Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Master KChief on September 08, 2012, 04:42:57 PM
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I make a rescue with a Fight by the Numbers Hero (Moses). My opponent has a Herod in territory with Herod's Treachery on him. Can he use Herod's Treachery's effect to make my Moses withdraw from battle?
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Yes, assuming Herod's Treachery is in territory. FBTN only negates cards in battle.
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Yes, assuming Herod's Treachery is in territory. FBTN only negates cards in battle.
Whoa, Elder confusion. Early says that it negates in territory.
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Early is right. I just read the REG entry. I guess I was confused by CotH and the way his ability has been ruled... since he should technically negate Lost Souls, Artifacts, etc I thought we made a rule that FBTN only applied to the battle field. I was wrong.
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In that case, does Captain of the Host negate Lost Souls, Artifacts, and other special abilities in play and not just in battle, or is he a special exception?
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He's certainly special... ::)
Technically he should have an errata, but it's listed as a play as. The ruling is that he works the same as the other FBTN characters except the banding clause (and weapons clause if it's the Kings version).
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He's certainly special... ::)
Technically he should have an errata, but it's listed as a play as. The ruling is that he works the same as the other FBTN characters except the banding clause (and weapons clause if it's the Kings version).
I brought this up before and Prof U said that he was errata'd to be only Characters/Enhancements. Also FBTN negates all Characters and Enhancements in play (except for parts of cards that completed before that phase, CBI TC Cards, and any CBP/CBN cards in battle [and sometimes CBI, depending when it was played])
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Early, Gabe, and I are all saying the same thing. FBN heroes like Moses or CotH WOULD negate Herod's Treachery in territory, but would NOT negate LSs or other cards that are NOT characters or enhancements.
Whether that is technically an errata or play-as on CotH, either way, that's the way it works :)
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I don't know who this 'Early' person is.
But I (Earley) am in agreement with everybody else.
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*Writes list of Elders real names and tapes it to mirror*
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So this means that Cap and TSA would stop Arrest in Gethsemane?
Arrest in Gethsemane (Di)
Type: Evil Enh. • Brigade: Crimson/Black • Ability: 2 / 2 • Class: Territory • Special Ability: Place this card in a territory: Judas and Sadducees cannot be ignored. Protect all Lost Souls from rescue, except by human Heroes. Discard this card after 3 turns. • Identifiers: None • Verse: Matthew 26:49-50
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So this means that Cap and TSA would stop Arrest in Gethsemane?
Arrest in Gethsemane (Di)
Type: Evil Enh. • Brigade: Crimson/Black • Ability: 2 / 2 • Class: Territory • Special Ability: Place this card in a territory: Judas and Sadducees cannot be ignored. Protect all Lost Souls from rescue, except by human Heroes. Discard this card after 3 turns. • Identifiers: None • Verse: Matthew 26:49-50
That is correct.
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Captain needs Errata officially. His current play-as is errata and is invalid until it's labeled and categorized properly.
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Captain needs Errata officially. His current play-as is errata and is invalid until it's labeled and categorized properly.
I agree. This notion that the Elders can say that things mean what they want without doing it officially (i.e. Captain, ANB) is ridiculous, especially since I imagine it wouldn't take much more than a thread on the Elder side and a couple affirmations to confirm it.
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I think part of the reason was that I heard somewhere Rob has to agree to allow make an Errata. Idk of that's true, I just heard that somewhere.
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Captain needs Errata officially. His current play-as is errata and is invalid until it's labeled and categorized properly.
I agree. This notion that the Elders can say that things mean what they want without doing it officially (i.e. Captain, ANB) is ridiculous, especially since I imagine it wouldn't take much more than a thread on the Elder side and a couple affirmations to confirm it.
I don't know what you mean about ANB, but a thread has already started for CotH some time ago. I revived it yesterday.
You make it sound easy, but please don't forget that there are more important things happening than reminding players how a card works that everyone has already been playing correctly for 10+ years. Life necessitates that we must prioritize, making less important things like this take longer that they could if this was the most important issue in Redemption, much less life as a whole.
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Captain needs Errata officially. His current play-as is errata and is invalid until it's labeled and categorized properly.
I agree. This notion that the Elders can say that things mean what they want without doing it officially (i.e. Captain, ANB) is ridiculous, especially since I imagine it wouldn't take much more than a thread on the Elder side and a couple affirmations to confirm it.
I don't know what you mean about ANB, but a thread has already started for CotH some time ago. I revived it yesterday.
You make it sound easy, but please don't forget that there are more important things happening than reminding players how a card works that everyone has already been playing correctly for 10+ years. Life necessitates that we must prioritize, making less important things like this take longer that they could if this was the most important issue in Redemption, much less life as a whole.
I've said this before and I'll say it again:
I would gladly offer up my time for free to help keep the REG up to date. An elder could simply shoot me a PM after a ruling has been updated, or if they find something that needs to be fixed, and I would likely have it fixed within a day.
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The "play as" for both versions of Captain of the Host is now officially errata and has been added to the official errata list here (http://www.cactusgamedesign.com/message_boards/official-errata/errata-reworded-special-abilities/msg32/#msg32).
Captain of the Host (Warriors) - Negate all special abilities on Characters and Enhancements (except banding and Captain’s special abilities).
Captain of the Host (Kings) - Negate all special abilities on Characters and Enhancements (except banding, weapons, and Captain’s special abilities).