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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on August 10, 2011, 10:45:50 AM

Title: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: RTSmaniac on August 10, 2011, 10:45:50 AM
Gibeonite Trickery (Pa)
Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)

Strengthening Angel (Di)
Type: Hero Char. • Brigade: Silver • Ability: 7 / 6 • Class: None • Special Ability: Protect cards in your hand and deck from discard by opponent. Increase your human Heroes by 1/1. Cannot be prevented. • Identifiers: Generic NT Male Angel • Verse: Luke 22:43-45 • Availability: Disciples booster packs ()

I am still confused as to how these cards work.

Is Strengthening Angels increase ability permanent?
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: Professoralstad on August 10, 2011, 11:32:34 AM
Quote from: REG 2.0
Default Conditions

Ongoing increase or decrease abilities last until the end of the current phase.

Gains from instantaneous increase or decrease abilities are permanent.

Targets must be in play.


Based on this, I would say that Gib Trick's Play As is still an artifact from the old REG (as it would be an errata otherwise) and that the gain should be permanent.
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: Alex_Olijar on August 10, 2011, 01:55:04 PM
The gain is permanent. Sidenote: Bab soldiers has a permanent gain, i.e. they don't have any init if you capture stuff.
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: Professoralstad on August 10, 2011, 01:56:35 PM
The gain is permanent. Sidenote: Bab soldiers has a permanent gain, i.e. they don't have any init if you capture stuff.

That was intentional. We didn't want a guy with that nice of an ability to be able to retain initiative too easily...
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: RTSmaniac on August 10, 2011, 02:12:30 PM
so gib trick is a permanent increase?
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: Gabe on August 10, 2011, 02:21:08 PM
Yes, it will be. That's a side effect of cleaning up that section of the REG. It's my understanding that the new ruling will go into effect after Nats but you might want to double check at Nats if you're playing with/against it.
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: BubbleBoy on August 10, 2011, 11:43:22 PM
And Strengthening Angel is temporary?
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: Bryon on August 11, 2011, 12:47:35 AM
If the ability doesn't give a specified time, the gain (or decrease) is permanent.
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: BubbleBoy on August 11, 2011, 09:08:17 AM
Does that also apply to artifacts?
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: CJSports on August 11, 2011, 10:22:02 AM
I would guess yes.
Title: Re: Gibeonite Trickery (Pa) / Strengthening Angel (Di)
Post by: Minister Polarius on August 11, 2011, 10:32:44 AM
Yes, but before you get overexcited about PWD, it only applies to instant abilities, not ongoing ones.
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