Author Topic: curses as arts  (Read 5522 times)

Offline theselfevident

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curses as arts
« on: May 31, 2013, 09:26:18 PM »
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neutral or evil?

Offline Praeceps

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Re: curses as arts
« Reply #1 on: May 31, 2013, 09:38:43 PM »
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Curses, whether played as artifacts or enhancements, are still evil cards.
Just one more thing...

Offline Drrek

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Re: curses as arts
« Reply #2 on: May 31, 2013, 09:39:32 PM »
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Both.  They are evil because they retain the curse type (as I found out when I looked up the ruling on it, as I thought they lost the evil part), while also neutral because they are artifacts.

Played as an evil enhancement they lose the neutral part of their alignment, because they are no longer artifacts.
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Offline theselfevident

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Re: curses as arts
« Reply #3 on: May 31, 2013, 09:39:51 PM »
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EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.


from ProfA

Offline Drrek

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Re: curses as arts
« Reply #4 on: May 31, 2013, 09:43:06 PM »
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EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.


from ProfA

That quote is from me, not ProfA.  Here is the ruling from ProfA

Rob has officially ruled that Covenants/Curses are treated similar to DAEs:

"A Covenant/Curse is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Covenant/Curse that is played or held as an Enhancement can no longer be targeted as an Artifact, and a Covenant/Curse that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. They are still always targetable as a Covenant/Curse."

This ruling will be posted in an REG update thread, and now that the REG can be updated more easily, it will be added to the REG in the next update.
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Re: curses as arts
« Reply #5 on: June 01, 2013, 02:35:06 PM »
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It's not that the Covenant and Curse card types have alignments, they just signify the way to play the cards (as an enhancement or an artifact). The alignments come from the respective other card types that they embody (artifact and HE/EE). Much like DAE is only a card type that tells you how to play the card (as either a HE or an EE) not an alignment in itself.

Offline Drrek

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Re: curses as arts
« Reply #6 on: June 01, 2013, 03:12:04 PM »
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It's not that the Covenant and Curse card types have alignments, they just signify the way to play the cards (as an enhancement or an artifact). The alignments come from the respective other card types that they embody (artifact and HE/EE). Much like DAE is only a card type that tells you how to play the card (as either a HE or an EE) not an alignment in itself.

I disagree, but I don't think we have a definitive ruling on this part of curses/covenants ever stated, so the only way I can see it being so would be a ruling from an elder.
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Offline Prof Underwood

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Re: curses as arts
« Reply #7 on: June 01, 2013, 03:56:11 PM »
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I think that last line is simply saying that if you have a card that "discards a curse" that you can still target a curse if it is activated in the artifact pile.

I do NOT think that it means that a curse in the artifact pile is both evil AND neutral.  I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things.  I understand why some people might have been confused though, so thanks for bringing this to people's attention.

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Re: curses as arts
« Reply #8 on: June 01, 2013, 05:03:14 PM »
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ok im gonna chime in here a curse in teh artifact pile is always evil card just like a dae played by a evil character becomes evil etc or good if played by a good character the fact of using it as an artifact does not negate the fact that its a curse which is inherintly evil. its just a method of use. besides not ebing to target played curses as evil would be just stupid.
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Offline Praeceps

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Re: curses as arts
« Reply #9 on: June 01, 2013, 09:09:34 PM »
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If you play a curse in the artifact pile and it gets discarded, by whatever means, can it then be retrieved from the discard by an ability that targets an evil enhancement?

What if it is shuffled into the draw pile, i.e. with Captured Ark?
Just one more thing...

Offline wyatt_marcum

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Re: curses as arts
« Reply #10 on: June 01, 2013, 09:30:14 PM »
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i know you can search for them, like they are enhancements, when in deck. (Gabriel can discard en EE out of deck). I believe it is the same for discard pile too. 
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline theselfevident

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Re: curses as arts
« Reply #11 on: June 02, 2013, 06:42:34 AM »
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Based on rulings on the past, my understanding is that when activated as an art, they are both neutral and evil at the same time. If there is a disagreement from an elder please correct me.

