Author Topic: CWD v. Weapons  (Read 5178 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
CWD v. Weapons
« on: August 21, 2012, 03:08:36 PM »
+1
I know this was brought up a short while ago, but I just want to make sure the Elders are discussing what happens when a Good Weapon encounters Covenant with Death. Personally I think the best ruling would be it's SA doesn't activate, simple as pie.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #1 on: August 21, 2012, 03:17:23 PM »
+1
That's the way I've always ruled it, based on the definition of play in regards to enhancements. I don't think that we have had a discussion on it recently, but I believe that was how we understood it during design of the card.
Press 1 for more options.

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: CWD v. Weapons
« Reply #2 on: August 21, 2012, 03:44:01 PM »
0
Logically I disagree with this, but as far as gameplay and the current definition of "play" I have to agree that the special ability would not activate.
"Don't forget in the darkness what you have learned in the light."

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #3 on: August 21, 2012, 03:57:39 PM »
0
Logically I disagree with this, but as far as gameplay and the current definition of "play" I have to agree that the special ability would not activate.

What's your logical disagreement out of curiosity?
Press 1 for more options.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #4 on: August 21, 2012, 06:53:45 PM »
0
When I asked Prof U on this, he said it wouldn't negate the effect but it would keep you from placing it on a WC Hero, but I have also heard counterdicting statements on this, and I'm not sure if Gabe came to a conclusion on it at Nats...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: CWD v. Weapons
« Reply #5 on: August 21, 2012, 06:57:22 PM »
0
When I asked Prof U on this, he said it wouldn't negate the effect but it would keep you from placing it on a WC Hero, but I have also heard counterdicting statements on this, and I'm not sure if Gabe came to a conclusion on it at Nats...

I have also heard differing opinions on this.  Whether weapons can be placed outside of battle or whether weapons/placed cards don't activate when they enter battle (as in, are they 'played' at that moment) has been contentious, and I've never gotten a straight answer.  Can this be laid out and placed in a prominent location for future reference? ;)

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: CWD v. Weapons
« Reply #6 on: August 21, 2012, 07:56:49 PM »
0
I agree with Pol and ProfA, good weapons do not activate in battle when DD or CoD is active.

...I'm not sure if Gabe came to a conclusion on it at Nats...
I did. Admittedly, at Nationals, I didn't remember the answer off the top of my head and needed to look at the OFFICIAL New Rulings Announcement Thread where ProfU reposted the announcement I made when we came to a conclusion on the definition of "play". I did look it up and read the correct ruling to whomever asked for it. Here's what it says:

Quote
Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.
The first sentence describes how Enhancements (including weapon class enhancements) are played, that is when their special ability activates in battle. They are not played when you place them on a warrior class character during your preparation or discard phase.

The Elders had a 156 post discussion over the course of about 9 months to iron this out. I don't expect we will be doing that again anytime soon. ;)
Have you visited the Land of Redemption today?

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #7 on: August 21, 2012, 08:03:11 PM »
0
I agree with Pol and ProfA, good weapons do not activate in battle when DD or CoD is active.

Actually it would in the case of Darius's Decree, but that has less to do with the definition of play, but the fact that Darius's Decree specifically mentions "from hand" and even though you are playing it, it isn't from hand. I noticed that and found a few ways around Darius's Decree before Covenant of Death came out.
If you are reading this signature, thank a physicist.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: CWD v. Weapons
« Reply #8 on: August 21, 2012, 08:04:22 PM »
0
ah, right.
Have you visited the Land of Redemption today?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #9 on: August 21, 2012, 08:49:19 PM »
0
Ok, cool. I just remember it being asked at Natz and there didn't seem to be a quorum but I'm glad to see the correct ruling is in place.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #10 on: August 21, 2012, 09:49:56 PM »
0
So is the Weapon delayed or all-out negated?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: CWD v. Weapons
« Reply #11 on: August 21, 2012, 09:53:53 PM »
0
So is the Weapon delayed or all-out negated?

