Author Topic: Goliath and The Long Day  (Read 5040 times)

Offline Gabe

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Re: Goliath and The Long Day
« Reply #25 on: January 27, 2013, 06:12:44 PM »
+1
Thanks for your patience while we talked this through.

The default for all targets is "in play". That means that if Warrior's Spear is targeted for discard at the end of battle and returned to hand during battle, when the discard ability resolves at the end of battle the spear is no longer a legal target (it's not in play) so it is not discarded from hand.

I understand that cards like Assyrian Survivor, Potpher's Wife, Panic Demon (pale green), War Officer and Recruiting Officer may have caused confusion and even seem inconsistent to some people. To clarify the how and why those cards work as they do we are adding a statement to the entry for Instead in the REG. This may not be the finalized statement but it will be something similar to this:

Abilities that describe an end of battle condition (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that condition is met have an implied "instead" causing the described effect to replace other effects when the condition is met.
« Last Edit: January 27, 2013, 10:32:20 PM by Gabe »
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Offline Redoubter

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Re: Goliath and The Long Day
« Reply #26 on: January 27, 2013, 11:18:20 PM »
0
Thanks for your patience while we talked this through.

The default for all targets is "in play". That means that if Warrior's Spear is targeted for discard at the end of battle and returned to hand during battle, when the discard ability resolves at the end of battle the spear is no longer a legal target (it's not in play) so it is not discarded from hand.

I understand that cards like Assyrian Survivor, Potpher's Wife, Panic Demon (pale green), War Officer and Recruiting Officer may have caused confusion and even seem inconsistent to some people. To clarify the how and why those cards work as they do we are adding a statement to the entry for Instead in the REG. This may not be the finalized statement but it will be something similar to this:

Abilities that describe an end of battle condition (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that condition is met have an implied "instead" causing the described effect to replace other effects when the condition is met.

I do love that we are trying to get a clear, concise rule that is also in the REG, but I am having some trouble seeing what makes Warrior's Spear and Archer's "end of battle" condition different from the rest.

Warrior's Spear
Discard the top card of opponent's deck.  If it is a Lost Soul, put it in play instead, and discard this card after battle.

Assyrian Archer
You may discard a Hero in a territory.  If you do, discard this Evil Character after battle.  May band to an Assyrian.

Assyrian Survivor
Protected from discard abilities on opponent's cards.  If defeated, capture to opponent's Land of Bondage.  Cannot be interrupted.

Each of these has an end of battle condition, also triggered when the card is presented.  When Survivor is presented, there is an ability waiting to go off if the condition is met.  When Archer is presented, there is an ability waiting to go off if the condition is met.  Both are resolved at "end of battle" and meet the qualifications you put in your rules clarification.

To be clear, what is making them different for rules purposes?

Offline YourMathTeacher

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Re: Goliath and The Long Day
« Reply #27 on: January 28, 2013, 12:00:39 AM »
+1
Gabe explained that in the last paragraph. Assyrian Survivor is treated as an "instead." The defeat (trigger) is "insteaded."

Whereas, the other two are not "insteaded." They are delayed triggers that have nothing to target.
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Offline Redoubter

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Re: Goliath and The Long Day
« Reply #28 on: January 28, 2013, 12:56:30 AM »
0
Gabe explained that in the last paragraph. Assyrian Survivor is treated as an "instead." The defeat (trigger) is "insteaded."

Whereas, the other two are not "insteaded." They are delayed triggers that have nothing to target.

I know Gabe's post says it may not be the final wording, and that is what I'm focusing on.  I'm understanding the ruling he is putting forth, and I'm not arguing that, I am stating that it needs to be clearer, more than "end of battle condition".  To me, that reads as anything that completes at the end of battle.  That's not what Gabe is getting at, I understand that, which is why I'm saying that the terminology being used may not be the clearest and does not differentiate these abilities to me.  And IMO, if we're going to make a ruling, it should be as clear as possible when it goes into the new REG.