Offline wyatt_marcum

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Re: curses as arts
« Reply #12 on: June 02, 2013, 06:44:55 AM »
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Wellllll..........
I do NOT think that it means that a curse in the artifact pile is both evil AND neutral.  I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things.  I understand why some people might have been confused though, so thanks for bringing this to people's attention.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Drrek

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Re: curses as arts
« Reply #13 on: June 02, 2013, 08:15:34 AM »
+1
Based on rulings on the past, my understanding is that when activated as an art, they are both neutral and evil at the same time. If there is a disagreement from an elder please correct me.

There is disagreement from an elder

I think that last line is simply saying that if you have a card that "discards a curse" that you can still target a curse if it is activated in the artifact pile.

I do NOT think that it means that a curse in the artifact pile is both evil AND neutral.  I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things.  I understand why some people might have been confused though, so thanks for bringing this to people's attention.

Although Underwood, I think your assertion that its impossible for a card to have multiple alignments is wrong, as DAE and curses/covs clearly have multiple alignments in deck, hand and discard.
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Offline wyatt_marcum

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Re: curses as arts
« Reply #14 on: June 02, 2013, 08:32:17 AM »
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I think he means in artifact pile.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline theselfevident

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Re: curses as arts
« Reply #15 on: June 02, 2013, 01:49:42 PM »
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Quote from: theselfevident on May 31, 2013, 07:42:29 PM

Are curses as artifacts both neutral and evil?

 as stated here by ProfA
Quote
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.

The response I received from Gabe:
Quote
Last I knew they still counted as good/evil and their brigade was still "in play".


Based on this I believe that I am correct in saying they are both neutral and evil at the same time when activated as an art.

Offline Prof Underwood

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Re: curses as arts
« Reply #16 on: June 02, 2013, 01:50:26 PM »
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Actually I meant in play.  I agree that a DAE is both good and evil in the draw/discard pile, or hand.  However once it enters play, it has to become only one or the other.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

Offline theselfevident

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Re: curses as arts
« Reply #17 on: June 02, 2013, 01:53:38 PM »
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Actually I meant in play.  I agree that a DAE is both good and evil in the draw/discard pile, or hand.  However once it enters play, it has to become only one or the other.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

I think a clear ruling on this would be good =) I appreciate the input and I would have to agree that they should only have 1 alignment. I try my best anymore to keep my opinions to myself. It is awkward to say they are evil and neutral at the same time, but my head can wrap around it. But I don't think they should not be evil nor covenants be not good when played as artifacts. In short I agree with ProfU.
« Last Edit: June 02, 2013, 02:01:31 PM by theselfevident »

Offline ChristianSoldier

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Re: curses as arts
« Reply #18 on: June 02, 2013, 02:06:24 PM »
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As I argued last time this came up, and I'll argue it again. Neutral should not be a third alignment. Nothing in the game would change if Neutral were simply the lack of an alignment (you may have to reword a few abilities) cards could still be targeted as "Neutral" cards, but it would get rid of this idea that cards can be "Good" or "Evil" and "Neutral" which seems silly to me.

Basically I'm saying Neutral is a lack of alignment as opposed to a third alignment.
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Offline Praeceps

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Re: curses as arts
« Reply #19 on: June 02, 2013, 02:07:19 PM »
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Actually I meant in play.  I agree that a DAE is both good and evil in the draw/discard pile, or hand.  However once it enters play, it has to become only one or the other.

I thought once played, a DAE held it's alignment for the rest of the game?
Just one more thing...

Offline Drrek

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Re: curses as arts
« Reply #20 on: June 02, 2013, 02:07:53 PM »
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Quote from: theselfevident on May 31, 2013, 07:42:29 PM


 as stated here by ProfA
Quote
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.

Stop saying ProfA said things he didn't say.  I said that.

As for what you said from Gabe, the ruling is quite clear that their brigade is not "in play," when they are played as arts.
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Offline Gabe

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Re: curses as arts
« Reply #21 on: June 02, 2013, 02:08:44 PM »
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I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).
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Offline theselfevident

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Re: curses as arts
« Reply #22 on: June 02, 2013, 02:12:30 PM »
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Quote from: theselfevident on May 31, 2013, 07:42:29 PM


 as stated here by ProfA
Quote
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.

