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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on November 17, 2010, 02:16:29 AM

Title: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on November 17, 2010, 02:16:29 AM
Can I still choose to place cards beneath deck and do we draw with antidraw ls out?

Feast of Trumpets (Pi)
Type: Hero Enh. • Brigade: Teal/Green • Ability: None • Class: None • Special Ability: Set aside all of your human Heroes for one turn. On return, choose a number from 1 to 4. All players must place that number of cards from hand beneath own draw pile and draw an equal number of cards. • Identifiers: OT, Feast • Verse: Leviticus 23:24 • Availability: Priests booster packs (Rare)

Luke 15_15-16 (Di)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: Prevent all draw abilities, except on Heroes. • Identifiers: None • Verse: Luke 15:15-16 • Availability: Disciples booster packs ()

Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Cpt.Jaeger on November 17, 2010, 02:17:40 AM
I would have said the placing happens, but you never get to draw
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on November 17, 2010, 10:16:37 AM
I would have said the placing happens, but you never get to draw

I would agree with that.  It does not say place the cards on the bottom to draw.  So I would rule it is a do as much as you can situation.  However INE.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Professoralstad on November 17, 2010, 10:26:54 AM
I would have said the placing happens, but you never get to draw

I agree.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on November 19, 2010, 02:16:33 PM
EVERY. TURN.  :o ;D
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: 3-Liner And Bags Of Chips on November 19, 2010, 02:17:43 PM
can you say combo combo combo? (sorry andrew)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SomeKittens on November 19, 2010, 02:45:41 PM
*insert random African country*

Incidentally, what's the ruling on how this card works if you've got less than the number chosen in hand?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: adotson85 on November 19, 2010, 03:41:58 PM
*insert random African country*

Incidentally, what's the ruling on how this card works if you've got less than the number chosen in hand?

Then you put as many as you have underneath. If you have 3 in hand and your opponent specifies to put 4 underneath, then you put your 3 under and draw 3.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SomeKittens on November 19, 2010, 03:46:50 PM
What if I'm the one who's playing it?  If I've got three cards, can I say four?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Professoralstad on November 19, 2010, 03:56:35 PM
What if I'm the one who's playing it?  If I've got three cards, can I say four?

I would say yes. The choice of the number is independent of the number of cards in your hand. Thus, if you have two cards and say four, you place two and draw two, everyone else places four and draws four (assuming they can).
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: 3-Liner And Bags Of Chips on November 19, 2010, 09:30:08 PM
huh....really......
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SomeKittens on November 19, 2010, 09:47:36 PM
Now all we need is a ruling on the Boat.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: galadgawyn on November 21, 2010, 12:42:59 PM
What about set-aside abilities being CBN?  I was pretty sure that the lost soul would not affect the set-aside drawing. 

P.S. are the set-aside abilities CBN by some game rule or are they that way because of the rule on abilities from a previous turn?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SomeKittens on November 21, 2010, 02:06:17 PM
Abilities gained by set-aside (Tower, added abilities, Banding) can't be negated.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: The M on November 21, 2010, 03:59:39 PM
They can't?
Would that also make the rest of the ability un-negatable?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 23, 2011, 11:32:25 PM
BUMP

need confirmation on this please
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Gabe on March 24, 2011, 12:02:43 AM
Quote from: REG
The special ability gained in set-aside cannot be interrupted, prevented or negated when the character enters the Field of Battle.

The Set-Aside section of the old REG was written before the set-aside cards from Priests were released.  It alludes to the fact that abilities gained from set-aside cards cannot be negated.  When that section of the REG is updated it will be more clearly stated.

Abilities gained while set-aside cannot be negated after return.

That includes the draw from Feast of Trumpets.

Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 24, 2011, 08:04:33 AM
Quote from: REG
The special ability gained in set-aside cannot be interrupted, prevented or negated when the character enters the Field of Battle.

The Set-Aside section of the old REG was written before the set-aside cards from Priests were released.  It alludes to the fact that abilities gained from set-aside cards cannot be negated.  When that section of the REG is updated it will be more clearly stated.

Abilities gained while set-aside cannot be negated after return.

