battle??
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If TMW is alone, you can look. If you look, you can take and underdeck, or do nothing with them (so they go back on top) and toss the next EE.
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4 & 5. Strength can go below 0.
to further expand...strength can be a negative number, but when determining battle outcome negative numbers are treated as "zero"?
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Correct, the negative strength on a Hero does not give more toughness to the EC side of the battle.
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In a 1 on 1 battle that is true, but if there are multiple characters in battle is it safe to say the negative number of a Hero are treated as "zero"?
Example: Hero A is -1/3 and Hero B is 5/5.
Does that make the total strength of the Heroes 4 or 5? I assume 4.