Stop saying ProfA said things he didn't say.  I said that.

As for what you said from Gabe, the ruling is quite clear that their brigade is not "in play," when they are played as arts.

It was on a thread that Prof A had posted on and it was credited to Prof A as posting it. If you said it, must have been quoted from you posting by Prof A, however it did not look like it was a quote. My apologies.

Offline Drrek

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Re: curses as arts
« Reply #23 on: June 02, 2013, 02:13:27 PM »
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I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

So this would mean curses/covs are only neutral in deck/hand/discard, and never otherwise?
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Offline theselfevident

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Re: curses as arts
« Reply #24 on: June 02, 2013, 02:14:06 PM »
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I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

To be clear, curses/covenants keep their alignment when played as artifacts? And they keep their brigade as "in play"?

Offline theselfevident

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Re: curses as arts
« Reply #25 on: June 02, 2013, 02:17:33 PM »
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Quote

So this would mean curses/covs are only neutral in deck/hand/discard, and never otherwise?

I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.

Offline Praeceps

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Re: curses as arts
« Reply #26 on: June 02, 2013, 02:23:17 PM »
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I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.

No they can be targeted as both an artifact and an enhancement while in deck.
Just one more thing...

Offline theselfevident

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Re: curses as arts
« Reply #27 on: June 02, 2013, 02:26:35 PM »
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I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.

No they can be targeted as both an artifact and an enhancement while in deck.

I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.

Offline Drrek

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Re: curses as arts
« Reply #28 on: June 02, 2013, 02:28:45 PM »
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I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.

No they can be targeted as both an artifact and an enhancement while in deck.

I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.

We know they can be target as even/good in deck/hand because they can be targeted as curses, enhancements or artifacts.
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Offline Gabe

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Re: curses as arts
« Reply #29 on: June 02, 2013, 02:30:00 PM »
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While I agree with what's being said here, I only resurrected the elders discussion last night and want to give everyone a chance to participate before I comment further or we announce the official decision. The ruling I was quoted giving earlier is the way it has always been. I was unclear if other elders expected that to change when we started treating covenants/curses more like DAEs. If I was unclear on that I can completely understand why there's confusion among board members.
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Offline theselfevident

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Re: curses as arts
« Reply #30 on: June 02, 2013, 02:35:42 PM »
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I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.

No they can be targeted as both an artifact and an enhancement while in deck.

I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.

We know they can be target as even/good in deck/hand because they can be targeted as curses, enhancements or artifacts.

I am confused now, are you saying they are or are not neutral?

Offline Drrek

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Re: curses as arts
« Reply #31 on: June 02, 2013, 02:41:28 PM »
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I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.

No they can be targeted as both an artifact and an enhancement while in deck.

I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.

We know they can be target as even/good in deck/hand because they can be targeted as curses, enhancements or artifacts.

I am confused now, are you saying they are or are not neutral?

What I am saying is they can be targeted as any one of the three types of cards that they are.  They must be neutral in hand, deck and discard since they can be targeted as artifacts which are neutral
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Offline Prof Underwood

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Re: curses as arts
« Reply #32 on: June 02, 2013, 04:12:10 PM »
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As Gabe said, this could change as a result of the discussion on the other side, buy my current understanding is that:

Card type      Location                         Alignment     Targetable as:
Covenants     Deck, Discard, & Hand    Good            Art, Cov, Enh, "good card", or "X brigade card"
                    Artifact Pile                    Good            Art, Cov, "good card", or "X brigade card"
                    Storehouse & Battle        Good            Cov or Enh, "good card", or "X brigade card"
Curses          Deck, Discard, & Hand    Evil               Art, Cov, Enh, "evil card", or "X brigade card"
                    Artifact Pile                    Evil               Art, Cov, "evil card", or "X brigade card"
                    Storehouse & Battle        Evil               Cov, Enh, "evil card", or "X brigade card"
DAE              Deck, Discard,
                    Storehouse & Hand         Good & Evil    Enh, "good card", "evil card", or "X brigade card"
                    In play due to GC           Good             Enh, "good card", or "X brigade card"
                    In play due to EC            Evil               Enh, "evil card", or "X brigade card"