They are not delayed or negated, they are restricted from activating.
The user formerly known as Easty.

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: CWD v. Weapons
« Reply #12 on: August 21, 2012, 10:22:37 PM »
0
Logically I disagree with this, but as far as gameplay and the current definition of "play" I have to agree that the special ability would not activate.

What's your logical disagreement out of curiosity?

I guess it is kind of like the "defeat" argument. The redemption definition is just different than what you would the think the word "play" means. Logically, I would consider a card played when it is put into the field of play, whether it be in territory or battle. I'm not arguing the ruling, just pointing out why their has been so much disagreement/confusion on this ruling.
"Don't forget in the darkness what you have learned in the light."

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: CWD v. Weapons
« Reply #13 on: August 21, 2012, 10:58:11 PM »
0
Quote
Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.
Thanks for posting that again Gabe.  I had forgotten that putting a WC-enh from your hand onto a character in territory was NOT "playing" it.  I remember that long discussion and that people went back and forth on that for a while.  I just didn't remember the right way that things ended up.

I agree that DD would stop TC-enhs from being played in territory, but would NOT stop WC-enhs from being put down in territory.  And because of the "from hand" language, it would NOT stop WC-enhs from activating when the hero entered battle.  I also agree that CwD would cause the same restrictions in territory, but WOULD stop WC-enhs from activating on a hero entering battle.  Sorry for any confusion on this, as it is a bit complicated.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #14 on: August 21, 2012, 11:14:47 PM »
0
So is the Weapon delayed or all-out negated?

They are not delayed or negated, they are restricted from activating.

@ProfU Does this mean that Weapons are delayed or completely Negated and have stats of 0/0?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #15 on: August 21, 2012, 11:23:28 PM »
0
As far as I can tell, they have stats of 0/0 until the Hero is blocked, at which time the weapon is still in battle, and it functions as normal. I don't think there are currently any cases where it would matter whether it is 0/0 or not when the Hero enters battle, but obviously it does matter whether or not the numbers are there after the block. I'm fairly certain that they should be, and that is how I would rule, but I'll admit that I'm not 100% sure.

What I am more sure of is that the weapon's special ability will never activate if CwD is active.
Press 1 for more options.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #16 on: August 22, 2012, 02:00:05 AM »
0
Wouldn't that be more confusing then just saying that both the numbers and effect are treated as not ever played or that both are delayed until after the block?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: CWD v. Weapons
« Reply #17 on: August 22, 2012, 08:07:42 AM »
0
What I am more sure of is that the weapon's special ability will never activate if CwD is active.

Wouldn't it function similar as if it was negated, then later the negate was negated?  If it is instantaneous, like Sword of Punishment, it wouldn't happen, but if it is ongoing, like when Spear and Shield is worth 3/7, it would work?
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: CWD v. Weapons
« Reply #18 on: August 22, 2012, 09:09:08 PM »
0
What I am more sure of is that the weapon's special ability will never activate if CwD is active.

Wouldn't it function similar as if it was negated, then later the negate was negated?  If it is instantaneous, like Sword of Punishment, it wouldn't happen, but if it is ongoing, like when Spear and Shield is worth 3/7, it would work?

The problem is that it never activates.  The rule on weapons say that, when on a WC character that enters battle, it activates then, in the declared order of abilities.  If it cannot activate at that moment, then there is no other time it is allowed to activate.  Even if it was ongoing, the SA never became active, because it was not able to at the time that it was allowed to activate.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #19 on: August 22, 2012, 09:40:36 PM »
0
Redoubter is correct.

