Author Topic: Declaring Phases  (Read 4224 times)

browarod

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Re: Declaring Phases
« Reply #25 on: May 06, 2011, 11:15:44 AM »
+1
Can we please get Bryon's suggestions as the actual rules? Please?

Offline Daniel TS RED

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Re: Declaring Phases
« Reply #26 on: May 06, 2011, 12:39:02 PM »
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I'm fine with those rules, but the doms part still seems like cards just being slammed onto the table as fast as possible. I think the rule should be 1 card max, SoG/NJ acting like 1 card, regardless of the type of card. If not, then people will just spam doms.

added: 1 card(any type) played like above, or any other "action" that starts the prep phase.
« Last Edit: May 06, 2011, 01:40:34 PM by Daniel TS RED »
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Offline Gabe

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Re: Declaring Phases
« Reply #27 on: May 06, 2011, 03:30:31 PM »
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No cards can be played during the draw phase or the upkeep phase, right?  So, the dominants don't get to be played until the start of the preparation phase.

My understanding is that a Dominant can be played anytime during the turn, including the draw or upkeep phase.

Quote from: Redemption® Rulebook > Diagram of a Turn > Battle Phase > Dominants Played During the Battle Phase
You and/or your opponent can play a dominant(s) (lamb or grim reaper icon) at any time during the game.  Neither you nor your opponent is required to wait for initiative or turn to play a dominant.

I personally don't like the idea of changing that or making some rule that other players get to play (non-Dominant) cards before I can play a Dominant.

If we want to take some of the teeth out of a FTM then we need to seriously consider an intro prep phase.  Until then, anything we do to try to stop FTM (short of a dramatic errata or ban) isn't going to have much of an impact.
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Offline Bryon

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Re: Declaring Phases
« Reply #28 on: May 06, 2011, 04:10:29 PM »
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You are not allowed to play dominants during a draw phase.  That I know for certain.
I am pretty certain that the upkeep phase is ONLY for upkeep abilities.  You can't do anything else (or introduce anything else) in that phase.

You also can't play a dominant while an instant special ability is being completed.  (Menahem discards a card from hand before you can play Burial, for example)

So, dominants do have restrictions on when they can be played.  That part of the rulebook has been outdated for years.

What has been fuzzy in the current rulings for Mayhem is that someone who is NOT the active player can just decide to slip a Mayhem into the beginning of a prep phase, when the active player hasn't even technically started that phase.  I'd like the active player's actions to be what "declares" the start of the prep phase, just as it is for the battle phase.

As for an introductory prep phase, I'd love to see it.  But that does not change the fact that other players should not be able to tell me when MY prep phase starts.
« Last Edit: May 06, 2011, 04:54:24 PM by Bryon »

Offline Daniel TS RED

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Re: Declaring Phases
« Reply #29 on: May 06, 2011, 04:39:03 PM »
-1
How would an intro-prep phase work?
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TheHobbit13

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Re: Declaring Phases
« Reply #30 on: May 06, 2011, 04:43:26 PM »
-1
No cards can be played during the draw phase or the upkeep phase, right?  So, the dominants don't get to be played until the start of the preparation phase.
My understanding is that a Dominant can be played anytime during the turn, including the draw or upkeep phase.

That was mine too.


I agree with Gabe, the rule you suggested wouldn't do a whole lot to combat FTM and would imo establish a bad precedent for down the road. It also brings up weird things like if i put a character down in my territory could I play a dominant in response to that action? The best thing you could do is to ban the card, the second best would be to errata it to read "except during the first round". The card was meant to be an equalizer, hurting the drawing juggernaut's, and it does but more often then not it just gives you an overwelming advantage. Between two good players it pretty much decides the game right there. I also like the idea of intro prep but I am afraid it would be a rather large change, almost too large to be implemented mid tourney season.

Offline Gabe

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Re: Declaring Phases
« Reply #31 on: May 06, 2011, 04:46:19 PM »
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If this is true...

I am pretty certain that the upkeep phase is ONLY for upkeep abilities.  You can't do anything else (or introduce anything else) in that phase.

...then it addresses this concern.  

...other players should be able to tell me when MY prep phase starts.

The layout of a turn tells you when your prep phase starts.  If you clearly don't have any upkeep effects (and I'm not allowed to play a Dominant during your upkeep for some reason) then you enter your prep phase.  Right?
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TheHobbit13

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Re: Declaring Phases
« Reply #32 on: May 06, 2011, 04:50:18 PM »
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I wonder, would you be allowed to go straight to an RA if you didn't do any upkeep actions, and before they played Mayhem? That to me seems odd.

Offline Bryon

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Re: Declaring Phases
« Reply #33 on: May 06, 2011, 06:27:41 PM »
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(and I'm not allowed to play a Dominant during your upkeep for some reason)
If I play Babel, I select all the evil characters that are entering battle, and put them into battle in the order I wish.  No player can play Angel of the Lord on a King of Tyrus before I bring it into battle, in an effort to keep his ability from activating.  It is the same way with Second Seal.  It is the same way with "upkeep" abilities.  At the start of the upkeep phase, all upkeep abilities of the active player trigger simultaneously.  The active player chooses which order they will be applied.  But no dominants can be played in the midst of those abilities, or while abilities triggered by those upkeep abilities are happening.

As your turn starts, the game tells you: "Draw 3.  Activate all your upkeep abilities."  Those are the first two phases of your turn.  You can't do anything else in those phases.

If you clearly don't have any upkeep effects then you enter your prep phase.  Right?
That is a very good point.  All upkeep actions are visible to all players.  So, when the last upkeep ability is completed, then the upkeep phase ends.

Offline Isildur

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Re: Declaring Phases
« Reply #34 on: May 06, 2011, 06:38:23 PM »
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I very much like Bryons idea my biggest problem with Mayhem is that I am never able to get enough characters out due to the fact that Mayhem only lets you draw 6 >.< and I lose the game because of this. If I could at the very least play one character or fort before my opponent nukes me with Mayhem that would help a lot.

Also assuming Bryon is correct could you in theory "skip" ALL of the phases and make it impossible for your opponent to play Mayhem on your turn?
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Offline Bryon

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Re: Declaring Phases
« Reply #35 on: May 06, 2011, 07:19:37 PM »
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Each turn starts by giving this command to the active player: "Draw 3.  Activate all your upkeep abilities."

You cannot skip draw and upkeep phases.  But you can't play doms during them either.

Based on Gabe's argument, the end of the upkeep phase automatically begins your "open" prep phase.  

Another option is to make the turn start command look like this: "Draw 3.  Activate all your upkeep abilities.  You may take a preparation phase action."  This would allow your first action to signal the beginning of the preparation phase.  That would help against FTM.  It would also allow the player's actions to signal the beginning of each phase: draw, upkeep, prep, battle, discard.  I think it would be cleanest and lead to less slapjack.

You CAN skip the battle phase.

You cannot skip the discard phase.  You have to at least check your hand size, right?  Dominants can be played in this phase, too.
« Last Edit: May 06, 2011, 07:27:47 PM by Bryon »

Offline Daniel TS RED

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Re: Declaring Phases
« Reply #36 on: May 06, 2011, 07:28:18 PM »
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So basically if no visible counters/reductions are out on the table, you're free to mayhem after the d3 and then it's up to what cards hit the table. If it's all doms by your opponent then that's fine, but if it's anything else, they get 1 card if it was out first, but nothing other than doms if mayhem was out first?
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Lamborghini_diablo

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Re: Declaring Phases
« Reply #37 on: May 06, 2011, 07:36:19 PM »
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You are not allowed to play dominants during a draw phase.  That I know for certain.
I am pretty certain that the upkeep phase is ONLY for upkeep abilities.  You can't do anything else (or introduce anything else) in that phase.

Wait wait wait wait. This completely reverses a ruling I was given here:

http://www.cactusgamedesign.com/message_boards/index.php?topic=25265.0

What happened to make this change?

Offline Bryon

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Re: Declaring Phases
« Reply #38 on: May 06, 2011, 07:40:21 PM »
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So basically if no visible counters/reductions are out on the table, you're free to mayhem after the d3 and then it's up to what cards hit the table. If it's all doms by your opponent then that's fine, but if it's anything else, they get 1 card if it was out first, but nothing other than doms if mayhem was out first?
That is the slapjack option.  My suggestion is that you should get ONE action to start the prep phase, at which point any number of opponents' dominants could be played in response.

TheHobbit13

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Re: Declaring Phases
« Reply #39 on: May 06, 2011, 07:52:15 PM »
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date=1304715018]
I wonder, would you be allowed to go straight to an RA if you didn't do any upkeep actions, and before they played Mayhem?
[/quote]


Offline Daniel TS RED

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Re: Declaring Phases
« Reply #40 on: May 06, 2011, 07:57:24 PM »
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Under the current rule, you wouldn't have time. They can see you don't have any counters/reductions to make before they end their turn, so after the d3, you're basically getting mayhem'd in your prep. Your d3 is forcing you into your prep if no upkeep stuff is out on the table, I guess that's how it works.
« Last Edit: May 06, 2011, 08:07:27 PM by Daniel TS RED »
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Offline RTSmaniac

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Re: Declaring Phases
« Reply #41 on: May 06, 2011, 09:29:31 PM »
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Thats just what I was about to ask Lambo. I was told that you could play a Dom during draw phase, before upkeep phase where a Sin in the Camp trigger would activate and get rid of the card.
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