That includes the draw from Feast of Trumpets.




I disagree.  Since when is drawing a gained ability?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Gabe on March 24, 2011, 08:21:15 AM
I disagree.  Since when is drawing a gained ability?

Since it was gained from a set-aside enhancement.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 24, 2011, 08:29:21 AM
It was triggered by returning, not gained by a character.  And here another elder has ruled it as a triggered ability not a gained one.

so if its not giving a gained ability, what is the effect called? Is it just an effect from a set aside card?

It's a triggered effect that triggers when the heroes return. It can be prevented/negated, unless it was CBN when played (as Polarius said with Josh or now with His Name is John).

This is from the other thread here (http://www.cactusgamedesign.com/message_boards/index.php?topic=22771.0).

Currently there is no elder consensus, so now what?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 24, 2011, 11:36:42 AM
:)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 24, 2011, 11:43:13 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fboards.buffalobills.com%2Fimages%2Fsmilies%2Fdetect.gif&hash=76dc85aa2037736023621b05a02ef33689f65a85)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 26, 2011, 09:16:51 AM
so we got two elders ruling differently here- can we get a consensus?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Professoralstad on March 26, 2011, 10:31:02 AM
I still say that it is a triggered ability, based on the fact that he Heroes don't gain any ability. If you set aside Gideon with Provisions, he gains an ability and thus would no longer be protected by Windows of Narrow Light. If you set him aside with Pentecost, I don't think he gained any abilities, you just performed an action when he returns.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 26, 2011, 09:17:13 PM
would this be considered as cards like Equipped for the Mission?

Set a Hero aside. On return, reveal one good card from the top of draw pile for each turn hero was set aside.

Is this considered a gained ability?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 28, 2011, 08:53:36 AM
Instant Special Abilities > Set-Aside
General Description
Set-aside cards are described elsewhere (see Set Aside a Character, Set-Aside Enhancements, and Set-Aside in the glossary).  Set-aside cards must include the words “set aside”.  Set-aside cards are generally used to increase the abilities of the character(s) being set aside, but may also add special abilities to one or more specified cards.  Unlike cards in the categories Increase or Decrease Ability and Greater Worth, whose abilities only last until the end of the phase, the effects a character gains while in a set-aside area remain with the character when he returns to the Field of Play until the character is removed from the game, returned to hand, or placed in a draw or discard pile.  Moreover, the gained effect cannot be interrupted, prevented or negated.
-------------------------------------------------------------
Instant Special Abilities > Set-Aside
Default Conditions
•      A converted character retains special abilities gained in set-aside prior to being converted. See Convert to determine the conditions that govern when and which special abilities on converted characters work.

•      The special ability gained in set-aside is only taken away when a character is removed from the game, returned to hand, or placed in a draw or discard pile.

•      The special ability gained in set-aside cannot be interrupted, prevented or negated when the character enters the Field of Battle.

•      Cards are set aside in their owners’ respective set-aside areas.


According to the REG- abilities gained by set asides CBN in battle and Pigs LS is trying to prevent the ability outside of battle aka prep phase. Does this sound correct?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 09:47:16 AM
I have a couple of issues with that REG section. 

1. Someone more knowledgeable can correct me but isn't this section outdated?  To me it appears that it is referring to abilities gained by characters.

2.  We have at least one elder saying they believe it is a triggered ability, not a gained ability, and therefore would not recieve CBN status.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 28, 2011, 09:48:59 AM
Instant Special Abilities > Set-Aside
Last Updated
•      November 17, 2007
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 10:20:44 AM
almost 4 years ago doesn't make me feel any more certain that its not out of date.  The best way to resolve this at this point will be for a unified decision from the elders which would put this to rest and then we have a confirmation to go with.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 28, 2011, 11:07:48 AM
New REG updated January 2010
Set Aside
General Description
A set aside ability allows you to remove a character or group of cards from play and set them aside. When you
set your own characters aside you usually gain a benefit over a period of turns for having them set aside.

