Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on September 01, 2009, 12:19:20 PM
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Samaritan Water Jar
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Discard this card to reveal the top 3 cards of an opponent's deck (or 9 if a Samaritan Hero is in play) and set them aside. Put Lost Souls in play instead. When that deck has no cards, return those cards from set-aside to deck. • Identifiers: None • Verse: John 4:28-29 • Availability: Thesaurus ex Preteritus booster packs ()
Jerusalem Tower
Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled. • Play As: All opponents are prevented from removing cards from holder’s draw pile. Draw pile may still be searched, revealed, and/or shuffled. • Identifiers: None • Verse: Nehemiah 12:38 • Availability: Patriarchs booster packs (Rare)
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The cards are revealed, but revealed cards are still in their original location (in this case, still in the deck) and so cannot be removed by setting them aside or being placed in play.
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Maybe JT will be used a little more now.
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and i quote RR
"WHO PLAYS WITH J TOWER?!?!?!?!!!"
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Maybe JT will be used a little more now.
and i quote RR
"WHO PLAYS WITH J TOWER?!?!?!?!!!"
I assume that was from the past, correct? ;)