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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Master KChief on November 29, 2009, 02:11:59 AM

Title: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 29, 2009, 02:11:59 AM
can i trigger herods dungeon multiple times during battle? for instance, can i capture once with herods dungeon, clear the site via burial or son of god, then trigger it again to capture another hero during the same battle?

Herod’s Dungeon
Type: Site • Brigade: White • Ability: None • Class: None • Special Ability: While blocking with a Herod while this Site is unoccupied, you may capture a male human Hero with strength 7/* or greater and place it here. When you block with Herodias, you may discard a captured Hero. • Identifiers: Israel • Verse: Matthew 14:3 • Availability: Thesaurus ex Preteritus booster packs ()

Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Red Dragon Thorn on November 29, 2009, 02:32:09 AM
Yes, 'While blocking' is ongoing phrasing. You can choose to manually trigger Herod's Dungeon as many times as the conditons are met.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: 3-Liner And Bags Of Chips on November 29, 2009, 10:01:56 AM
Yes, 'While blocking' is ongoing phrasing. You can choose to manually trigger Herod's Dungeon as many times as the conditons are met.

This is spammable then? Sweet!
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: browarod on November 29, 2009, 10:40:14 AM
This may have been answered somewhere before, but I can't seem to find it:

If you have an empty Herod's Dungeon and you block with Herod Antipas (blah blah. May band to Herodias.) and band to Herodias, can you capture because of Antipas and then immediately discard due to Herodias?
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 29, 2009, 11:41:31 AM
no, because herodias' trigger happens before herod antipas'.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: BubbleBoy on November 29, 2009, 12:39:26 PM
If you block with Salome banded to a Herod though...
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 29, 2009, 07:39:39 PM
what would that accomplish?
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: browarod on November 29, 2009, 09:58:49 PM
what would that accomplish?
It does the opposite of what I asked about: it empties an occupied Herod's Dungeon with Salome, then you can fill HD again since a Herod is in battle after the band.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 29, 2009, 10:41:53 PM
but salome is not herodias...
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Arch Angel on November 29, 2009, 10:51:06 PM
Siloam CAN kill a captured hero, though. :)
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 29, 2009, 10:53:50 PM
ah, thats what i was missing. :) so, its pretty much the same effect of herodias banded to herod antipas, right? or do you get to choose the order in which the abilities resolve? meaning, you could block with salome banded to a herod (with the dungeon empty), capture with the dungeon, then discard with salome? or must you wait until the next turn to do that?
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: browarod on November 29, 2009, 11:20:44 PM
Banding always triggers last, so Salome's discard would trigger first. If you don't use it then, you can't that battle.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 30, 2009, 12:18:54 AM
ah, so it does work the exact same as herodias banded to antipas. thanks.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: BubbleBoy on November 30, 2009, 04:06:53 PM
Not quite. Herod is the one doing the banding, which is different in a number of respects, the most important here being who entered battle first.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on November 30, 2009, 04:51:13 PM
herod antipas -> herodias + empty dungeon: capture hero
herod antipas -> herodias + occupied dungeon: discard captured hero, capture hero
salome -> herod + empty dungeon: capture hero
salome -> herod + occupied dungeon: discard captured hero, capture hero

its the exact same.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: BubbleBoy on November 30, 2009, 06:46:31 PM
In their ultimate effects, yes.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Lamborghini_diablo on December 14, 2009, 04:31:39 PM
Bump, has there been an official ruling on this?
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on December 14, 2009, 05:00:07 PM
it was actually a game with tim where this came up, and he ruled it this way.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Lamborghini_diablo on December 14, 2009, 05:26:17 PM
Ruled it where both triggers worked one after the other? Sweetness.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on December 14, 2009, 05:46:02 PM
yeah, its apparantly an ongoing trigger, so as long as you can satisfy the trigger, it works.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: TheKarazyvicePresidentRR on December 15, 2009, 12:11:17 PM
no, because herodias' trigger happens before herod antipas'.
Wait what?
herod antipas -> herodias + empty dungeon: capture hero
herod antipas -> herodias + occupied dungeon: discard captured hero, capture hero
salome -> herod + empty dungeon: capture hero
salome -> herod + occupied dungeon: discard captured hero, capture hero
its the exact same.
Is it because of "when blocked?" Rather than "While blocking"?
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Master KChief on December 15, 2009, 12:27:46 PM
yes, 'when blocked' happens before 'when blocking'.
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: TheKarazyvicePresidentRR on December 15, 2009, 01:09:41 PM
Okay, coolio. Still epicness though. Underused cards FTW
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: SirNobody on December 15, 2009, 09:56:13 PM
Hey,

Bump, has there been an official ruling on this?

I don't post on every thread, but I do try to read every thread.  If there are conflicting answers, incorrect answers, or no clear answer, then I will chime in and try to straighten things out.  But if a big name player gives a correct answer (particularly if it includes a good explanation like the one RDT gave) and no one disagrees with them then I am not going to reply just to say that I agree.

Historically we have made a lot of "official" card combination rulings but we are trying to move away from that approach to resolving conflict.  Ultimately the judge at any given tournament makes the "official ruling" based on their understanding of the rules.  The goal of this message board is to help judges and players across the country learn to interpret the rules the same way so that judges across the country are all ruling the same way and so that players will not be surprised by the rulings judges make at tournaments. 

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Herods Dungeon vs Multiple Triggers
Post by: Minister Polarius on December 16, 2009, 12:30:33 AM
Moving away from official rulings sounds like a trainwreck when you apply it to new cards. Not making an official ruling on Elishananana+Gathering makes sense because they've been around for a while, but when the question relates to the newest set, and especially an unprecedented ability like this one, official rulings are really the only way to get cohesive rulings out of the judges.
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