How to Play
When a card is set aside it is moved to the set-aside area of the player that has permanent control of it. It
remains there until the duration of the set aside is reached (if there is one) or until the player that controls it
chooses to bring it back (if there is not a preset duration). When a card returns from the set-aside area it goes to the territory of the player that controls it.

Cards set aside by abilities with a specified duration return as a response to the duration being reached. Cards
set aside by abilities that do not specify a duration can be brought back by the player that controls them during
any of their preparation phases.

A set aside ability is always paired with an ongoing ability that lasts as long as all of the cards targeted by the set aside ability remain set aside. The ability that is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside can return to play.

Enhancements with Set Aside Abilities
Set aside enhancements can be played in battle according to the normal rules of initiative. Set aside
enhancements can also be played outside of battle during the preparation phase or discard phase if they are
played on a character of matching brigade in the player's territory. Set aside enhancements played outside of
battle cannot target cards controlled by an opponent.
Set aside enhancements are placed in the set-aside area with the cards they set aside. If a set aside
enhancement is played during battle it remains in battle until the end of battle and then is moved to the set-aside
area to join the cards it set aside when other enhancements in battle are discarded. When all of the cards a set
aside enhancement set aside have left the set-aside area they were in the set aside enhancement is discarded.
All set aside abilities are instantaneous. Set aside abilities target the cards that are to be set aside.

Default Conditions
 Targets must be "in play."
 Set aside enhancements that benefit the cards that are set aside or the player that set them aside must
target characters permanently controlled by the player that played the enhancement.
Special Conditions
 If a set aside ability gives a beneficial effect to the characters that are set aside or the player that set them
aside, and sets more than one character aside, if one of those characters is removed from the set-aside
area prematurely, the other characters set aside with it immediately return to their owner's territories and
no further benefits are gained for the set aside effect.
 If the targets of a set aside ability on an enhancement go to different set-aside areas the player that
played the set aside card chooses which of those set-aside areas to place the set aside enhancement in.
Almanac of Special Abilities ● 37
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 11:18:31 AM
New REG updated January 2010
Set Aside
General Description
A set aside ability allows you to remove a character or group of cards from play and set them aside. When you
set your own characters aside you usually gain a benefit over a period of turns for having them set aside.

How to Play
When a card is set aside it is moved to the set-aside area of the player that has permanent control of it. It
remains there until the duration of the set aside is reached (if there is one) or until the player that controls it
chooses to bring it back (if there is not a preset duration). When a card returns from the set-aside area it goes to the territory of the player that controls it.

Cards set aside by abilities with a specified duration return as a response to the duration being reached. Cards
set aside by abilities that do not specify a duration can be brought back by the player that controls them during
any of their preparation phases.

A set aside ability is always paired with an ongoing ability that lasts as long as all of the cards targeted by the set aside ability remain set aside. The ability that is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside can return to play.

Enhancements with Set Aside Abilities
Set aside enhancements can be played in battle according to the normal rules of initiative. Set aside
enhancements can also be played outside of battle during the preparation phase or discard phase if they are
played on a character of matching brigade in the player's territory. Set aside enhancements played outside of
battle cannot target cards controlled by an opponent.
Set aside enhancements are placed in the set-aside area with the cards they set aside. If a set aside
enhancement is played during battle it remains in battle until the end of battle and then is moved to the set-aside
area to join the cards it set aside when other enhancements in battle are discarded. When all of the cards a set
aside enhancement set aside have left the set-aside area they were in the set aside enhancement is discarded.
All set aside abilities are instantaneous. Set aside abilities target the cards that are to be set aside.

Default Conditions
 Targets must be "in play."
 Set aside enhancements that benefit the cards that are set aside or the player that set them aside must
target characters permanently controlled by the player that played the enhancement.
Special Conditions
 If a set aside ability gives a beneficial effect to the characters that are set aside or the player that set them
aside, and sets more than one character aside, if one of those characters is removed from the set-aside
area prematurely, the other characters set aside with it immediately return to their owner's territories and
no further benefits are gained for the set aside effect.
 If the targets of a set aside ability on an enhancement go to different set-aside areas the player that
played the set aside card chooses which of those set-aside areas to place the set aside enhancement in.
Almanac of Special Abilities ● 37

And that quote does not even mention the CBN aspect of it.  Nor does it clarify whther the Drawing set asides are gained or triggered abilities.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 28, 2011, 11:22:13 AM
Yup, just trying to do the work part for everyone so I can get this moving...
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 11:22:48 AM
Oh I see, I'll just stop commenting then. :)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Gabe on March 28, 2011, 11:42:54 AM
Gents, I provided quotes from both the new and old REG at the top of page 2.  I tried to explain how they pertained to this situation as well.

