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Herod's Treachery
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Topic: Herod's Treachery (Read 1352 times)
Minister Polarius
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Hero Member
Posts: 15920
Grand Minister of Music and Video Games
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East Central Region
Herod's Treachery
«
on:
August 27, 2009, 07:21:13 PM »
0
Can you snipe from territory with this card like you can with Magic Charms?
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I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!
The Schaef
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Re: Herod's Treachery
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Reply #1 on:
August 27, 2009, 07:28:28 PM »
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Absolutely
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Minister Polarius
Trade Count:
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0
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Hero Member
Posts: 15920
Grand Minister of Music and Video Games
-
East Central Region
Re: Herod's Treachery
«
Reply #2 on:
August 27, 2009, 07:31:28 PM »
0
Oh...oh. Uh...oh, wow.
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I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!
The Schaef
Guest
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Re: Herod's Treachery
«
Reply #3 on:
August 27, 2009, 07:37:55 PM »
0
It's not really that big a deal, though, considering all the protection Heroes have from withdraw abil.... er.... oops
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STAMP
Tournament Host
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Posts: 5014
Redemption brings Freedom
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Northwest Region
Re: Herod's Treachery
«
Reply #4 on:
August 27, 2009, 07:38:56 PM »
0
For just the readers:
Herod’s Treachery
Type: Evil Enh. • Brigade: Multicolor • Ability: None • Class: Territory • Special Ability: Place on a Herod. That Herod may use evil Enhancements regardless of brigade. You may discard this card to force X Heroes to withdraw from battle. • Attributes: X = number of good brigades opponent has in play • Identifiers: None • Verse: Matthew 2:8
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Final ANB errata: Return player to game.
Red Dragon Thorn
Covenant Games
Global Moderator
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Posts: 5373
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North Central Region
Re: Herod's Treachery
«
Reply #5 on:
August 27, 2009, 07:43:10 PM »
0
Ashahel my friends, Ashahel.
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Herod's Treachery
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