Author Topic: Gifts of the Magi  (Read 10891 times)

Offline RTSmaniac

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Re: Gifts of the Magi
« Reply #100 on: December 07, 2012, 09:44:42 PM »
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Declaration of intent is really dumb, IMO. My opponent shouldn't know what I'm about to do until I do it. He had plenty of time to DoN the artifact, but chose to wait to see if I'd activate a different one. I didn't. He shouldn't get a chance to go back.

But that's just my thoughts on things. I think it'd be much simpler to have an artifact phase by itself, either before the beginning of the preparation phase or just before the battle phase.
A response is allowed between every separate phase.
No, it's not. There is no time between phases, they are fluid. You can only play cards in a specific phase.

I copied this from the online REG under the rulebook but its not in the 10th edition rulebook or the PDF REG so im not sure what to think. I value your opinion and knowlege of the game Westy so I'm a little confused as to what to think.
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Warrior_Monk

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Re: Gifts of the Magi
« Reply #101 on: December 07, 2012, 09:53:59 PM »
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Odd. They don't list that in the diagram of a turn.

Chris

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Re: Gifts of the Magi
« Reply #102 on: December 07, 2012, 09:54:47 PM »
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Even if it's confirmed that that's how it is, I think it should be changed.

Offline RTSmaniac

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Re: Gifts of the Magi
« Reply #103 on: December 07, 2012, 09:56:26 PM »
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Redemption® Rulebook > Diagram of a Turn
 
Overview
The following phases are performed each turn, even if nothing is actively done on a particular phase.  A response is allowed between every separate phase. 

Draw Phase – You draw three (3) cards and add them to your hand. Lost Souls are placed in territory.  For each Lost Soul you place in your territory, draw another card.

Upkeep Phase – You must change counters if needed.

Preparation Phase – You may perform any number of these actions in any order. Actions may be repeated unless a limit is stipulated:

ect ect
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Warrior_Monk

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Re: Gifts of the Magi
« Reply #104 on: December 07, 2012, 10:21:24 PM »
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Time between phases causes even more problems.

Example. You go through your preparation phase, and then give your opponent a chance to respond. He chooses to Mayhem you. Yet now you can't go back to your preparation phase--you already finished it. That just seems, well, lame and unstrategic.

Regardless, I also still hold that it's more strategic to not let your opponent know what you're doing. There's a difference between drawing three and throwing a hero onto the table and drawing three, putting characters down, doing other prep stuff, and then entering battle. Your opponent has had plenty of time to decide if he wanted to DoN your artifact, and he didn't. That was his choice.

The game would flow a lot more and waste less time if the phases were fluid, IMO.

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Re: Gifts of the Magi
« Reply #105 on: December 07, 2012, 10:25:46 PM »
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Redemption: The game where you declare the battle phase, and then you declare it a second time.

Offline Prof Underwood

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Re: Gifts of the Magi
« Reply #106 on: December 07, 2012, 10:34:53 PM »
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My opponent shouldn't know what I'm about to do until I do it.
I'm not asking for that.  One player doesn't know whether their opponent is going to turn on a new artifact or leave the old one up for another turn.  They don't need to know ahead of time.  However AFTER their opponent chooses to activate a new artifact or leave the old one up, THEN they should have the opportunity to do something about it.

What you're proposing is that, if a person waited 30 seconds between their last action and entering the battle phase, but didn't say "I'm leaving up my current artifact," as soon as he put forth a character, his opponent could then cry foul and insist he wanted to play a dominant.
Again, I'm not saying that.  I'm just saying that if a player wants to play DoN on the artifact that their opponent is choosing for the current turn, that they should have the ability to do that.  If a player specifically tells their opponent to let them know when they have chosen their artifact, that already gives an advantage to their opponent because now they know that there is a DoN in their opponent's hand.  That's the risk you take by asking to be informed.  However if you ask to be informed, then your opponent MUST give you the chance to respond to their choice of artifact.

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Re: Gifts of the Magi
« Reply #107 on: December 07, 2012, 10:38:15 PM »
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Why exactly is making your opponent make a strategic choice, rather than hand them an opportunity with zero risk, a bad thing?