All the dual color Priests set aside cards are worded the same.  Would you say that Passover and Unleavened Bread is a gained ability or a trigger?  If it's a gained ability who exactly gains it?  Is it all the Heroes that were set aside?  Is it only the first one to enter battle?

The new update to the set-aside portion of the REG will state it this way:

Quote
A set-aside ability is always followed by or paired with another ability that is not a set-aside ability but rather is a ongoing ability that lasts as long as all of the cards targeted by the set-aside ability remain set aside.  The ability that follows or is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside should be returned (i.e., a duration).

I take that to mean that every benefit from a set-aside card is a gained ability.

For a moment I'll entertain the idea that these might not be gained abilities, but instead they're triggers.  In that case, wasn't the card activated on a previous phase (previous turn in this case) so it cannot be negated?

Also, when the Heroes are returned, the set-aside enhancement is discarded.  The Pigs Lost Soul targets cards in play.  It cannot prevent a card in the discard pile.

Regardless of how you want to look at this, gained ability or trigger, I don't see how the Pigs LS is going to prevent the draw.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 12:01:56 PM
Since your playing along:

Quote
For a moment I'll entertain the idea that these might not be gained abilities, but instead they're triggers.  In that case, wasn't the card activated on a previous phase (previous turn in this case) so it cannot be negated?

Is this true?  I thought you could negate cards like Abom several turns after they are placed.

Quote
Also, when the Heroes are returned, the set-aside enhancement is discarded.  The Pigs Lost Soul targets cards in play.  It cannot prevent a card in the discard pile.

So triggered abilities don't trigger in play they are sourced from the discard pile?  Since the Pigs LS targets abilities not cards why wouldn't stop the ability?  The ability has to occur in play, because that is the default.  Right?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: STAMP on March 28, 2011, 12:19:05 PM
Gabe is correct.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 12:27:43 PM
Gabe is correct.

Can you clarify, what do you think he is correct about?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Gabe on March 28, 2011, 12:38:08 PM
Since your playing along:

Quote
For a moment I'll entertain the idea that these might not be gained abilities, but instead they're triggers.  In that case, wasn't the card activated on a previous phase (previous turn in this case) so it cannot be negated?

Is this true?  I thought you could negate cards like Abom several turns after they are placed.

Quote
Also, when the Heroes are returned, the set-aside enhancement is discarded.  The Pigs Lost Soul targets cards in play.  It cannot prevent a card in the discard pile.

So triggered abilities don't trigger in play they are sourced from the discard pile?  Since the Pigs LS targets abilities not cards why wouldn't stop the ability?  The ability has to occur in play, because that is the default.  Right?

Those are all irrelevant since it's a gained ability. 

I was only trying to help you see that it still works even from a faulty line of thinking (that they are triggered abilities).  That's my fault for starting a hypothetical conversation I have no intention of participating in. :P
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 28, 2011, 12:42:29 PM
Quote from: New REG
Abilities gained while set-aside cannot be negated after return.

where at in the New REG was this found? a page would help please.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 28, 2011, 12:43:41 PM
I guess I really don't care either way, but without an unified answer from the elders I am unsure how to rule this since I do not believe they are gained abilities.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on March 28, 2011, 01:28:14 PM
Quote
All the dual color Priests set aside cards are worded the same.  Would you say that Passover and Unleavened Bread is a gained ability or a trigger?  If it's a gained ability who exactly gains it?  Is it all the Heroes that were set aside?  Is it only the first one to enter battle?
http://www.cactusgamedesign.com/message_boards/index.php?topic=21178.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=21178.0)

We know from this post that Passover is and according to SirNobody has always been a gained ability even if it was misunderstood to have been a triggered ability even to the point that it was abused at major tournaments because of the misunderstanding...anyways, I'm just trying to understand the ruling and play accordingly. So back to this quote then:

I still say that it is a triggered ability, based on the fact that he Heroes don't gain any ability. If you set aside Gideon with Provisions, he gains an ability and thus would no longer be protected by Windows of Narrow Light. If you set him aside with Pentecost, I don't think he gained any abilities, you just performed an action when he returns.

comments, questions, reiterations...

Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: browarod on March 28, 2011, 01:55:06 PM
Quote
A set-aside ability is always followed by or paired with another ability that is not a set-aside ability but rather is a ongoing ability that lasts as long as all of the cards targeted by the set-aside ability remain set aside.  The ability that follows or is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside should be returned (i.e., a duration).

I take that to mean that every benefit from a set-aside card is a gained ability.
Grammatically speaking, the bolded word can be taken either of two ways:

1) The ability that follows or is paired with the set aside ability defines the benefit gained | [from being set aside] OR [when the cards set aside should be returned (i.e., a duration)].

2) The ability that follows or is paired with the set aside ability defines the benefit | [gained from being set aside] OR [when the cards set aside should be returned (i.e., a duration)].

You obviously are using the first interpretation, but the second is just as valid.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Professoralstad on March 28, 2011, 01:57:58 PM
I was operating under the assumption that abilities have to be gained by a character to be considered "gained abilities". No character gains the ability to draw with Feast of Trumpets/Pentecost/Firstfruits, it's an ability that is carried out by their return. The point that even if it is a triggered ability it still can't be prevented because it's not in play I am less sure on, but I was assuming that since the ability had to be activated at one point in play, that the Pigs LS would prevent the draw from having its trigger set when the Heroes are set aside.  
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Korunks on March 29, 2011, 03:22:36 PM
I just had a thought.  When Passover and Unleavened Bread was changed to prevent abuse with Asahel, it was originally ruled it was a Triggered ability.  Why would the drawing Feasts be any different?  They were not affected by the change to P&UL.  I really cannot see how they are "gained" abilities.  Is this being discussed on the elder side?  I would kind of like to know how to rule this situation. :)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: STAMP on March 29, 2011, 04:59:39 PM
The Asahel/P&UB combo really depends on two things:

1. Whether the PTB decide that some set-aside abilities are gained and some are triggered, and,

2. How the PTB decide the order of triggered abilities that depend on "hero enters battle" versus "hero starts a battle".


OPTION A
IMO, set-aside abilities need to be separated into gained and triggered.  I think both should be CBN.  If the PTB go that route then #2 does not impact this combo.  It would work just like prophet+HT.

OPTION B
But if they decide that all set-aside abilities are gained by the hero, whether triggered or not, then #2 has a huge impact. 
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Professoralstad on March 29, 2011, 06:11:50 PM
Is this being discussed on the elder side?  

Yes.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Cpt.Jaeger on April 12, 2011, 04:06:28 PM
Is this being discussed on the elder side? 

Yes.
i was just curious if this is settled now?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Townsend on April 25, 2011, 11:55:09 AM
Have they come to a conclusion about this yet?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on April 25, 2011, 11:39:56 PM
also wondering. or should i say wandering?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SomeKittens on April 26, 2011, 11:13:52 AM
also wondering. or should i say wandering?
Wandering's an entirely different lost soul.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SirNobody on April 26, 2011, 01:20:54 PM
Hey,

If the soul that prevents drawing is in play when Feast of Trumpets is played the lost soul will prevent the drawing portion of the ability.  The rest of the ability will work normally.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Gabe on April 26, 2011, 01:36:59 PM
Hey,

If the soul that prevents drawing is in play when Feast of Trumpets is played the lost soul will prevent the drawing portion of the ability.  The rest of the ability will work normally.

Tschow,

Tim "Sir Nobody" Maly

Just to be clear, this is the conclusion that the elder team has come to, not just Tim making a statement.  Consider it official.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: STAMP on April 26, 2011, 02:06:23 PM
That only answers a single question/scenario.

