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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: stefferweffer on July 07, 2011, 09:50:54 AM

Title: Important rulings since Disciples came out?
Post by: stefferweffer on July 07, 2011, 09:50:54 AM
In anticipation of our tournament this Saturday, in which I will try to judge 3 events, can someone sum up the most common or unexpected rulings to come out of (or since) the new set?  I only purchased about half of the cards, and I never made a purple disciples deck, so I don't know about rulings on many of these cards.

Does anyone have any ideas on what I might need to be ready for, or what is most confusing as a result of the new cards?

Thanks for your help.
Title: Re: Important rulings since Disciples came out?
Post by: browarod on July 07, 2011, 10:02:56 AM
-Thad's protect currently protects from everything: special abilities AND numbers on those evil characters AND enhancements played by them.
-Thad's protect DOES protect cards from receiving protection from other cards (Thad protects Lost Souls from Uzzah, for example)
-Golgotha has an errata that lets it only hold one skull card at a time.

Can't think of anything else right now.
Title: Re: Important rulings since Disciples came out?
Post by: stefferweffer on July 07, 2011, 11:28:56 AM
Thanks.  Now I see why Thad is so uber-powerful, and popular.

Has anyone started an "errata Thad" petition?  :)
Title: Re: Important rulings since Disciples came out?
Post by: Alex_Olijar on July 07, 2011, 12:40:22 PM
Thanks.  Now I see why Thad is so uber-powerful, and popular.

Has anyone started an "errata Thad" petition?  :)

He's actually not that great in T1. In T2, however, he's awesome.
Title: Re: Important rulings since Disciples came out?
Post by: Korunks on July 07, 2011, 01:12:02 PM
He's actually not that great in T1. In T2, however, he's awesome broken.

Fixed that for you ;)
Title: Re: Important rulings since Disciples came out?
Post by: Minister Polarius on July 07, 2011, 01:44:18 PM
Everyone keeps saying he's not great in T1. This is false.
Title: Re: Important rulings since Disciples came out?
Post by: BubbleBoy on July 07, 2011, 02:25:48 PM
There are some new rules on increase/decrease abilities. I think it works something like, if the decrease ability is on an enhancement, then it's instant and lasts until the decreased character is removed from play, but if it's on an artifact, then it's ongoing and only lasts while the artifact is active, unless stated otherwise. Something like that.
Title: Re: Important rulings since Disciples came out?
Post by: stefferweffer on July 07, 2011, 02:39:40 PM
There are some new rules on increase/decrease abilities. I think it works something like, if the decrease ability is on an enhancement, then it's instant and lasts until the decreased character is removed from play, but if it's on an artifact, then it's ongoing and only lasts while the artifact is active, unless stated otherwise. Something like that.
This is interesting.  Do you mean on things like Plague of Flies or Plagued with Diseases?  Are they now saying that once someone's toughness is reduced to zero in battle that they are instantly removed?  It was my understanding that if it was happening to a character in the battle that they stayed alive until the end of the battle phase (unless a card said otherwise), but I may be wrong.

Sorry to bug you, but if you or someone else could be more specific that would be a big help.  Thanks again.
Title: Re: Important rulings since Disciples came out?
Post by: BubbleBoy on July 07, 2011, 02:55:50 PM
I don't think I said or implied anything about whether or not decrease abilities discarded characters during battle, which I'm pretty sure they still do not.
Title: Re: Important rulings since Disciples came out?
Post by: Professoralstad on July 07, 2011, 03:20:57 PM
There are some new rules on increase/decrease abilities. I think it works something like, if the decrease ability is on an enhancement, then it's instant and lasts until the decreased character is removed from play, but if it's on an artifact, then it's ongoing and only lasts while the artifact is active, unless stated otherwise. Something like that.
This is interesting.  Do you mean on things like Plague of Flies or Plagued with Diseases?  Are they now saying that once someone's toughness is reduced to zero in battle that they are instantly removed?  It was my understanding that if it was happening to a character in the battle that they stayed alive until the end of the battle phase (unless a card said otherwise), but I may be wrong.

Sorry to bug you, but if you or someone else could be more specific that would be a big help.  Thanks again.

