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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on December 08, 2010, 02:37:52 PM

Title: James/Thaddeus+Foolish Advice
Post by: RTSmaniac on December 08, 2010, 02:37:52 PM
Thaddeus (Di)
Type: Hero Char. • Brigade: Purple • Ability: 8 / 8 • Class: None • Special Ability: Protect all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less. Cannot be interrupted. • Identifiers: NT Male Human, Disciple • Verse: Matthew 10:2-3 • Availability: Disciples booster packs ()

James, Son of Alphaeus (Di)
Type: Hero Char. • Brigade: Purple • Ability: 1 / 4 • Class: None • Special Ability: Negate special abilities on Evil Characters (and weapons) with toughness X or less. May band to Thaddeus. • Identifiers: NT Male Human, Disciple • Verse: Matthew 10:2-3 • Availability: Disciples booster packs ()

Foolish Advice (Wo)
Type: Evil Enh. • Brigade: Black • Ability: 2 / 4 • Class: None • Special Ability: All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. • Identifiers: None • Verse: Job 2:9 • Availability: Women booster packs (Uncommon)

2 part question...
RA James+Thaddeus with 11 disciples out.
opponnent blocks with Garrison 12/8 with philly horsies. can he draw 2 and play next?

Opponent plays Foolish Advice. What happens to battle?
Title: Re: James/Thaddeus+Foolish Advice
Post by: adotson85 on December 08, 2010, 02:55:14 PM
I would say Garrison's SA is negated and so is philly horses. So you wouldn't be able to draw 2 and play next. Also, if I understand protect correctly then Foolish Advice would have no effect since it can not target cards in play and Thad is CBI.
Title: Re: James/Thaddeus+Foolish Advice
Post by: Professoralstad on December 08, 2010, 04:55:46 PM
I would say Garrison's SA is negated and so is philly horses. So you wouldn't be able to draw 2 and play next. Also, if I understand protect correctly then Foolish Advice would have no effect since it can not target cards in play and Thad is CBI.

PC&H is negated, so Garrison doesn't get to draw or play next. So it is actually James and Thadd's initiative (mutual). If the attacker passes and Garrison plays FA, then the band is negated (protecting cards does NOT protect their SA from negation--see Benedictus vs. CP) so Thadd goes back. Because Thadd's ability is CBI though, it is still active, so James still cannot be harmed by Garrison.
Title: Re: James/Thaddeus+Foolish Advice
Post by: The Guardian on December 08, 2010, 05:09:37 PM
+1
Title: Re: James/Thaddeus+Foolish Advice
Post by: Daniel TS RED on December 08, 2010, 06:11:40 PM
So you can negate the Thad band? and it's still pretty much fbtn vs a 1/4 guy?
Title: Re: James/Thaddeus+Foolish Advice
Post by: Professoralstad on December 08, 2010, 08:19:49 PM
So you can negate the Thad band? and it's still pretty much fbtn vs a 1/4 guy?

Yep. James isn't CBI/CBN, so he can be negated, even if he has CBI protection.
Title: Re: James/Thaddeus+Foolish Advice
Post by: RTSmaniac on December 08, 2010, 09:04:56 PM
i totally missed weapon negation on james  :-X

So how can James ability be negated by Foolish Advice played on Garrison if he is protected from being targeted by a special ability played on Garrison? I thought all cards in play, set-aside area, Artifact piles, hands, and decks are protected from Evil Characters with toughness X or less? Does this include the enhancements played on those EC's as well?
Title: Re: James/Thaddeus+Foolish Advice
Post by: adotson85 on December 09, 2010, 12:36:14 AM
i totally missed weapon negation on james  :-X

So how can James ability be negated by Foolish Advice played on Garrison if he is protected from being targeted by a special ability played on Garrison? I thought all cards in play, set-aside area, Artifact piles, hands, and decks are protected from Evil Characters with toughness X or less? Does this include the enhancements played on those EC's as well?

This has me confused as well. That is why I posted the question about Thad and Creeping Deceiver. It seems to me that James should not be able to be targeted since the protect is CBI. I understand that James's ability is negateable, but it seems to me that you would have to be able to get by his protection to negate his SA.
Title: Re: James/Thaddeus+Foolish Advice
Post by: Minister Polarius on December 09, 2010, 01:45:03 AM
Because protection, even CBN protection, does absolutely nothing against Negation. If there were a card that said "Protect all Heroes from Curses. Cannot be Negated," Confusion of Mind would be unaffected.
Title: Re: James/Thaddeus+Foolish Advice
Post by: RTSmaniac on December 09, 2010, 09:52:20 AM
ok thank you.
Title: Re: James/Thaddeus+Foolish Advice
Post by: Daniel TS RED on December 09, 2010, 10:13:57 AM
So does 12FG negate the band as well or only itb and prevent cards?

And wouldn't fbtn ECs negate it as well?
Title: Re: James/Thaddeus+Foolish Advice
Post by: Professoralstad on December 09, 2010, 10:30:05 AM
So does 12FG negate the band as well or only itb and prevent cards?

And wouldn't fbtn ECs negate it as well?

ItB and prevent cards wouldn't negate the band at all, since banding is not interruptible by an ItB card. However, and full on FBTN character or enhancement (or TFG) would negate the banding. The issue with FBTN EC's is that only KoT's ability would still be active with 11 Disciples out, James would negate Sapphira, Foul Spirit, etc.

James' banding ability is just like any other negatable banding ability.
Title: Re: James/Thaddeus+Foolish Advice
Post by: RTSmaniac on December 09, 2010, 11:57:47 PM
crown of thorns

so, if a card cant be interrupted- it can still be negated?

Instant Special Abilities > Interrupt or Negate Last
General Description
Interrupt is used to stop another card’s special ability until the special ability on the interrupt card is completed (see Interrupt in the glossary).  An “interrupt” goes back in time and suspends something that has already happened.  Negate is a combination of “interrupt” and “prevent”,  where “prevent” is a special ability described in more detail elsewhere (see Prevent).  The “prevent” stops something from happening now or in the future.  Together, they stop past, present, and future special abilities on targeted cards.

There are three types of interrupt cards: (1) interrupting some enhancements played, (2) interrupting and preventing all special abilities on character and/or enhancement cards, and (3) interrupting the battle.  The second category is generally referred to as “play by the numbers” and is part of another special ability category (see Negate All).  The other two are described in this section.

Is this outdated?
Title: Re: James/Thaddeus+Foolish Advice
Post by: Daniel TS RED on December 10, 2010, 12:01:38 AM
Well no, you can't interrupt and prevent (negate). But you can still Prevent before the CBI is played.
Title: Re: James/Thaddeus+Foolish Advice
Post by: RTSmaniac on December 10, 2010, 12:07:02 AM
Other Special Abilities > Cannot be Interrupted
General Description
“Cannot be interrupted” specifically targets the interrupt special ability (see Interrupt or Negate Last in the REG and Interrupt in the Glossary).  ”Cannot be interrupted” cannot be stopped by a card played after it.  

Quote
Because protection, even CBN protection, does absolutely nothing against Negation. If there were a card that said "Protect all Heroes from Curses. Cannot be Negated," Confusion of Mind would be unaffected.

Im still confused...can someone help a brother?
Title: Re: James/Thaddeus+Foolish Advice
Post by: Professoralstad on December 10, 2010, 01:06:09 AM
Negates never affect any type of card, they merely affect special abilities. So if you had a Hero with an SA: "Protect this Hero from everything." That ability could still be negated. So Benedictus doesn't target CP, it targets is special ability. Confusion of Mind doesn't target Heroes, it targets their special abilities. Etc.
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