Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Abdiel on August 26, 2008, 02:59:27 AM
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Joseph in Prison
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Interrupt the battle and remove all cards in battle from the game.
Can one interrupt Joseph in Prison? And especially, could I, if I was defending, interrupt JIP immediately after I played it (assuming my numbers were smaller than the opponent's hero's) to return my evil character to hand?
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If your opponent played it against you (if you were attacking), you would be able to interrupt it. If you play it, you don't get to play an interrupt.
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The other thing is if you somehow could, JiP wouldn't have a character to be played on when it resolves and would end up doing nothing.
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I can't think of any way to do that ATM, but Kor is correct that you cannot interrupt if you are causing the mutual removal.
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You cannot inturupt any non ongoing abilities used by yourself, so no you couldn't combo JIP with Political bribes.
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You cannot inturupt any non ongoing abilities used by yourself
Source? I think a poorly timed negate last (why? no idea) would negate your enhancement, if it was indeed the last enhancement.
Also, in the case of JiP/Zimri and the opponent responds with something like Walking on Water (interrupt + immunity), I believe you gain initiative to interrupt your own removal card.
If you play a card that discards or removes your own characters from battle (e.g., Death of Unrighteous or Deceit of Sapphira), you do not have initiative since you are causing your own discard or removal. Your opponent has initiative. You could only gain initiative if your opponent plays a card.
http://www.redemptionreg.com/REG/default.htm?turl=specialconditions31.htm (http://www.redemptionreg.com/REG/default.htm?turl=specialconditions31.htm)
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Interrupt the Battle
Interrupt the battle interrupts the following:
• Your opponent’s special abilities that are (1) causing you to be losing by removal (e.g., your opponent’s Net), or (2) causing a mutual destruction by mutual removal (e.g., your opponent’s King Zimri but not your own King Zimri).
• The last enhancement played in battle, as long as it was played by an opponent (e.g., your opponent’s False Peace but not your own Reach of Desperation).
• ALL ongoing special abilities (see Ongoing Abilities).
- From the REG.
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Since that's in the glossary, either that or the REG entry on interrupt needs to be changed (since the interrupt entry has the old definition).
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I think the REG means that you can gain initiative if your opponent plays a card to cancel the removal. If you are removing only yourself from battle, the opponent would not have initiative anyway since he is winning the battle.