Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: thestrongangel on September 25, 2009, 06:15:20 PM
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Maybe I haven't looked through enough rules yet, but here is an interesting question.
I have King Ben-Hadad I holding Naaman's Chariots and Horses. I also have the first evil enhancement LS in my land of bondage and my opponent has no artifacts/covenants active.
My opponent makes a rescue with The Strong Angel, and I block with Ben. NC&H activates due to the ability of the LS, and I interrupt the battle, draw 2 cards. Because Ben is a unique character, I get to play an enhancement, to which I play Night Raid.
Here are my questions:
1) Ongoing abilities stop when the battle is interrupted, and special initiative is granted by NC&H. Does TSA get captured? My inclination is yes because the prevent ability was not active when the enhancement was played.
2) Being that King Ben's ability is a trigger ability on a succesful block, would the ability activate if TSA is captured.
The Strong Angel
Type: Hero Char. • Brigade: Silver • Ability: 10 / 8 • Class: None • Special Ability: All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. • Identifiers: NT Male Angel • Verse: Revelation 5:2 • Availability: Warriors booster packs (Rare)
King Ben-Hadad I
Type: Evil Char. • Brigade: Grey • Ability: 7 / 7 • Class: Warrior • Special Ability: If block is successful, holder may look at opponent's hand and place one card beneath opponent's draw pile. • Identifiers: OT Male Human, King (Syria), Royalty, Fought Earthly Battle • Verse: I Kings 20:2
Namaan’s Chariot and Horses
Type: Evil Enh. • Brigade: Grey • Ability: 2 / 2 • Class: Weapon • Special Ability: Interrupt the battle and draw two cards. If used by a unique character, you may play the next Enhancement. • Identifiers: OT, Depicts a Weapon • Verse: II Kings 5:9
Jeremiah 11:8 ('can't be prevented')
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: Unless a Covenant is in play, the first evil Enhancement you play each battle cannot be prevented by a good card. • Identifiers: None • Verse: Jeremiah 11:8
Night Raid
Type: Evil Enh. • Brigade: Gray • Ability: 3 / 3 • Class: None • Special Ability: If Elisha is not in play, capture a Hero and put in opponent's Land of Bondage. • Attributes: Depicts a Weapon • Identifiers: OT, Depicts a Weapon • Verse: II Kings 6:14
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1) Yes.
2) No - his SA was still prevented by TSA (or it's interrupted by the ITB and never reactivates).
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Does it count as "playing" Namaan's Chariot and Horses if he is already holding it for the Lost Soul?
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1) Yes.
2) No - his SA was still prevented by TSA (or it's interrupted by the ITB and never reactivates).
The contention here is that battle is interrupted, and a special initiative is given for that enhancement. Now, as with any other special initiative rules, ET for example, you play the enhancement and preform all actions on it before anything else happens.
Going by that understanding of play the next enhancement, the capture would go off before the prevent would take effect again.
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Everything would go through but king's ability for the fact that when you play the enhancement, the stops the interrupt part of your weapon class. Then characters' abilities start back up and TSA would take affect. or is it effect? IDK :-\
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Does it count as "playing" Namaan's Chariot and Horses if he is already holding it for the Lost Soul?
+1
I wonder this, too.
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I have seen PTBs rule that a weapon already on a hero is not "played" when it enters battle. I think Schaef was one of them? Maybe he will post on this to verify.