Offline RTSmaniac

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Re: Gifts of the Magi
« Reply #108 on: December 07, 2012, 10:39:20 PM »
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I think it would be better practice to declare you are entering the battle phase:

Prep Phase: Do stuff.

Me: "Battle phase?"

U: "Sure."

Battle Phase: Hero enters battle.

or it could be...

Prep Phase: Do stuff.

Me: "Battle phase?"

U: "In response to your battle phase, I Destruction your Gifts."

Me: more prep phase stuff. "Battle phase?"
 
U: "In response to your battle phase, I play Mayhem."

Me: more prep phase stuff. "Battle phase?"

U: Sure.

Battle Phase: Hero enters battle.

Why exactly is making your opponent make a strategic choice, rather than hand them an opportunity with zero risk, a bad thing?

It's better than just slapjacking a hero into battle without giving the opponent a chance to respond to your actions.

« Last Edit: December 07, 2012, 10:43:42 PM by RTSmaniac »
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Warrior_Monk

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Re: Gifts of the Magi
« Reply #109 on: December 07, 2012, 10:44:58 PM »
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It's more strategic and less complicated if you don't have to ask 3 times. Rushing isn't an issue...you have to let your opponent play cards too. If you rescue before your opponent gets a chance to play a dominant, than you slow down and go back (similar to drawing Guardian before playing Mayhem). But that shouldn't mean there's no chance to go back to the preparation phase. There shouldn't be phases between the phases, and as it stands, there are currently 10 phases. That's just dumb.

Or we could simply ban all dominants.

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Re: Gifts of the Magi
« Reply #110 on: December 07, 2012, 10:46:12 PM »
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How is that possibly less convoluted than what we're suggesting?

Offline Platinum_Angel

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Re: Gifts of the Magi
« Reply #111 on: December 07, 2012, 10:48:25 PM »
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I think it would be better practice to declare you are entering the battle phase:

Prep Phase: Do stuff.

Me: "Battle phase?"

U: "Sure."

Battle Phase: Hero enters battle.

or it could be...

Prep Phase: Do stuff.

Me: "Battle phase?"

U: "In response to your battle phase, I Destruction your Gifts."

Me: more prep phase stuff. "Battle phase?"
 
U: "In response to your battle phase, I play Mayhem."

Me: more prep phase stuff. "Battle phase?"

U: Sure.

Battle Phase: Hero enters battle.

Why exactly is making your opponent make a strategic choice, rather than hand them an opportunity with zero risk, a bad thing?

It's better than just slapjacking a hero into battle without giving the opponent a chance to respond to your actions.

Exactly.
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Warrior_Monk

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Re: Gifts of the Magi
« Reply #112 on: December 07, 2012, 10:58:25 PM »
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Again, it's NOT slapjack. They could have played a dominant at any time during a 30 minute long preparation phase. If I choose not to do my artifact phase, then they suffer the consequences.

Offline RTSmaniac

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Re: Gifts of the Magi
« Reply #113 on: December 07, 2012, 11:02:15 PM »
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Quote
There shouldn't be phases between the phases, and as it stands, there are currently 10 phases. That's just dumb.
It's actually not phases between phases. It's the same phase. Again- your opponent should have a chance to respond to your actions, and thats not even the case unless you have some ability that lets you. Except for this rare instance that no one even seems to know about...

Quote
How is that possibly less convoluted than what we're suggesting?

It's better than just slapjacking a hero into battle without giving the opponent a chance to respond to your actions.

Quote
Again, it's NOT slapjack. They could have played a dominant at any time during a 30 minute long preparation phase. If I choose not to do my artifact phase, then they suffer the consequences.

Again, A response is allowed between every separate phase. 

This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Alex_Olijar

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Re: Gifts of the Magi
« Reply #114 on: December 07, 2012, 11:11:15 PM »
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We should just legislate phases out of the game. They are confusion waiting to happen.

Offline Master KChief

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Re: Gifts of the Magi
« Reply #115 on: December 07, 2012, 11:14:02 PM »
+3
Again, it's NOT slapjack. They could have played a dominant at any time during a 30 minute long preparation phase. If I choose not to do my artifact phase, then they suffer the consequences.

