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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: slugfencer on October 05, 2011, 10:55:37 PM

Title: Hezzys ring
Post by: slugfencer on October 05, 2011, 10:55:37 PM
Hezekiah's Signet Ring (Ki)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: No opponent may search any draw pile or discard pile. • Play As: Prevent opponents from searching any deck or discard pile. • Identifiers: None • Verse: II Chronicles 32:22 • Availability: Kings booster packs (Rare)

Isn't this ruled as a protect now?
So it would stop CBN searching?
Title: Re: Hezzys ring
Post by: browarod on October 05, 2011, 11:35:37 PM
It's actually a restrict, but yes it stops CBN searching.

"No opponent/player may" = restrict
Title: Re: Hezzys ring
Post by: Isildur on October 06, 2011, 12:27:36 AM
It's actually a restrict, but yes it stops CBN searching.

"No opponent/player may" = restrict
On other cards this is a prevent though.
Title: Re: Hezzys ring
Post by: browarod on October 06, 2011, 12:31:40 AM
As far as I know, "no opponent/player may" on a card is always a restrict. Can you provide examples of cards that have this wording but are treated otherwise?

The only cards I can think of offhand with this wording are Hezzy's Ring and Jerusalem Tower which are both restricts.
Title: Re: Hezzys ring
Post by: Isildur on October 06, 2011, 12:39:33 AM
I was thinking Wool Fleece my bad though I dont understand how "No Evil Characters may band" is different from "no player may" ::) What ever I give up on trying to understand Redemption and its wording.

Wool Fleece (Pa)

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: No Evil Characters may band • Play As: Evil Characters are prevented from banding. • Identifiers: None • Verse: Judges 6:36-38 • Availability: Patriarchs booster packs (Rare)
Title: Re: Hezzys ring
Post by: browarod on October 06, 2011, 12:42:01 AM
Restrict targets players - "No opponent/player may"
Protect targets cards - "Lydia cannot be taken prisoner" "protect contents from opponents"
Prevent targets special abilities - "No evil characters may band" "prevent the special ability of the next enhancement opponent plays this battle"

Does that help clarify things?
Title: Re: Hezzys ring
Post by: Red Warrior on October 06, 2011, 01:02:15 AM
So we've been releasing a steady stream of anti-Jerusalem Tower cards into Green and Evil Gold from King Shishak to Jeremiah, and many of them no longer achieve that goal... right? lol Oh well, it's not as if there are many other applications for negate protection on fortresses. I guess Spreading Mildew has been re-necessitated.

Herod Agrippa II (TP)

Type: Evil Char. • Brigade: Gold • Ability: None • Class: Warrior • Special Ability: Negate protect abilities (...er... restrict abilities? lol) on Fortresses. If a Hero withdraws from battle, you may capture it. May band to a Sadducee. Cannot be negated. • Identifiers: NT Male Human, King (Judah) • Verse: Acts 25:23 • Availability: Thesaurus ex Preteritus booster packs ()

I'll take the toll for the wonderfully consistent and easy to explain new definitions of protect, prevent, and restrict.
 

Title: Re: Hezzys ring
Post by: SomeKittens on October 06, 2011, 10:11:54 AM
The main reason Green negates protect is in order to stop protect forts.
Title: Re: Hezzys ring
Post by: slugfencer on October 06, 2011, 02:14:50 PM
Aha, thanks.
Shouldn't they change the "play as" to "restrict" instead o "prevent?" That is confusing. :o
Title: Re: Hezzys ring
Post by: browarod on October 06, 2011, 02:31:53 PM
I'm pretty sure the old REG had updated to restrict, I'm not sure why that got lost in the transfer to the new REG.
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