What about the whole issue of whether set-aside abilities are either all gained by the character or if some are triggered abilities that aren't necessarily gained by a character?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on April 26, 2011, 02:19:07 PM
also wondering. or should i say wandering?
Wandering's an entirely different lost soul.

I was speaking of wandering as in walking aimlessly (until ruled upon) :)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: EmJayBee83 on April 26, 2011, 03:44:33 PM
That only answers a single question/scenario.
Don't think so...

Quote
What about the whole issue of whether set-aside abilities are either all gained by the character or if some are triggered abilities that aren't necessarily gained by a character?
Gained abilities from set asides are CBN (and too many things would change if that were modified). Since Pigs is able to prevent the draw ability, that means it cannot be gained.  Hence, some set-aside abilities *must* be triggered. qed.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SirNobody on April 26, 2011, 11:58:12 PM
Hey,

Not all set-asides result in the character gaining an ability.  Protection of Jerusalem, Pentecost, and Feast of Trumpets are a few that come quickly to mind that do not result in a character gaining an ability.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: RTSmaniac on April 27, 2011, 12:07:42 AM
so Windows of Narrow Light still protect heros (w/ no SA) whom are set aside with Pentecost?

Is Equipped for the Mission a gained ability?

Equipped for the Mission (AW)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. • Play As: Set aside a Hero. On return, reveal one card from top of deck for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle [return] the rest (if any) into your deck. • Identifiers: NT, Depicts a Weapon • Verse: Hebrews 13:20-21 • Availability: Angel Wars booster packs (Common)

Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: EmJayBee83 on April 27, 2011, 08:05:47 AM
See, even Sir Nobody is compelled to agree when someone ends their post with "qed." YMT now has an overwhelming advantage when arguing ruling questions.  :)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: STAMP on April 27, 2011, 01:42:03 PM
OPTION A it is then.  ;)
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: Prof Underwood on April 27, 2011, 05:25:19 PM
so Windows of Narrow Light still protect heros (w/ no SA) whom are set aside with Pentecost?
It appears so.

Is Equipped for the Mission a gained ability?

Equipped for the Mission (AW)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. • Play As: Set aside a Hero. On return, reveal one card from top of deck for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle [return] the rest (if any) into your deck. • Identifiers: NT, Depicts a Weapon • Verse: Hebrews 13:20-21 • Availability: Angel Wars booster packs (Common)
My gut reaction is that it is NOT a gained ability for the hero.  This is a card that seems to target the player for the benefit (similar to Pentecost) instead of giving the benefit to the hero itself.  Therefore I think it would not count as a gained ability for the hero.
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: browarod on April 27, 2011, 05:28:43 PM
I thought that the only abilities that targeted players were restricts....?
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: SirNobody on April 27, 2011, 10:15:48 PM
Hey,

See, even Sir Nobody is compelled to agree when someone ends their post with "qed." YMT now has an overwhelming advantage when arguing ruling questions.  :)

It is indeed true.  Although I find it even more compelling if the "qed" is incorporated into a song.  This one (http://www.youtube.com/watch?v=BipvGD-LCjU#) is a good example.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Feast of Trumpets+Anti-Draw LS
Post by: STAMP on April 28, 2011, 02:05:47 PM
so Windows of Narrow Light still protect heros (w/ no SA) whom are set aside with Pentecost?
It appears so.

Is Equipped for the Mission a gained ability?

Equipped for the Mission (AW)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Set a Hero aside. On return, reveal one card from top of draw pile for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. • Play As: Set aside a Hero. On return, reveal one card from top of deck for each turn Hero was set aside. Take up to two good cards revealed into hand. Shuffle [return] the rest (if any) into your deck. • Identifiers: NT, Depicts a Weapon • Verse: Hebrews 13:20-21 • Availability: Angel Wars booster packs (Common)
My gut reaction is that it is NOT a gained ability for the hero.  This is a card that seems to target the player for the benefit (similar to Pentecost) instead of giving the benefit to the hero itself.  Therefore I think it would not count as a gained ability for the hero.

It's just a triggered ability.  It's not gained by the hero and doesn't target the player.
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