A decrease/increase ability that is instant is permanent unless specified otherwise. So an enhancement or character that says "Jim gains 3/3" makes it so that Jim is permanently 3/3 higher than what he was. If the increase/decrease card has a limit (i.e. until end of battle, until end of turn) or if it's on a card with an ongoing ability (like Crown of Thorns or Plagued with Diseases) then it only lasts until specified or until the artifact is deactivated.
Title: Re: Important rulings since Disciples came out?
Post by: stefferweffer on July 07, 2011, 03:38:42 PM
So, does "Journey to Egypt" permanently make the set-aside hero +2/+2 when they return to play?
Title: Re: Important rulings since Disciples came out?
Post by: browarod on July 07, 2011, 03:44:10 PM
I assume it's only increases/decreases as special abilities, which numbers printed in the icon box are not.
Title: Re: Important rulings since Disciples came out?
Post by: stefferweffer on July 07, 2011, 04:10:34 PM
Regarding the Golgotha card (another one whose ability I've never used), are you allowed to place a rainbow evil enhancement there, and thus none of your NT evil characters can be ignored?
Title: Re: Important rulings since Disciples came out?
Post by: Smokey on July 07, 2011, 05:16:33 PM
Regarding the Golgotha card (another one whose ability I've never used), are you allowed to place a rainbow evil enhancement there, and thus none of your NT evil characters can be ignored?

Evil rainbows don't exsist but you can put a multicolor EE there.
Title: Re: Important rulings since Disciples came out?
Post by: SomeKittens on July 07, 2011, 07:02:39 PM
Regarding the Golgotha card (another one whose ability I've never used), are you allowed to place a rainbow evil enhancement there, and thus none of your NT evil characters can be ignored?
I don't see why not.  Multicolor cards are targetable as every brigade they are.
Title: Re: Important rulings since Disciples came out?
Post by: Professoralstad on July 07, 2011, 07:12:33 PM
Kittens is correct.
Title: Re: Important rulings since Disciples came out?
Post by: lp670sv on July 07, 2011, 07:59:41 PM
Kittens is correct.
Kittens are correct. Grammer. (i'm kidding)
Title: Re: Important rulings since Disciples came out?
Post by: YourMathTeacher on July 07, 2011, 08:06:58 PM
Kittens is correct.
Kittens are correct. Grammer. (i'm kidding)

Grammar is important (I'm kidding). Spelling is important (I'm being facetious).   ;)
Title: Re: Important rulings since Disciples came out?
Post by: lp670sv on July 07, 2011, 08:12:12 PM
that was a fail on my part
Title: Re: Important rulings since Disciples came out?
Post by: YourMathTeacher on July 07, 2011, 08:19:05 PM
that was a fail on my part

Welcome to being human.  :grouphug:
Title: Re: Important rulings since Disciples came out?
Post by: browarod on July 08, 2011, 01:11:01 PM
Evil rainbows don't exsist but you can put a multicolor EE there.
Sun Worship, Love of Money, and Lying Unto God feel slighted. They seem to have been forgotten.
Title: Re: Important rulings since Disciples came out?
Post by: Professoralstad on July 08, 2011, 01:54:30 PM
Evil rainbows don't exsist but you can put a multicolor EE there.
Sun Worship, Love of Money, and Lying Unto God feel slighted. They seem to have been forgotten.

I think Smokey's point was that if you see a rainbow with colors similar to Shoes of Peace, you'll think it's cool. If you see a rainbow with colors similar to Lying Unto God, you're either hallucinating, or you would NOT want to run into the leprechaun with the pot of gold at the end...
Title: Re: Important rulings since Disciples came out?
Post by: Smokey on July 08, 2011, 02:40:34 PM
Kittens is correct.

I posted the same answer first and you said Kittens is correct... favoritism?

Evil rainbows don't exsist but you can put a multicolor EE there.
Sun Worship, Love of Money, and Lying Unto God feel slighted. They seem to have been forgotten.

A rainbow is a visable light spectrum, it cannot be evil.
Multi-colored evil enhancements don't depict a rainbow either, rainbows aren't dingy and dark.
Title: Re: Important rulings since Disciples came out?
Post by: stefferweffer on July 08, 2011, 02:47:17 PM
Sorry guys about the semantics issue.  When you're trying to teach the game to 7 year olds, they remember "rainbow" a lot better than "multi-colored" :)
Title: Re: Important rulings since Disciples came out?
Post by: CJSports on July 08, 2011, 02:55:10 PM
Grapes of Wrath doesn't shuffle Ashael.
Title: Re: Important rulings since Disciples came out?
Post by: Gabe on July 08, 2011, 02:59:11 PM
Grapes of Wrath doesn't shuffle Ashael.