Sent from my ADR6400L using Tapatalk 2
Press 1 for more options.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #20 on: August 22, 2012, 10:57:43 PM »
0
Allowing any sort of "delayed reaction" type ruling would require further tinkering with the definitions of "play" and/or "restrict," which have already been painstakingly crafted to accommodate a host of factors.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #21 on: August 23, 2012, 12:36:03 AM »
0
I'm still wanting to go with what you told me at Nats ProfU, but I guess this works... Kindof, because now we have a negate that negates CBN... And it seems that it only has a Disadvantage to Heroes more then Evil Characters...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #22 on: August 23, 2012, 12:45:54 AM »
0
Its not really a negate, the card just can't be activated. Although I don't like the idea of cards being played unless they come from hand, deck or discard pile (or in principle removed from the game, except for the fact that it is, well, removed from the game)

But I am more happy that we have a definition than I am annoyed that I would prefer a different definition.
If you are reading this signature, thank a physicist.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #23 on: August 23, 2012, 01:09:54 AM »
0
It's really the same thing. I look at it the same way.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #24 on: August 23, 2012, 01:27:34 AM »
+1
Quote
Although I don't like the idea of cards being played unless they come from hand, deck or discard pile
It's definitely a strange, convoluted definition. However, for once I don't oppose it for being so. I was around when it was being hashed out, and the reason it is what it is is because all other possible definitions had a major gameplay problem associated with them. It's a bit nuanced, but believe me when I say what we have is the simplest possible definition of "play."

Quote
It's really the same thing. I look at it the same way.
You may look at it the same way, but restrict is not the same as Negate any more than instead is the same as negate or protect is the same as negate. Stopping an ability from working does not a negate make.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #25 on: August 23, 2012, 04:22:16 AM »
0
I'm looking at Restrict now as a 'Negate with saying the word' since its more powerful now then a Protect/Immune Ability (which just limits the number of valid targets) and a Negate (which undoes/stops an effect from activating) now Restrict is basically an unstoppable Prevent ability that goes around the CBP/CBN issue. (given that this needed a better solution anyway, but not one that harms theme that already aren't doing great anyway)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #26 on: August 23, 2012, 01:25:51 PM »
0
Again, you may be looking at it that way, but that's not what it is. It doesn't function at all like a negate.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #27 on: August 23, 2012, 01:33:56 PM »
0
Yes, it doesn't function as a negate but it's accomplishing the same result.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #28 on: August 23, 2012, 01:35:39 PM »
0
No, it isn't.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #29 on: August 23, 2012, 01:38:15 PM »
0
How isn't it? The Weapon can never use its effect this battle. (Which also makes me question the definition of Restrict since its supposed to be on players not on cards)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: CWD v. Weapons
« Reply #30 on: August 23, 2012, 02:58:22 PM »
0
Yes, it doesn't function as a negate but it's accomplishing the same result.

No, it really isn't the same as negate.  Negate either undoes an ability or prevents it from activating.  It is subject to being stopped by CB- on cards.  Restrict on CwD does not do the undoing part, and it cannot be affected by any CB- on cards.  So you can't say that the restrict is a negate, as that does not accurately define what is going on.

CwD does not prevent/undo like a negate.  It restricts the ability from ever activating.  And that is a difference.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #31 on: August 23, 2012, 03:03:56 PM »
-4
Basically as I see it's a negate that gets around CBN.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: CWD v. Weapons
« Reply #32 on: August 23, 2012, 03:21:21 PM »
0
Quote
(Which also makes me question the definition of Restrict since its supposed to be on players not on cards)

A restrict ability keeps a player from performing an action that they would normally be allowed to perform.

A restrict ability reduces the number of game action choices available to a player.

All restrict abilities are ongoing. A restrict ability targets the player that becomes restricted.

Restrict abilities last for one round.

The phrases “player may not”, "no player may" and "no ability card may be played" mean the same as “restrict”.

just putting it out there
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #33 on: August 23, 2012, 03:32:46 PM »
-5
I know... Its just that this is not following the rules of Restrict.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: CWD v. Weapons
« Reply #34 on: August 23, 2012, 03:36:00 PM »
0
Quote
(Which also makes me question the definition of Restrict since its supposed to be on players not on cards)

A restrict ability keeps a player from performing an action that they would normally be allowed to perform.

A restrict ability reduces the number of game action choices available to a player.

