Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: YourMathTeacher on January 19, 2010, 07:25:02 PM
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What constitutes an "evil capture ability", per Esau the Hunter's SA? Would Magic Charms count? I know that the card itself is not evil since it is an artifact, but would an ability that captures heroes be considered an evil ability?
Esau, the Hunter
Type: Evil Char. • Brigade: Pale Green • Ability: 4 / 5 • Class: None • Special Ability: Evil capture abilities cannot be negated. • Identifiers: OT Male Human, Edom • Verse: Genesis 25:27 • Availability: F Deck
Magic Charms
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Attributes: May be activated on your Magician • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs ()
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Evil Capture Abilities are:
1. Abilities
2. Capturing something
3. Aligned Evil
Magic Charms is only 1 and 2.
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Thanks Minister Schaef. ;)
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3. Aligned Evil
You mean "aligned poorly"... you know, never mind, scratch that; that doesn't really work here.
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Evil Capture Abilities are:
1. Abilities
2. Capturing something
3. Aligned Evil
4. Profit
Wait wrong list.
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Evil Capture Abilities are:
1. Abilities
2. Capturing something
3. Aligned Evil
There has to be more to it than that. :)