I can't find any card named Ashael. Is he a rainbow evil character? ;)

I believe Bryon has issued an official statement that Grapes does shuffle Asahel.
Title: Re: Important rulings since Disciples came out?
Post by: CJSports on July 08, 2011, 03:01:34 PM
Oh thank goodness, I haven't heard anything on that recently.
Title: Re: Important rulings since Disciples came out?
Post by: SomeKittens on July 08, 2011, 03:25:35 PM
Grapes of Wrath doesn't shuffle Ashael.

I can't find any card named Ashael. Is he a rainbow evil character? ;)

I believe Bryon has issued an official statement that Grapes does shuffle Asahel.
Link?  Sounds good, I just want to see where it's official.
Title: Re: Important rulings since Disciples came out?
Post by: Professoralstad on July 08, 2011, 05:10:22 PM
Kittens is correct.

I posted the same answer first and you said Kittens is correct... favoritism?

Yep. SomeKittens doesn't complain about the game quite as much, so I prefer giving him credit...


Actually, it had to do with the fact that while your explanation was correct, his was more detailed, so someone who wants to know not only the answer, but why it's the answer, should be directed to SomeKittens' post.
Title: Re: Important rulings since Disciples came out?
Post by: YourMathTeacher on July 08, 2011, 05:45:38 PM
Kittens is correct.

I posted the same answer first and you said Kittens is correct... favoritism?

Yep. SomeKittens doesn't complain about the game quite as much, so I prefer giving him credit...

This is why the Professor doesn't give me credit....   :maul:
Title: Re: Important rulings since Disciples came out?
Post by: Professoralstad on July 08, 2011, 05:50:23 PM
This is why the Professor doesn't give me credit....   :maul:

YMT is correct.
Title: Re: Important rulings since Disciples came out?
Post by: Smokey on July 08, 2011, 07:46:07 PM
This is why the Professor doesn't give me credit....   :maul:

YMT is correct.

Mind = Blown
Title: Re: Important rulings since Disciples came out?
Post by: BubbleBoy on July 08, 2011, 07:54:22 PM
Grapes of Wrath doesn't shuffle Ashael.

I can't find any card named Ashael. Is he a rainbow evil character? ;)

I believe Bryon has issued an official statement that Grapes does shuffle Asahel.
Link?  Sounds good, I just want to see where it's official.
I would also like to see official confirmation of this, since I use that combo in my deck.
Title: Re: Important rulings since Disciples came out?
Post by: Master KChief on July 08, 2011, 08:01:05 PM
ditto. it was ruled at nc regionals grapes did not shuffle asahel.
Title: Re: Important rulings since Disciples came out?
Post by: Smokey on July 08, 2011, 08:04:32 PM
Since when are withdraw and shuffle the same thing?...

Grapes of Wrath (TP)
Type: Lamb • Brigade: None • Ability: None • Class: None • Special Ability: Discard an evil card in battle to shuffle all remaining characters in battle into owners’ decks. If the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle. • Errata: Discard an evil card in battle to shuffle [return] all remaining characters in battle into owners’ decks. If no Heroes remain in battle and the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle. •

lolwut.
Title: Re: Important rulings since Disciples came out?
Post by: Master KChief on July 08, 2011, 08:06:32 PM
shuffle would be classified as return to deck im assuming.
Title: Re: Important rulings since Disciples came out?
Post by: Arch Angel on July 08, 2011, 09:13:32 PM
Quote
Asahel (TP)

Type: Hero Char. • Brigade: Red • Ability: 5 / 4 • Class: Warrior • Special Ability: May band to an O.T. warrior class human Hero or may choose opponent's male human Evil Character to block. Protect Asahel from withdraw and return abilities. • Play As: May band to an O.T. warrior class human Hero or may choose opponent's male human Evil Character to block [choose opponent]. Protect Asahel from withdraw and return abilities.