All restrict abilities are ongoing. A restrict ability targets the player that becomes restricted.

Restrict abilities last for one round.

The phrases “player may not”, "no player may" and "no ability card may be played" mean the same as “restrict”.

just putting it out there

I know... Its just that this is not following the rules of Restrict.

Incorrect, the definition of 'play' when referring to weapons is the action of the weapon entering battle on the WC-character, so restrict can still apply in this case, as the weapon is still being 'played' by the player, per the definition of weapons.  The rules on restrict are being applied correctly.
« Last Edit: August 23, 2012, 04:14:37 PM by Redoubter »

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: CWD v. Weapons
« Reply #35 on: August 23, 2012, 03:57:43 PM »
0
Then the weapon shouldn't work and have numbers of 0/0 for the entire battle or better, not be allowed to enter battle. Especially since it only affects Good Weapons and not the much stronger Evil Weapons.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #36 on: August 23, 2012, 04:07:15 PM »
0
The weapon doesn't work. You misunderstood what he was saying.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: CWD v. Weapons
« Reply #37 on: August 23, 2012, 04:12:24 PM »
0
The weapon doesn't work. You misunderstood what he was saying.

To be honest, my statement wasn't as concise and clear as it could have been.  The "it" I had referred to was restrict, not the card.  Changing the wording of my post.

Offline galadgawyn

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 936
    • -
    • Midwest Region
Re: CWD v. Weapons
« Reply #38 on: August 23, 2012, 11:45:36 PM »
0
Quote
I was around when it was being hashed out, and the reason it is what it is is because all other possible definitions had a major gameplay problem associated with them.

If you don't mind doing the work to show what those were, then I'd really like to see those problems.  Mostly because of curiousity and because I like seeing the development process. 

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #39 on: August 24, 2012, 12:02:35 AM »
0
I'm not up to it tonight, partly because I don't entirely remember some of the problems and partly because there really were tons and tons of it. I know you asked in good faith, but it really is like asking a musician to work calculus off the top of his head.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: CWD v. Weapons
« Reply #40 on: August 24, 2012, 12:49:05 AM »
+1
Sometimes, and only sometimes, it's better to just trust that we elders know what we're doing.  ;)

But seriously, as Gabe pointed out earlier in the thread, the discussion we had regarding "play" was over 150 posts long...and it wasn't as if we all posted 150 congratulations after solving the issues in the first few posts... ;)
Press 1 for more options.

Offline galadgawyn

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 936
    • -
    • Midwest Region
Re: CWD v. Weapons
« Reply #41 on: August 24, 2012, 12:59:48 AM »
0
Yeah, I get that but I'm the kind of person that likes to read those hundreds of posts for fun (maybe someday I'll see the other side)!  I might be crazy but I enjoy seeing the thought processes involved. 

It always gets me when people post when they obviously haven't read the previous 20 pages; I think "who wants to miss all the good stuff"?  Admittedly there are some threads that aren't much fun but even those I read all the way through.  Maybe I'm masochistic or OCD?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: CWD v. Weapons
« Reply #42 on: August 24, 2012, 01:28:35 AM »
0
There are only three kinds of threads for me: threads I don't read at all, threads I read every post of, and political threads where I skip the 10 pages of "yeah huh! nuh uh!"
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Chris

  • Guest
  • Trade Count: (0)
Re: CWD v. Weapons
« Reply #43 on: August 24, 2012, 02:30:16 PM »
-1
Yeah, I get that but I'm the kind of person that likes to read those hundreds of posts for fun (maybe someday I'll see the other side)!  I might be crazy but I enjoy seeing the thought processes involved. 

It always gets me when people post when they obviously haven't read the previous 20 pages; I think "who wants to miss all the good stuff"?  Admittedly there are some threads that aren't much fun but even those I read all the way through.  Maybe I'm masochistic or OCD?

This is why I think the Elder side of the boards should be able to be seen (and only seen) by regular members.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal