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EDIT: Actually, found the new ruling. Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played. I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil. from ProfA
Rob has officially ruled that Covenants/Curses are treated similar to DAEs:"A Covenant/Curse is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Covenant/Curse that is played or held as an Enhancement can no longer be targeted as an Artifact, and a Covenant/Curse that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. They are still always targetable as a Covenant/Curse." This ruling will be posted in an REG update thread, and now that the REG can be updated more easily, it will be added to the REG in the next update.
It's not that the Covenant and Curse card types have alignments, they just signify the way to play the cards (as an enhancement or an artifact). The alignments come from the respective other card types that they embody (artifact and HE/EE). Much like DAE is only a card type that tells you how to play the card (as either a HE or an EE) not an alignment in itself.
I do NOT think that it means that a curse in the artifact pile is both evil AND neutral. I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things. I understand why some people might have been confused though, so thanks for bringing this to people's attention.
Based on rulings on the past, my understanding is that when activated as an art, they are both neutral and evil at the same time. If there is a disagreement from an elder please correct me.
I think that last line is simply saying that if you have a card that "discards a curse" that you can still target a curse if it is activated in the artifact pile.I do NOT think that it means that a curse in the artifact pile is both evil AND neutral. I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things. I understand why some people might have been confused though, so thanks for bringing this to people's attention.
EDIT: Actually, found the new ruling. Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played. I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.
Last I knew they still counted as good/evil and their brigade was still "in play".
Actually I meant in play. I agree that a DAE is both good and evil in the draw/discard pile, or hand. However once it enters play, it has to become only one or the other.If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).
Actually I meant in play. I agree that a DAE is both good and evil in the draw/discard pile, or hand. However once it enters play, it has to become only one or the other.
Quote from: theselfevident on May 31, 2013, 07:42:29 PM as stated here by ProfAQuoteEDIT: Actually, found the new ruling. Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played. I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.
If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).
Quote from: theselfevident on June 02, 2013, 01:49:42 PMQuote from: theselfevident on May 31, 2013, 07:42:29 PM as stated here by ProfAQuoteEDIT: Actually, found the new ruling. Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played. I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.Stop saying ProfA said things he didn't say. I said that.As for what you said from Gabe, the ruling is quite clear that their brigade is not "in play," when they are played as arts.
I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.Quote from: Prof Underwood on June 02, 2013, 01:50:26 PMIf I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).
So this would mean curses/covs are only neutral in deck/hand/discard, and never otherwise?
I don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.
Quote from: theselfevident on June 02, 2013, 02:17:33 PMI don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.No they can be targeted as both an artifact and an enhancement while in deck.
Quote from: Praeceps on June 02, 2013, 02:23:17 PMQuote from: theselfevident on June 02, 2013, 02:17:33 PMI don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.No they can be targeted as both an artifact and an enhancement while in deck.I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.
Quote from: theselfevident on June 02, 2013, 02:26:35 PMQuote from: Praeceps on June 02, 2013, 02:23:17 PMQuote from: theselfevident on June 02, 2013, 02:17:33 PMI don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.No they can be targeted as both an artifact and an enhancement while in deck.I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.We know they can be target as even/good in deck/hand because they can be targeted as curses, enhancements or artifacts.
Quote from: Drrek on June 02, 2013, 02:28:45 PMQuote from: theselfevident on June 02, 2013, 02:26:35 PMQuote from: Praeceps on June 02, 2013, 02:23:17 PMQuote from: theselfevident on June 02, 2013, 02:17:33 PMI don't think they are neutral in deck, they just aren't an artifact or an enhancement. However, they are good or evil.No they can be targeted as both an artifact and an enhancement while in deck.I stand corrected, thank you Praeceps. I still think curses/covenants can be targeted as evil/good in deck/hand.We know they can be target as even/good in deck/hand because they can be targeted as curses, enhancements or artifacts.I am confused now, are you saying they are or are not neutral?
As Gabe said, this could change as a result of the discussion on the other side, buy my current understanding is that:Card type Location Alignment Targetable as:Covenants Deck, Discard, & Hand Good Art, Cov, Enh, "good card", or "X brigade card" Artifact Pile Good Art, Cov, "good card", or "X brigade card" Storehouse & Battle Good Cov or Enh, "good card", or "X brigade card"Curses Deck, Discard, & Hand Evil Art, Cov, Enh, "evil card", or "X brigade card" Artifact Pile Evil Art, Cov, "evil card", or "X brigade card" Storehouse & Battle Evil Cov, Enh, "evil card", or "X brigade card"DAE Deck, Discard, Storehouse & Hand Good & Evil Enh, "good card", "evil card", or "X brigade card" In play due to GC Good Enh, "good card", or "X brigade card" In play due to EC Evil Enh, "evil card", or "X brigade card"
Just to make the chart a little better (so hopefully it doesn't confuse anyone, especially newer players), for DAE cards, it should have "X brigade card," and "Y brigade card," as its targetables, since it has two brigades, and it loses one of its brigades when played.
"More like DAEs" and "treated the same as DAEs" are two different things and it would have been nice if the original change was more specific. As it stands, if Covs/Curses were treated the same as DAEs (the original wording) they wouldn't be good/evil or have brigades if played as artifacts. That's what seems to make the most sense to me (and is the most consistent overall between card types).
So it would seem that Covenant with Death as an artifact could negate Simeon (Di) or Seraph, since it would be a neutral card.
I had always played that the brigade on a curse are in play and count toward The Lord Fights For You, Two Bears, etc when counting or looking for brigades. However, I was told recently that the brigade is not "in play" when used as a curse.
Quote from: jmhartz on June 03, 2013, 10:39:04 PMSo it would seem that Covenant with Death as an artifact could negate Simeon (Di) or Seraph, since it would be a neutral card. I just finished saying that Covenants/Curses were NOT neutral cards.Quote from: Captain Kirk on June 03, 2013, 11:57:44 PMI had always played that the brigade on a curse are in play and count toward The Lord Fights For You, Two Bears, etc when counting or looking for brigades. However, I was told recently that the brigade is not "in play" when used as a curse.My understanding is the same as Gabe's, that Pithom is still able to see "gold" curses, therefore brigades are still in play.
Based on your answers, the rule that Curses/Covenants should be treated the same as DAE's should be altered or removed, because the way you elders are ruling it in this thread treats them like they are not the same. Either they completely lose their other attributes or they don't.
CovenantA Covenant is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Covenant that is played or held as an Enhancement can no longer be targeted as an Artifact. A Covenant that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. It can still be targeted as a Covenant.
CurseA Curse is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Curse that is played or held as an Enhancement can no longer be targeted as an Artifact. A Curse that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. It can still be targeted as a Curse.
These are the rules for Covenants and Curses as found in the REG. Can you please show me where it says they are treated the same as DAEs?
Covenants and Curses retain their alignment (good/evil) and brigade when active as an Artifact.
The elders have unanimously agreed that the following statement is true. I'm adding it to the next REG update.QuoteCovenants and Curses retain their alignment (good/evil) and brigade when active as an Artifact.