Offline Gabe

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Re: Goliath and The Long Day
« Reply #29 on: January 28, 2013, 01:26:51 AM »
0
If we replace "condition" with "outcome" does that make it clear?

Abilities that describe an end of battle outcome (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that outcome is met have an implied "instead" causing the described effect to replace other effects when the outcome is met.
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Offline Prof Underwood

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Re: Goliath and The Long Day
« Reply #30 on: January 28, 2013, 06:37:25 AM »
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I like "outcome" because that seems to me to be the main difference between Survivor and Warrior's Spear.  Survivor's SA is based on an outcome (defeat) that happens to be calculated at a certain time (after battle).  But Warrior's Spear SA is based on timing (after battle) which makes it seem more like a trigger than an instead.

Of course that does lead to questions about the archer though since he uses the same "after battle" language that sounds more like timing than outcomes.

Offline YourMathTeacher

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Re: Goliath and The Long Day
« Reply #31 on: January 28, 2013, 07:19:07 AM »
0
If AS is treated as an instead, then there is no "after battle" condition. AS would never end up anywhere other than the opponent's LoB at the very moment the opponent tries to remove him. We are not really talking about battles by the numbers here, since that will not create an issue anyway. The issue is when the character is gone before the end of battle. In that case, AS would be insteaded to LoB rather than defeated by any method.
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Offline Redoubter

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Re: Goliath and The Long Day
« Reply #32 on: January 28, 2013, 11:51:47 AM »
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I like that better, personally, and it makes it clearer :) Thanks Gabe.

Of course that does lead to questions about the archer though since he uses the same "after battle" language that sounds more like timing than outcomes.

I had thought that Archers and WS were both the "timing" ability, and would not be able to be targeted if they were out of play at the end of battle.  Gabe's ruling post seems to specifically avoid mentioning the Archers when he is mentioning these "outcome" cards, so I was assuming that Archers are not one of them.  By the wording of their abilities, they are more like WS than AS.  Can we get that clarified?

Offline Gabe

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Re: Goliath and The Long Day
« Reply #33 on: January 28, 2013, 12:00:32 PM »
0
Of course that does lead to questions about the archer though since he uses the same "after battle" language that sounds more like timing than outcomes.

I had thought that Archers and WS were both the "timing" ability, and would not be able to be targeted if they were out of play at the end of battle.  Gabe's ruling post seems to specifically avoid mentioning the Archers when he is mentioning these "outcome" cards, so I was assuming that Archers are not one of them.  By the wording of their abilities, they are more like WS than AS.  Can we get that clarified?

You understand correctly. Mark has made this more confusing that it should be with his statement. And that confuses me since he was part of our discussion that came to this ruling. :doh:
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Offline STAMP

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Re: Goliath and The Long Day
« Reply #34 on: January 28, 2013, 12:07:19 PM »
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Well done, Elders!  From reading the thread it appears the confusion lies only in the fact that the outcome of determining defeat occurs at a specific time, (sort of like "when a Hobbit eats elevensies").
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browarod

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Re: Goliath and The Long Day
« Reply #35 on: January 28, 2013, 12:32:18 PM »
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Fact: Of the 3 sample conditions Gabe mentioned in the ruling wording (ex: If defeated, If character defeats, If rescue attempt fails, etc.), only one of those is specifically an "end of battle" condition, that of the rescue attempt failing. The other 2 can happen not at the end of the battle if the character is part of a band and the entire band is not being defeated.

Query: Would it not be easier/clearer to drop the "end of battle outcome" verbiage entirely since that seems to be what's causing some of the confusion? (Some cards that refer to "end of battle" ARE insteads and some are NOT insteads.) I can think of 2 cards offhand that are affected by the "instead" portion of the ruling, Potiphar's Wife and Assyrian Survivor, neither of which say "end of battle" anywhere in their special abilities.

:2cents:

Offline Redoubter

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Re: Goliath and The Long Day
« Reply #36 on: January 29, 2013, 10:31:51 PM »
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Abilities that describe an end of battle condition (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that condition is met have an implied "instead" causing the described effect to replace other effects when the condition is met.