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Re: curses as arts
« Reply #33 on: June 02, 2013, 04:27:46 PM »
+1
"More like DAEs" and "treated the same as DAEs" are two different things and it would have been nice if the original change was more specific. As it stands, if Covs/Curses were treated the same as DAEs (the original wording) they wouldn't be good/evil or have brigades if played as artifacts. That's what seems to make the most sense to me (and is the most consistent overall between card types). If Prof Underwood's excellent graph is how it's going to be treated, it'll be nice to have it down on paper, but that's not the same as it originally was (though maybe I'm just too much of a stickler on wording :P).

Offline Drrek

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Re: curses as arts
« Reply #34 on: June 02, 2013, 04:41:39 PM »
+1
As Gabe said, this could change as a result of the discussion on the other side, buy my current understanding is that:

Card type      Location                         Alignment     Targetable as:
Covenants     Deck, Discard, & Hand    Good            Art, Cov, Enh, "good card", or "X brigade card"
                    Artifact Pile                    Good            Art, Cov, "good card", or "X brigade card"
                    Storehouse & Battle        Good            Cov or Enh, "good card", or "X brigade card"
Curses          Deck, Discard, & Hand    Evil               Art, Cov, Enh, "evil card", or "X brigade card"
                    Artifact Pile                    Evil               Art, Cov, "evil card", or "X brigade card"
                    Storehouse & Battle        Evil               Cov, Enh, "evil card", or "X brigade card"
DAE              Deck, Discard,
                    Storehouse & Hand         Good & Evil    Enh, "good card", "evil card", or "X brigade card"
                    In play due to GC           Good             Enh, "good card", or "X brigade card"
                    In play due to EC            Evil               Enh, "evil card", or "X brigade card"

Just to make the chart a little better (so hopefully it doesn't confuse anyone, especially newer players), for DAE cards, it should have "X brigade card," and "Y brigade card," as its targetables, since it has two brigades, and it loses one of its brigades when played.
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Offline Prof Underwood

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Re: curses as arts
« Reply #35 on: June 02, 2013, 08:00:10 PM »
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Just to make the chart a little better (so hopefully it doesn't confuse anyone, especially newer players), for DAE cards, it should have "X brigade card," and "Y brigade card," as its targetables, since it has two brigades, and it loses one of its brigades when played.
Yeah, I thought about putting something like that, but then I wasn't even sure enough myself whether DAE's retain both brigades all the time, so I decided to just leave it off until someone else clarified it.  Besides, I wanted each line of the chart to fit on a single line, and I didn't know how many spaces were available on a standard size monitor :)

Offline Josh

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Re: curses as arts
« Reply #36 on: June 03, 2013, 10:39:04 PM »
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"More like DAEs" and "treated the same as DAEs" are two different things and it would have been nice if the original change was more specific. As it stands, if Covs/Curses were treated the same as DAEs (the original wording) they wouldn't be good/evil or have brigades if played as artifacts. That's what seems to make the most sense to me (and is the most consistent overall between card types).

QFT.  Curses and Covenants being treated as DAEs is what led me to believe that once a Cov/Curse is played as either an EE or Art, it no longer has any of the attributes of the type it wasn't used as (except that it is targetable as a covenant or curse).  So it would seem that Covenant with Death as an artifact could negate Simeon (Di) or Seraph, since it would be a neutral card. 

DAEs lose one of their alignments completely once they are used.  And if there was ever a card that targeted "dual-alignment enhancements", I think it could target a DAE played for either alignment.  I think Cov/Curses should follow the same logic - the only identifier they should share as an EE or an Art is that they are a "Cov/Curse".
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Re: curses as arts
« Reply #37 on: June 03, 2013, 11:11:37 PM »
+2
How would Pithom interact with a gold curse if we played it the way you describe?
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Re: curses as arts
« Reply #38 on: June 03, 2013, 11:57:44 PM »
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I had always played that the brigade on a curse are in play and count toward The Lord Fights For You, Two Bears, etc when counting or looking for brigades. However, I was told recently that the brigade is not "in play" when used as a curse. I don't know what thread it is from.

Can someone set the record straight for me?

