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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Bobbert on August 19, 2019, 08:32:18 AM

Title: Hypocrisy vs hand limit
Post by: Bobbert on August 19, 2019, 08:32:18 AM
Say my opponent has ten cards in hand and eight heroes on the table. I play Hypocrisy. Obviously, he'd hit hand limit before all of his heroes get to his hand. What happens to the extras? What determines the order they return?
Title: Re: Hypocrisy vs hand limit
Post by: uthminister [BR] on August 19, 2019, 09:03:12 AM
I believe hand limit only refers to cards drawn. Redacted, see Gabe's post below VVV
Title: Re: Hypocrisy vs hand limit
Post by: GreatGray on August 19, 2019, 09:32:56 AM
I believe if the opponent would reach beyond hand limit with hypocrisy then once they reach limit you can’t send more heroes to their hand.
Title: Re: Hypocrisy vs hand limit
Post by: Gabe on August 19, 2019, 10:07:39 AM
My recollection is that nothing can cause the hand to exceed 16 cards. So I checked the REG and found this.

Quote from: REG>Glossary>Hand
At no time may the cards in a player’s hand exceed 16. This rule takes precedence over any instruction on cards. If a card is played that instructs a player to draw cards or otherwise put cards in their hand, they must stop at 16 regardless of the number of cards to be drawn or returned; additional cards over 16 are protected from being put in their hand by any means.

So I believe you can choose Heroes to "bounce" into a player's hand until it hits 16 and the rest will stay where they are.
Title: Re: Hypocrisy vs hand limit
Post by: uthminister [BR] on August 19, 2019, 12:34:47 PM
Gabe is correct...I did not get to the Hand portion of the REG.

The full excerpt is as follows with the pertinent section in bold:
Quote
Hand

A player’s hand is where a player holds all the cards that are not in their deck, Reserve,
discard pile or banish pile but have not been played. Players put cards from their hand on the
table to play them. By the end of each of their Discard Phases, a player must reduce their
hand size to a maximum of 8 cards, unless modified by a Change Hand Size effect.

At no time may the cards in a player’s hand exceed 16. This rule takes precedence over any
instruction on cards. If a card is played that instructs a player to draw cards or otherwise put
cards in their hand, they must stop at 16 regardless of the number of cards to be drawn or
returned; additional cards over 16 are protected from being put in their hand by any means.


All abilities that target hand have an implied reveal effect, where if the holder of the targeted
hand cannot complete an action required by another ability or game rule, they must reveal
that hand. For example, if a card requires a player to underdeck two good cards from hand,
they must reveal their hand if they can underdeck zero or only one. If they can underdeck
both and satisfy the requirement, there is no reveal.

If an effect is resolving that causes a player to view another location, their hand is not
viewable until that effect completes.
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