I would have said the placing happens, but you never get to draw
I would have said the placing happens, but you never get to draw
*insert random African country*
Incidentally, what's the ruling on how this card works if you've got less than the number chosen in hand?
What if I'm the one who's playing it? If I've got three cards, can I say four?
The special ability gained in set-aside cannot be interrupted, prevented or negated when the character enters the Field of Battle.
Quote from: REGThe special ability gained in set-aside cannot be interrupted, prevented or negated when the character enters the Field of Battle.
The Set-Aside section of the old REG was written before the set-aside cards from Priests were released. It alludes to the fact that abilities gained from set-aside cards cannot be negated. When that section of the REG is updated it will be more clearly stated.Abilities gained while set-aside cannot be negated after return.
That includes the draw from Feast of Trumpets.
I disagree. Since when is drawing a gained ability?
so if its not giving a gained ability, what is the effect called? Is it just an effect from a set aside card?
It's a triggered effect that triggers when the heroes return. It can be prevented/negated, unless it was CBN when played (as Polarius said with Josh or now with His Name is John).
New REG updated January 2010
Set Aside
General Description
A set aside ability allows you to remove a character or group of cards from play and set them aside. When you
set your own characters aside you usually gain a benefit over a period of turns for having them set aside.
How to Play
When a card is set aside it is moved to the set-aside area of the player that has permanent control of it. It
remains there until the duration of the set aside is reached (if there is one) or until the player that controls it
chooses to bring it back (if there is not a preset duration). When a card returns from the set-aside area it goes to the territory of the player that controls it.
Cards set aside by abilities with a specified duration return as a response to the duration being reached. Cards
set aside by abilities that do not specify a duration can be brought back by the player that controls them during
any of their preparation phases.
A set aside ability is always paired with an ongoing ability that lasts as long as all of the cards targeted by the set aside ability remain set aside. The ability that is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside can return to play.
Enhancements with Set Aside Abilities
Set aside enhancements can be played in battle according to the normal rules of initiative. Set aside
enhancements can also be played outside of battle during the preparation phase or discard phase if they are
played on a character of matching brigade in the player's territory. Set aside enhancements played outside of
battle cannot target cards controlled by an opponent.
Set aside enhancements are placed in the set-aside area with the cards they set aside. If a set aside
enhancement is played during battle it remains in battle until the end of battle and then is moved to the set-aside
area to join the cards it set aside when other enhancements in battle are discarded. When all of the cards a set
aside enhancement set aside have left the set-aside area they were in the set aside enhancement is discarded.
All set aside abilities are instantaneous. Set aside abilities target the cards that are to be set aside.
Default Conditions
Targets must be "in play."
Set aside enhancements that benefit the cards that are set aside or the player that set them aside must
target characters permanently controlled by the player that played the enhancement.
Special Conditions
If a set aside ability gives a beneficial effect to the characters that are set aside or the player that set them
aside, and sets more than one character aside, if one of those characters is removed from the set-aside
area prematurely, the other characters set aside with it immediately return to their owner's territories and
no further benefits are gained for the set aside effect.
If the targets of a set aside ability on an enhancement go to different set-aside areas the player that
played the set aside card chooses which of those set-aside areas to place the set aside enhancement in.
Almanac of Special Abilities ● 37
A set-aside ability is always followed by or paired with another ability that is not a set-aside ability but rather is a ongoing ability that lasts as long as all of the cards targeted by the set-aside ability remain set aside. The ability that follows or is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside should be returned (i.e., a duration).
For a moment I'll entertain the idea that these might not be gained abilities, but instead they're triggers. In that case, wasn't the card activated on a previous phase (previous turn in this case) so it cannot be negated?
Also, when the Heroes are returned, the set-aside enhancement is discarded. The Pigs Lost Soul targets cards in play. It cannot prevent a card in the discard pile.
Gabe is correct.