Pretty certain you have to 'do' your artifact activation, even if you leave the same one up. Trying to not acknowledge it is just deceptive gameplay and bad sportsmanship.
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Offline Prof Underwood

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Re: Gifts of the Magi
« Reply #116 on: December 07, 2012, 11:31:17 PM »
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Pretty certain you have to 'do' your artifact activation, even if you leave the same one up.
Exactly.  And you have to allow your opponent to respond to that choice.

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Re: Gifts of the Magi
« Reply #117 on: December 07, 2012, 11:36:04 PM »
-1
The argument I'm making is that discourages strategic play, and isn't conductive of seamless turns and gameplay. Regardless of what the status quo is, I still think it should be changed, preferably if we simply stuck the artifact phase at the beginning of the turn, which would help stunt speed decks a bit.

Warrior_Monk

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Re: Gifts of the Magi
« Reply #118 on: December 07, 2012, 11:50:03 PM »
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I think beginning the battle phase should be a part of the preparation phase so the phases are fluid. I don't understand how else I move from the preparation phase to the battle phase otherwise.

Offline Master KChief

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Re: Gifts of the Magi
« Reply #119 on: December 07, 2012, 11:50:18 PM »
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The argument I'm making is that discourages strategic play, and isn't conductive of seamless turns and gameplay.

Aren't we actually here because of the whole slapjack/rushing phases/priority response mess in the first place? Failing to see how this is seamless gameplay. I'm not a fan of things that yield unclear situations and are open to different interpretations, which is where Dominants are firmly grounded. Clear intent of what you're actually doing on your turn, albeit ever so slightly more time consuming, creates streamlined gameflow with little room for ambiguous gameplay. Although I was a big fan of the whole rule change about being free to do anything in however order you wish during your prep phase, I must agree an actual absolute Artifact activation phase was the better way to go.
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Warrior_Monk

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Re: Gifts of the Magi
« Reply #120 on: December 08, 2012, 12:15:40 AM »
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The argument I'm making is that discourages strategic play, and isn't conductive of seamless turns and gameplay.

Aren't we actually here because of the whole slapjack/rushing phases/priority response mess in the first place? Failing to see how this is seamless gameplay. I'm not a fan of things that yield unclear situations and are open to different interpretations, which is where Dominants are firmly grounded. Clear intent of what you're actually doing on your turn, albeit ever so slightly more time consuming, creates streamlined gameflow with little room for ambiguous gameplay. Although I was a big fan of the whole rule change about being free to do anything in however order you wish during your prep phase, I must agree an actual absolute Artifact activation phase was the better way to go.
Here's the way I describe it with declaration.
During the preparation phase: "Can I go onto battle phase?"
Still preparation phase: "Is that the artifact you're going to leave up?"
More preparation phase: "If you allow me to go to battle phase, yes."
Yeah, preparation phase: "Then I will DoN it."
Because we're still in prep phase: "Okay, because I haven't done my artifact activation yet, I'll activate XYZ. Now can we go to battle phase?"
"Sure."

It's conditional on the action they take, not on the passiveness you have. If there is time between phases (which I think is stupid), then this is obviously not the case. If there isn't (so the phases are fluid), then I don't see how this is complicated.

The alternative:
During the preparation phase: "Can I go onto battle phase?"
Still preparation phase: "Is that the artifact you're going to leave up?"
More preparation phase: "If you allow me to go to battle phase, yes."
Yeah, preparation phase: "Well, is it or isn't it?."
prep phase: "That depends if anything else happens."
You get the phase..."I won't let anything else happen until you decide."
Obstinant prep phase "Well, if you're going to do something, I'll obviously switch, but until then, I'm going to assume I can proceed."
Same phase "no. Decide now, are you or aren't you?"
Phasing talk "Why are you forcing me into a decision"
I'm really done with this: "Because I can."
« Last Edit: December 08, 2012, 12:19:15 AM by Westy »

Offline RTSmaniac

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Re: Gifts of the Magi
« Reply #121 on: December 08, 2012, 12:21:07 AM »
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Seems good to me.
This is the way Lackey gave it to me. All hail the power of Lackey!

 


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