Alright, so my brother (being the jerk he is) pointed out that there is, technically, a HUGE problem with the rule that they are insteaded.

Let's say I band my Spirit of Temptation to your Assyrian Survivor (very logical and smart play).  Now, I play Suicidal Swine Stampede (Remove all Evil Characters in battle from the game to shuffle all Lost Souls in your territory into owners' deck).  At this point (if no doms are played), battle goes to resolution.  Now, Survivor has an Outcome ability go off that insteads the removal.  It never happened.  And since it never happened, Suicidal Swine Stampede's cost was not paid (because it is that card that caused the defeat, not battle resolution).  As the cost was not paid, the benefit is undone.  Return all of those souls to the LoB (potentially from each deck), and then...does the hero rescue a soul?  I think so?

To solve this (and other problems not yet discovered), perhaps an instead during battle resolution does not affect anything played beforehand?  Or would this just work as I described, and you'd be a sad panda if you made this mistake?  Not sure?  Help :P

browarod

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Re: Goliath and The Long Day
« Reply #37 on: January 30, 2013, 12:01:23 AM »
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Based on the REG PDF definition of "defeat", Assyrian Survivor is not being defeated in that scenario so his instead wouldn't trigger.

Offline Drrek

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Re: Goliath and The Long Day
« Reply #38 on: January 30, 2013, 12:41:37 AM »
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Based on the REG PDF definition of "defeat", Assyrian Survivor is not being defeated in that scenario so his instead wouldn't trigger.

Hmm, it would seem so based off the REGs definition, however the last time this came up, it seemed that being removed from game was considered defeat.

http://www.cactusgamedesign.com/message_boards/ruling-questions/assyrian-survivor-and-suicidal-swine-stampede/
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Offline YourMathTeacher

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Re: Goliath and The Long Day
« Reply #39 on: January 30, 2013, 06:00:55 AM »
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What is the current REG definition of "defeat?" I was under the impression that you could only be "defeated" by an opposing alignment, which would mean AS would not be "insteaded."
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Offline Redoubter

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Re: Goliath and The Long Day
« Reply #40 on: January 30, 2013, 07:02:37 AM »
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What is the current REG definition of "defeat?" I was under the impression that you could only be "defeated" by an opposing alignment, which would mean AS would not be "insteaded."

The ruling had been that being discarded, captured, RFG, etc. all were instances of "defeat".  And as Drrek pointed out, this exact scenario has been ruled on in the past, which is where the ruling question in my post comes from.

If the ruling has changed, can we get some clarification on that?

Offline YourMathTeacher

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Re: Goliath and The Long Day
« Reply #41 on: January 30, 2013, 09:02:39 AM »
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I'm not saying the ruling has changed, I'm just saying that I thought "defeat" had to be caused by an opponent. If you are killing yourself, then your opponent is not defeating you. Otherwise what was the point of Masada?
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Offline The Guardian

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Re: Goliath and The Long Day
« Reply #42 on: January 30, 2013, 01:21:50 PM »
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There is an on-going discussion on the playtester side regarding the definitions of "defeat" both for Heroes and Evil Characters. We are getting close to announcing it, but there are a couple things we just want to make sure we have ironed out first.
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Offline Redoubter

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Re: Goliath and The Long Day
« Reply #43 on: January 30, 2013, 06:59:38 PM »
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I'm not saying the ruling has changed, I'm just saying that I thought "defeat" had to be caused by an opponent. If you are killing yourself, then your opponent is not defeating you. Otherwise what was the point of Masada?

I'm only saying that it has been ruled for all of these cards that say "if defeated" that this includes SA that remove them from the battle controlled by their holder, that it does not matter who defeated the character, just that they were defeated.  That's the difference between what we're saying, I guess, but it's been consistent across all of the rulings (see DoU + Survivor or PG Panic Demon for more examples).  I'm not sure what Masada means, sorry :(

If the rule changes, I'm definitely in favor of a more exact definition of Defeat, but we will have to keep in mind that a bunch of rulings can be affected and update people accordingly :)

 


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