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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: CountFount on October 26, 2009, 09:05:21 AM

Title: Darius Decree vs Hidden Treasures
Post by: CountFount on October 26, 2009, 09:05:21 AM
Darius' Decree
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Opponents may not play good Enhancements from hand, unless an Evil Character is in battle. You may discard this card to discard all Heroes in set-aside areas. • Identifiers: None • Verse: Daniel 6:9
Hidden Treasures
Type: Artifact • Brigade: • Ability: None • Class: None • Special Ability: Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an evil Enhancement in an opponent's deck. • Identifiers: None • Verse: Obadiah 1:6

If HT and DD are active, does a lone green brigade prophet get to play an enhancement before an EC is played?
Title: Re: Darius Decree vs Hidden Treasures
Post by: adamfincher on October 26, 2009, 09:11:31 AM
I'm pretty sure darius decree keeps it from working.
Title: Re: Darius Decree vs Hidden Treasures
Post by: Gabe on October 26, 2009, 09:28:52 AM
DD says no.  Hidden Treasures does nothing to override that.
Title: Re: Darius Decree vs Hidden Treasures
Post by: 3-Liner And Bags Of Chips on October 26, 2009, 01:12:04 PM
isn't dd a prevent ability anyway?
Title: Re: Darius Decree vs Hidden Treasures
Post by: Professoralstad on October 26, 2009, 01:53:19 PM
isn't dd a prevent ability anyway?

Yes...why is that important?
Title: Re: Darius Decree vs Hidden Treasures
Post by: 3-Liner And Bags Of Chips on October 26, 2009, 10:28:28 PM
because if it wasn't a prevent then it would go by which one was active first right?
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