Since your playing along:QuoteFor a moment I'll entertain the idea that these might not be gained abilities, but instead they're triggers. In that case, wasn't the card activated on a previous phase (previous turn in this case) so it cannot be negated?
Is this true? I thought you could negate cards like Abom several turns after they are placed.QuoteAlso, when the Heroes are returned, the set-aside enhancement is discarded. The Pigs Lost Soul targets cards in play. It cannot prevent a card in the discard pile.
So triggered abilities don't trigger in play they are sourced from the discard pile? Since the Pigs LS targets abilities not cards why wouldn't stop the ability? The ability has to occur in play, because that is the default. Right?
Quote from: New REGAbilities gained while set-aside cannot be negated after return.
All the dual color Priests set aside cards are worded the same. Would you say that Passover and Unleavened Bread is a gained ability or a trigger? If it's a gained ability who exactly gains it? Is it all the Heroes that were set aside? Is it only the first one to enter battle?http://www.cactusgamedesign.com/message_boards/index.php?topic=21178.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=21178.0)
I still say that it is a triggered ability, based on the fact that he Heroes don't gain any ability. If you set aside Gideon with Provisions, he gains an ability and thus would no longer be protected by Windows of Narrow Light. If you set him aside with Pentecost, I don't think he gained any abilities, you just performed an action when he returns.
Grammatically speaking, the bolded word can be taken either of two ways:QuoteA set-aside ability is always followed by or paired with another ability that is not a set-aside ability but rather is a ongoing ability that lasts as long as all of the cards targeted by the set-aside ability remain set aside. The ability that follows or is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside should be returned (i.e., a duration).
I take that to mean that every benefit from a set-aside card is a gained ability.
Is this being discussed on the elder side?
i was just curious if this is settled now?Is this being discussed on the elder side?
Yes.
also wondering. or should i say wandering?Wandering's an entirely different lost soul.
Hey,
If the soul that prevents drawing is in play when Feast of Trumpets is played the lost soul will prevent the drawing portion of the ability. The rest of the ability will work normally.
Tschow,
Tim "Sir Nobody" Maly
also wondering. or should i say wandering?Wandering's an entirely different lost soul.
That only answers a single question/scenario.Don't think so...
What about the whole issue of whether set-aside abilities are either all gained by the character or if some are triggered abilities that aren't necessarily gained by a character?Gained abilities from set asides are CBN (and too many things would change if that were modified). Since Pigs is able to prevent the draw ability, that means it cannot be gained. Hence, some set-aside abilities *must* be triggered. qed.
so Windows of Narrow Light still protect heros (w/ no SA) whom are set aside with Pentecost?It appears so.
Is Equipped for the Mission a gained ability?My gut reaction is that it is NOT a gained ability for the hero. This is a card that seems to target the player for the benefit (similar to Pentecost) instead of giving the benefit to the hero itself. Therefore I think it would not count as a gained ability for the hero.
Equipped for the Mission (AW)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. • Play As: Set aside a Hero. On return, reveal one card from top of deck for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle [return] the rest (if any) into your deck. • Identifiers: NT, Depicts a Weapon • Verse: Hebrews 13:20-21 • Availability: Angel Wars booster packs (Common)
See, even Sir Nobody is compelled to agree when someone ends their post with "qed." YMT now has an overwhelming advantage when arguing ruling questions. :)
so Windows of Narrow Light still protect heros (w/ no SA) whom are set aside with Pentecost?It appears so.Is Equipped for the Mission a gained ability?My gut reaction is that it is NOT a gained ability for the hero. This is a card that seems to target the player for the benefit (similar to Pentecost) instead of giving the benefit to the hero itself. Therefore I think it would not count as a gained ability for the hero.
Equipped for the Mission (AW)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. • Play As: Set aside a Hero. On return, reveal one card from top of deck for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle [return] the rest (if any) into your deck. • Identifiers: NT, Depicts a Weapon • Verse: Hebrews 13:20-21 • Availability: Angel Wars booster packs (Common)