Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on September 26, 2013, 10:29:47 PM
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Woman as Snares blocks.
I play He is Risen to set her aside.
Do my evil characters return?
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No, because He Is Risen doesn't negate Women's ability. You would win the rescue attempt, however (assuming your opponent doesn't have his/her own interrupt or play a dominant).
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No, because He Is Risen doesn't negate Women's ability. You would win the rescue attempt, however (assuming your opponent doesn't have his/her own interrupt or play a dominant).
I believe this is incorrect. 'He is Risen', being an interrupt, interrupts Women's ability. Because she is removed from the battle, her ability does not reactivate, meaning your evil characters would return to your territory.
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No, because He Is Risen doesn't negate Women's ability. You would win the rescue attempt, however (assuming your opponent doesn't have his/her own interrupt or play a dominant).
I believe this is incorrect. 'He is Risen', being an interrupt, interrupts Women's ability. Because she is removed from the battle, her ability does not reactivate, meaning your evil characters would return to your territory.
Interestingly, this depends on which part of the REG is right, because there are two seperate definitions for what interrupt the battle interrupts
The phrase “interrupt the battle” includes interrupting the following:
o all active ongoing abilities
o abilities that are defeating one of the characters you control in battle
o the last card played in current battle if it was played by your opponent.
Interrupt the battle interrupts the following:
Your opponent’s special abilities that are (1) causing you to be losing by removal, or (2) causing a
mutual destruction by mutual removal.
The last enhancement played in battle, as long as it was played by an opponent.
ALL ongoing special abilities (see Ongoing Abilities).
One of these quotes comes from the definition of interrupt, and the other comes from the definition of interrupt the battle. There's an important distinction, however, because the first one says it interrupts the last card if it was played by an opponent, whereas the second one only says it interrupts the last enhancement if played by an opponent. If the first one is correct, then if you play 'He is Risen' after women as snares is presented as the block, then it would interrupt her, if the second one is correct, it would not interrupt her. In both cases if there are any evil enhancements played after women as snares enters battle, she is not interrupted.
One thing I will say, Chris, is that being an interrupt does not mean that 'He is Risen' will interrupt Women as Snares' ability, because it has to also be an interrupt that targets her, and interrupt the battle does not consistently, under any definition, interrupt instant abilities (which capture is) on characters.
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By the ITB definition it doesn't target Women. It would however target the like of King Zimri.
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By the ITB definition it doesn't target Women. It would however target the like of King Zimri.
Or King Abijam, if you'd drawn enough/used a low-number hero.
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So does any elder know which definition of interrupt the battle is right?
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So does any elder know which definition of interrupt the battle is right?
Last time I brought this up, I was told that ITB still only interrupted the last enhancement, not the last card. However, that was awhile ago, so I have no clue what thread it was in. In any case, getting one solid definition in the REG would be cool :)
EDIT: Here is where I brought this up before (http://www.cactusgamedesign.com/message_boards/ruling-questions/mounted-ahimaaz/msg507852/#msg507852), the answer wasn't exactly precise, but it was indicated that it was last enhancement.
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My understanding is that the current ruling for "interrupt the battle" is using the broader definition of interrupting the last CARD played. Personally I would prefer if we didn't interrupt any instant SA unless it is giving special initiative. However I think the status quo would be that "interrupt the battle" would interrupt "Women as Snares" as long as no other cards had been played already.
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My understanding is that the current ruling for "interrupt the battle" is using the broader definition of interrupting the last CARD played. Personally I would prefer if we didn't interrupt any instant SA unless it is giving special initiative. However I think the status quo would be that "interrupt the battle" would interrupt "Women as Snares" as long as no other cards had been played already.
I know the rule had been, prior to the new REG, that it only interrupted the last enhancement, and we have some other Elders who seem to think it still is that way (not sure if they currently do, just going off of the old post). Add to that the inconsistency in the REG definitions, and here we stand :) I personally think that a blanket "card" may make more sense for consistency overall, but I know it hasn't always been that way.
Since this will only get really resolved by reconciling the two parts of the REG, would it be possible for the Elders to get a consensus and put it in for when the next version of the REG comes out? Otherwise we'll probably just rehash this again in a few months when someone else sees the difference in definitions ;)
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Any concrete resolution on this?