Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: jbeers285 on July 25, 2017, 04:59:00 PM
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Can someone provide clarity for the way these particular souls will work in teams?
Hand Reveal
(https://static.wixstatic.com/media/3ecdb9_da3bf4fc51f94c419920ce13cb579d4f~mv2.jpg/v1/fill/w_367,h_500,al_c,lg_1,q_80/3ecdb9_da3bf4fc51f94c419920ce13cb579d4f~mv2.jpg)
- each teammate may reveal a hand? If imitated do it again?
Dull
(https://static.wixstatic.com/media/3ecdb9_03331f961cdd46e18fb4a7cc992cbf30~mv2.jpg/v1/fill/w_367,h_500,al_c,lg_1,q_80/3ecdb9_03331f961cdd46e18fb4a7cc992cbf30~mv2.jpg)
Each teammate player may search deck for an evil card if the condition is met?
Gain
(https://static.wixstatic.com/media/3ecdb9_7288f605a2b5411489a9b8e12b287201~mv2.png/v1/fill/w_370,h_500,al_c,lg_1/3ecdb9_7288f605a2b5411489a9b8e12b287201~mv2.png)
Each teammate shuffles a card from reserve?
Lawless
(https://static.wixstatic.com/media/3ecdb9_f78855e931ff44f6ab6b6490e0d1a770~mv2.jpg/v1/fill/w_367,h_500,al_c,lg_1,q_80/3ecdb9_f78855e931ff44f6ab6b6490e0d1a770~mv2.jpg)
Each teammate chooses a deck to reveal?
Darkness
(https://static.wixstatic.com/media/3ecdb9_e08655b5e008472fbc84e13a62aad18b~mv2.png/v1/fill/w_370,h_500,al_c,lg_1/3ecdb9_e08655b5e008472fbc84e13a62aad18b~mv2.png)
Each teammate gets to search an evil character if the condition is met by one or both teammates?
NT Exchanger
(https://static.wixstatic.com/media/3ecdb9_5960997bf8b24e7b855fd519cde4bad0.jpg/v1/fill/w_335,h_500,al_c,lg_1,q_80/3ecdb9_5960997bf8b24e7b855fd519cde4bad0.jpg)
One teammate chooses an NT soul to exchange for? Just the owner of the soul may exchange?
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Reveal: Triggers once for whoever put it in territory, if imitated it activates for whoever triggered imitate
Dull: If the blocking player has been determined, only that player gets to search since that player is currently the singular "opponent". Prior to that I'm not sure but it does seem like it would be both
Gain: Same as open hand
Lawless: Triggers only for the player that drew it
Darkness: If it's off your own draw, the one who drew it. If it's put in play by opponent, not sure but I would lean towards the player who's deck it came from
Exchanger: Just the player who drew it
I don't actually know if these are correct, these are just my interpretations of the abilities.
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If lawless is imitated I assume it is decided by the player who drew it? Or is it decided by the player imitating it?
Dull before the blocker is decided is mostly what has me confused.
Thanks for your response kevin
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If lawless is imitated I assume it is decided by the player who drew it? Or is it decided by the player imitating it?
Dull before the blocker is decided is mostly what has me confused.
Thanks for your response kevin
If you imitate lawless, the player who is triggering imitate is the one using the ability.
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I am very sure that when open hand goes into territory both players get to use it, and if it is imitated as well. Not sure how to explain that but that's how ive always seen it played, has to do with LoB being shared I think.
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I am very sure that when open hand goes into territory both players get to use it, and if it is imitated as well. Not sure how to explain that but that's how ive always seen it played, has to do with LoB being shared I think.
If so then Gain and Exchanger work the same way.
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Open hand is triggered on being put in territory. Since the Land of Bondage is shared by each teammate it is placed in each player's territory therefore they can both use it. Same happens when "Imitated".
If Dull is triggered before a player is blocking then both teammates are opponents so they both get to search. Once a player is blocking they are the opponent and only they would get to search.
Gain (see Open Hand)
Lawless is triggered by being drawn--since only one player draws Lawless it only triggers for that player.
Darkness--if put in territory by an opponent, I believe both players get to search. If it's drawn, then I think only the player who drew it can search if the condition is met from their perspective (I'm not 100% certain on the draw part, it might be both players as well if the condition is met).
Escape--since triggered by being put in territory, either player can exchange. If my teammate draws it, but I exchange it would still go to my teammate's deck.