Grapes' errata even states that Shuffle = Return. Thus, Asahel should be protected from it.
Title: Re: Important rulings since Disciples came out?
Post by: Prof Underwood on July 09, 2011, 01:48:02 AM
I think Smokey's point was that if you see a rainbow with colors similar to Shoes of Peace, you'll think it's cool. If you see a rainbow with colors similar to Lying Unto God, you're either hallucinating, or you would NOT want to run into the leprechaun with the pot of gold at the end...
Thanks for the smile that this brought to my face, and the chance to revive this thread. (http://www.cactusgamedesign.com/message_boards/off-topic/prof%27s-favorite-forum-quotes/msg428347/#msg428347)
Title: Re: Important rulings since Disciples came out?
Post by: SomeKittens on July 09, 2011, 01:20:00 PM
Frankly, if I see a rainbow made of shoes, I'm running for the hills.
Title: Re: Important rulings since Disciples came out?
Post by: YourMathTeacher on July 09, 2011, 04:04:15 PM
Grapes' errata even states that Shuffle = Return. Thus, Asahel should be protected from it.

There are many REG card entries that have been altered in preparation for the New REG release. Unfortunately, this has caused some confusion without the New REG. I think you will agree that the brackets are not a standard format for an Errata in the REG. For now, until the New REG is released, only the word "shuffle" applies, which Asahel does not protect from.
Title: Re: Important rulings since Disciples came out?
Post by: Smokey on July 09, 2011, 05:17:12 PM
Grapes' errata even states that Shuffle = Return. Thus, Asahel should be protected from it.

There are many REG card entries that have been altered in preparation for the New REG release. Unfortunately, this has caused some confusion without the New REG. I think you will agree that the brackets are not a standard format for an Errata in the REG. For now, until the New REG is released, only the word "shuffle" applies, which Asahel does not protect from.

It's concerning that there are sloppy Errata considering the process needed to get them approved.
Title: Re: Important rulings since Disciples came out?
Post by: Alex_Olijar on July 09, 2011, 05:22:59 PM
Grapes' errata even states that Shuffle = Return. Thus, Asahel should be protected from it.

There are many REG card entries that have been altered in preparation for the New REG release. Unfortunately, this has caused some confusion without the New REG. I think you will agree that the brackets are not a standard format for an Errata in the REG. For now, until the New REG is released, only the word "shuffle" applies, which Asahel does not protect from.

What? The brackets are a clarfication that shuffle is a return ability. Therefore, Asahel protects from it.
Title: Re: Important rulings since Disciples came out?
Post by: Arch Angel on July 09, 2011, 09:58:10 PM
In the REG Shuffle is defined as "Return to deck" (or the other way around... I'm not really sure. O_o )
Title: Re: Important rulings since Disciples came out?
Post by: SomeKittens on July 09, 2011, 11:22:44 PM
In the REG Shuffle is defined as "Return to deck" (or the other way around... I'm not really sure. O_o )
Recursion is defined as Recursion.
Title: Re: Important rulings since Disciples came out?
Post by: Arrthoa on July 11, 2011, 03:57:50 AM
Everyone keeps saying he's not great in T1. This is false.

I agree with this. My friend loves using disciples for offense and he especially loves using Thaddeus
Title: Re: Important rulings since Disciples came out?
Post by: Minister Polarius on July 13, 2011, 06:13:38 PM
YMT, we're only allowed to disregard play-as that's actually errata. If errata is labeled as errata, it's applicable.
Title: Re: Important rulings since Disciples came out?
Post by: YourMathTeacher on July 13, 2011, 07:12:43 PM
YMT, we're only allowed to disregard play-as that's actually errata. If errata is labeled as errata, it's applicable.

I understand that, and I do not disagree. I thought this was a different circumstance because it uses symbols that are not present in any other REG card entry (the brackets). I was assuming that was a new thing that would part of the New REG.

Besides, I am getting confused now (well.... again...). I thought it was already ruled that Asahel does get shuffled with Grapes. Am I getting that wrong? If that is the ruling, then what is the rationale?
Title: Re: Important rulings since Disciples came out?
Post by: Minister Polarius on July 13, 2011, 09:31:09 PM
Last I heard, he does not, and if Malay is the only dissenter I'd think twice about overturning the ruling.
Title: Re: Important rulings since Disciples came out?
Post by: Red Dragon Thorn on July 13, 2011, 11:06:49 PM
Bryon also has strong reservations about Asahel staying in the field of battle. I think we're actually probably split about 50-50 in the discussion going on. I believe that the correct ruling for this season however, is that he remains.
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