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Re: curses as arts
« Reply #39 on: June 04, 2013, 01:11:37 AM »
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So it would seem that Covenant with Death as an artifact could negate Simeon (Di) or Seraph, since it would be a neutral card. 
I just finished saying that Covenants/Curses were NOT neutral cards.

I had always played that the brigade on a curse are in play and count toward The Lord Fights For You, Two Bears, etc when counting or looking for brigades. However, I was told recently that the brigade is not "in play" when used as a curse.
My understanding is the same as Gabe's, that Pithom is still able to see "gold" curses, therefore brigades are still in play.

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Re: curses as arts
« Reply #40 on: June 04, 2013, 10:15:18 AM »
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So it would seem that Covenant with Death as an artifact could negate Simeon (Di) or Seraph, since it would be a neutral card. 
I just finished saying that Covenants/Curses were NOT neutral cards.

I had always played that the brigade on a curse are in play and count toward The Lord Fights For You, Two Bears, etc when counting or looking for brigades. However, I was told recently that the brigade is not "in play" when used as a curse.
My understanding is the same as Gabe's, that Pithom is still able to see "gold" curses, therefore brigades are still in play.


Based on your answers, the rule that Curses/Covenants should be treated the same as DAE's should be altered or removed, because the way you elders are ruling it in this thread treats them like they are not the same.  Either they completely lose their other attributes or they don't. 
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Re: curses as arts
« Reply #41 on: June 04, 2013, 12:35:12 PM »
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Based on your answers, the rule that Curses/Covenants should be treated the same as DAE's should be altered or removed, because the way you elders are ruling it in this thread treats them like they are not the same.  Either they completely lose their other attributes or they don't. 
This is pretty much the whole point of my previous post, sorry for the confusion. I was pointing out that Curses and Covenants are NOT currently treated the same as DAEs (for various reasons) and that a lot of things would break if we suddenly did treat them like that.

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Re: curses as arts
« Reply #42 on: June 04, 2013, 12:58:02 PM »
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I think the idea of comparing Curses/Covenants to DAEs was primarily referring to their status when out of play.  We were trying to explain why you can search for them in deck/discard pile/hand as either enhancements OR artifacts in addition to curses/covenants.  Really that was the only change in rulings that occurred at the time the comparison first became popular.

Adding some more clarity to that comparison is probably a good idea :)

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Re: curses as arts
« Reply #43 on: June 04, 2013, 03:18:43 PM »
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Based on your answers, the rule that Curses/Covenants should be treated the same as DAE's should be altered or removed, because the way you elders are ruling it in this thread treats them like they are not the same.  Either they completely lose their other attributes or they don't.

These are the rules for Covenants and Curses as found in the REG. Can you please show me where it says they are treated the same as DAEs?

Quote from: REG
Covenant
A Covenant is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Covenant that is played or held as an Enhancement can no longer be targeted as an Artifact. A Covenant that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. It can still be targeted as a Covenant.

Quote from: REG
Curse
A Curse is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Curse that is played or held as an Enhancement can no longer be targeted as an Artifact. A Curse that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. It can still be targeted as a Curse.
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Re: curses as arts
« Reply #44 on: June 04, 2013, 04:48:02 PM »
+1
These are the rules for Covenants and Curses as found in the REG. Can you please show me where it says they are treated the same as DAEs?
I believe it was something posted in a thread, not something in the rules. I can't seem to find it right now, though.

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Re: curses as arts
« Reply #45 on: June 05, 2013, 10:55:43 PM »
+3
The elders have unanimously agreed that the following statement is true. I'm adding it to the next REG update.

Quote
Covenants and Curses retain their alignment (good/evil) and brigade when active as an Artifact.
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Re: curses as arts
« Reply #46 on: June 06, 2013, 08:21:52 AM »
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Thanks Gabe. :)

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Re: curses as arts
« Reply #47 on: June 06, 2013, 08:40:50 AM »
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The elders have unanimously agreed that the following statement is true. I'm adding it to the next REG update.

Quote
Covenants and Curses retain their alignment (good/evil) and brigade when active as an Artifact.

Excellent, that clears the whole situation up nicely.
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