Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Captain Falcon on March 21, 2009, 09:52:04 PM
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If Jake goes in and plays reuben's torn clothes to ignore black, if i block w/ deceiving spirit and choose black as the secondary brigade, can i not play black, or what?
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You can play black Enhancements but you cannot affect the ignoring Jacob. You also cannot add black ECs to the battle.
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+1
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thanks. everytribe (bill voigt) was playing some type 2 when this situation arose.
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playing off of this ignore question is this one of mine that has been bugging me. say a multicolored EC is in Territory ( like Terrifying Beast or the Bear) and one part of the EC is a color being ignored (such as the orange part) can the EC enter battle? or is it part of the brigade that cannot enter battle because one part of it is being ignored?
I am guessing that it can enter battle because part of it is not being ignored, but the rules about enhancements would be the same, no orange enhancements that target the ignorign character. Let me know if I am wrong
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this question came up in the A Slave thread. I'm pretty sure that you can enter battle if only part it is ignored.
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That is what I thought and that is how I ruled it at the most recent tournament.
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I can see how you've come to that conclusion but based on this quote I believe that if one of a characters brigades are ignore the character cannot enter battle.
A multi-colored character is ignored if any of its brigade colors are ignored.
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I think there should be a separate section of the REG devoted to multicolor cards since they seem to lead to confusion in so many areas. I was just thinking about the number of Saul/Paul and Self questions I have seen since I came to these boards, and now cards like Amelekites' Slave pop up with the same types of questions and, ultimately, disagreements.
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A multi-colored character is ignored (by brigade) if any of it's brigades are ignored.
However, to be immune to a multi-colored character (by brigade) you must be immune to all of it's brigades. The Multi-colored character can still hurt you with an enhancement from a brigade that you're not immune to.
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...and that is exactly the reason for the confusion. Is it possible to make these two rules the same for consistency?
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Here is another question.. if Reubens Torn Clothes is played in battle after Self has blocked... could self play enhancements of any other brigade, just like the immunity example?
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I believe self would be able to play any color enhancements it wanted to, but not be able to hurt the character that's ignoring it.
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I agree for the most part. Self could play anything that doesn't target the character(s) that are ignoring Self unless the ignore ability was interrupted/negated first.
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...and that is exactly the reason for the confusion. Is it possible to make these two rules the same for consistency?
I agree. If I am immune to red, and you are a red hero, then I am immune to you. Even green enhancements used by you can't hurt me. I don't know why Bear isn't immune to Paul, and all enhancements he plays.
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...and that is exactly the reason for the confusion. Is it possible to make these two rules the same for consistency?
I agree. If I am immune to red, and you are a red hero, then I am immune to you. Even green enhancements used by you can't hurt me. I don't know why Bear isn't immune to Paul, and all enhancements he plays.
He isnt? by these rulings then Bear is imune to paul, unless that immunity is interupted. but immunity and ignore are two different animals. I can get into battle with an immunity but not an ignore.
So for the record. If any part of you is ignored, then you cannot enter battle. If you are already in battle then any enhancements you play, even if they are from the non-ignored brigade, are ignored?
BTW, I vehemently disagree with the reasoning behind this one. I think that if I am already in battle and one part of me is being ignored, I should be able to target the ignoring character with my other- non ignored brigade enhancements.
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I attack with a Deborah, a 4/4 gold hero. You block with Locust from the Pit, 6/6 black. I play Peace (1/1 gold enh, ignores black). I now ignore you and all enhancements you play. You play The Love of Money (can use enhancements of any evil brigade). Your character STILL can't target Deborah because your character is still black.
Even if you were black/orange, your character could not target Deborah, because your character is still black.
This is how it is for instant abilities as well (discard a green hero, convert a red hero, etc.)
I think this is how it should be for immune, too.
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Now it's my turn to agree with you. ;D
Rulings would be simpler if special abilities that affect any color of a multicolor character affect that character completely.
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I dunno bryon. I just see the multi-colored hero situation different than a single colored hero playing enhancements on a love of money.
In the first, it is the character itself that gives it the ability to play enhancements. it is not an added ability like love of money, it is something internal to the card, something that cannot be taken away. With your locust playing love of money example, deborah would ignore the enhancement because she is ignoring black and therefore the enhancements would cascade and be ignored because she is ignoring the first enhancement. but if the EC is Black and orange, than its ability to play orange enhancements has nothing to do with an ability granted by an ignored card, but by its own internal ability to play black and orange, the second part of which is not being ignored.
I feel that the second part of the multi-colored EC should be able to target an ignored character.
And I do not agree with YMT. I think this would help balance out the ignore abilites that are uber powerful in todays game.
sure it is easier, but is it the best way to rule a situation?
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sure it is easier, but is it the best way to rule a situation?
I do think it is, based on Bryon's point about Bear. However, I respect your disagreement.
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And I respectfully respect your dissagreement ;)
so for the record, if any part of you is being ignored nothing you play works against hte ignoring character unless the ignorance is interrupted. correct?
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so for the record, if any part of you is being ignored nothing you play works against hte ignoring character unless the ignorance is interrupted. correct?
Correct.
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Correct, an ignoring character cannot be affected by cards OF that color or of cards played ON a character of that color.
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Hey,
When targeting a multi-color card, the player doing the targeting chooses which brigade to target the card as. When using (playing an enhancement on or playing as an enhancement, using the ability of, or applying the card's strength to the determination of the state of battle) a multi-color card the player using the card chooses what brigade to use it as. The chosen brigade must always be one of the brigades that the card has. These choices are dynamic and can be changed at any time.
When counting or identifying brigades, a multi-color card is all of the brigades that it can possibly by.
This is my understanding of how multi-color cards work. As such ignore and immune affect multi-color characters differently but the difference is not inconsistent.
Tschow,
Tim "Sir Nobody" Maly
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I'm not questioning the logic of how they are ruled differently, but rather the ability to make proper impromptu rulings. Hosts need to think and act on their feet with a moment's notice. Trying to remember whether the "one brigade=all brigades" rule matters to ignore or immune at that moment will lead to inconsistent rulings, IMO.
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What happens if Jacob 6/5 makes a RA and plays RTC 1/6 and ignores Pale Green. Deceiving Spirit 4/4 blocks and plays pale green enhancements. Do the subsequent toughness on the pale green enhancements played provide the opportunity to create a stalemate?
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The numbers and special abilities on Pale Green cards would not affect Genesis Heroes.
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Can you create a stalemate in the scenerio that I outlined? A stalemate doesn't affect Genesis Heroes, but it could stop a r/a.
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Jacob + RTC, ignore Pale Green. Deceiving Spirit blocks, plays Forgotten History to end the battle. Jacob ignores the 0/4 of Forgotten History and wins the battle (6/11 vs. 4/4, not 6/11 vs. 4/8).
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Jacob + RTC, ignore Pale Green. Deceiving Spirit blocks, plays Forgotten History to end the battle. Jacob ignores the 0/4 of Forgotten History and wins the battle (6/11 vs. 4/4, not 6/11 vs. 4/8).
(Not being argumentative, just wanting to show someone it in the REG)Can you give me an REG reference or a Rulebook reference.
"Thou shalt not trust in the arm of flesh" ;D
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Ignore or Repel > How to Play:
"If an enhancement is being ignored, it can still be played, but it may not target the character that ignores the enhancement. Numbers on an ignored enhancement are treated as (0/0)."
And if you look at the avatar, the arms are clearly metallic, not of flesh.
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I agree that Tim's arms are metallic.
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And if you look at the avatar, the arms are clearly metallic, not of flesh.
OHHHH well in that case I will 'ignore' the last post by Tim and trust in the former post. :o
Thanks for the reference. ;)