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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: 3-Liner And Bags Of Chips on October 09, 2010, 08:16:02 PM

Title: Fort Question
Post by: 3-Liner And Bags Of Chips on October 09, 2010, 08:16:02 PM
When are you able to put characters in and out of forts? Specifically Fishing Boat?
Title: Re: Fort Question
Post by: adotson85 on October 09, 2010, 08:35:56 PM
When are you able to put characters in and out of forts? Specifically Fishing Boat?

Upkeep Phase.
Title: Re: Fort Question
Post by: Rawrlolsauce! on October 09, 2010, 09:00:40 PM
Can I shove my disciple in Fishing Boat, play Pentecost, and then take my disciple out of Fishing Boat?
Title: Re: Fort Question
Post by: Minister Polarius on October 10, 2010, 12:10:36 AM
Yus.
Title: Re: Fort Question
Post by: Korunks on October 10, 2010, 08:26:09 AM
Citation please  :)
Title: Re: Fort Question
Post by: Rawrlolsauce! on October 10, 2010, 01:17:16 PM
Yes[1] (http://www.cactusgamedesign.com/message_boards/index.php?topic=23884.msg375652#msg375652).
Title: Re: Fort Question
Post by: 3-Liner And Bags Of Chips on October 10, 2010, 07:22:18 PM
Yus.

Fishing boat goes setaside though
Title: Re: Fort Question
Post by: SirNobody on October 11, 2010, 01:52:46 PM
Hey,

You can put characters into and out of Fishing Boat from your territory (or into from your hand) during the preparation phase only.

Abilities on Fortresses can be used as many times as you like while they are active (see The Gates of Hell).  So it is legal to put disciples into your Fishing Boat, do other prep phase stuff, like play Pentecost, and then use Fishing Boat's "ability" again to bring the disciples out of your Fishing Boat still during your prep phase.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Fort Question
Post by: Ryupeco11 on October 11, 2010, 03:30:38 PM
Quote
You can put characters into and out of Fishing Boat from your territory (or into from your hand) during the preparation phase only.

Abilities on Fortresses can be used as many times as you like while they are active (see The Gates of Hell).  So it is legal to put disciples into your Fishing Boat, do other prep phase stuff, like play Pentecost, and then use Fishing Boat's "ability" again to bring the disciples out of your Fishing Boat still during your prep phase.

I agree with this and this is how i thought it was played but just to clarify: if I have fishing boat in my set aside with no disciples in it then i put 2 disciples in there I CAN NOT use the ability until my next turn since i'm already past my upkeep phase.

Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. • Identifiers: None • Verse: Luke 5:4 • Availability: Disciples booster packs ()
Title: Re: Fort Question
Post by: TechnoEthicist on October 11, 2010, 04:27:23 PM
So a disciple has to be in the boat before the site access or drawing happens...first time I've really cared about upkeep before, I mixed the two phases (I thought it was prep then upkeep) and in both I could move characters in and out of the boat.

As to pentecost....IF I place my disciple in the boat during prep, I cannot draw for that until next prep phase, but what if I put him aside during discard phase, and move him to boat during my prep phase next turn, can I still complete pentecost without bringing the disciple back out of the boat?
Title: Re: Fort Question
Post by: RTSmaniac on October 11, 2010, 08:00:50 PM
1.  Draw Phase – You draw three (3) cards and add them to your hand. Lost Souls are placed in territory.  For each Lost Soul you place in your territory, draw another card.
2.  Upkeep Phase – You must change counters if needed.
3.  Preparation Phase – You may perform any number of these actions in any order. Actions may be repeated unless a limit is stipulated:
•      Place a character (cross or dragon icon) into your territory.
•      Place an artifact, covenant, or curse face down in your artifact pile.
•      Activate an artifact, covenant, or curse by placing an artifact it face up on your artifact pile (limit once per turn).
•      Place a site into your territory.
•      Place a Lost Soul into a site.
•      Set aside a character.
•      Return a character from your set-aside area and place it back into your territory.
•      Place a weapon-class enhancement on a warrior-class character in your territory.
•      Place a fortress on the table as described on the fortress. At this time its special ability becomes active.
•      Place or remove a card in a fortress as described on the fortress.

Fishing Boat (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. • Identifiers: None • Verse: Luke 5:4 • Availability: Disciples booster packs ()


Title: Re: Fort Question
Post by: Korunks on October 16, 2010, 05:26:29 PM
Quote
Hey,

You can put characters into and out of Fishing Boat from your territory (or into from your hand) during the preparation phase only.

Abilities on Fortresses can be used as many times as you like while they are active (see The Gates of Hell).  So it is legal to put disciples into your Fishing Boat, do other prep phase stuff, like play Pentecost, and then use Fishing Boat's "ability" again to bring the disciples out of your Fishing Boat still during your prep phase.

Tschow,

Tim "Sir Nobody" Maly

Can we get another elder to comment on this or this considered official?  I need to know :).
Title: Re: Fort Question
Post by: Professoralstad on October 16, 2010, 05:36:35 PM
I agree with Tim.
Title: Re: Fort Question
Post by: Korunks on October 16, 2010, 05:37:56 PM
Whoo! I like having answers.
Title: Re: Fort Question
Post by: Cpt.Jaeger on October 16, 2010, 06:12:22 PM
Wow, that's noice
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