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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Crashfach2002 on August 11, 2014, 01:56:05 PM

Title: Couple of new questions
Post by: Crashfach2002 on August 11, 2014, 01:56:05 PM
As this continues to grow and add more questions, I'll be updating the first post!


1)  So The False Prophet is considered a prophet, but does not have the identifier of Magician.  Is he a magician?  yes!

2)  Philip the Evangelist has the identifier Samaria, does this mean he qualifies as a Samaritan?  He does not count as a Samartian

3)  Is Scroll of Isaiah considered OT or NT?  Both

4)  If Matthias is in Fishing Boat and Judas comes into play what happens?  Matthias is no longer considered part of X for fishing boat and the beginning of you next turn he is "kicked out" of it

5)  Does the territory class enhancement on Heroes mean that it activates in territory and battle?  Yes

6)  In type 1, can I choose to just release a captured hero instead of give up a LS with Herod's Sentries?  Yes
Title: Re: Couple of new questions
Post by: Drrek on August 11, 2014, 02:12:31 PM
Phillip the Evangelist is not a samaritan, but he was involved in the creation of the church in Samaria
Title: Re: Couple of new questions
Post by: wyatt_marcum on August 11, 2014, 02:16:01 PM
I think that the false prophet should be a magician, personally.He did do "miracles" in Revelation, drawing from the power of the Beast.
Title: Re: Couple of new questions
Post by: EmJayBee83 on August 11, 2014, 02:28:23 PM
Tacking on to Chris's questions...

Is Scrolls of Isaiah an NT Covenant or both NT and OT?
Title: Re: Couple of new questions
Post by: wyatt_marcum on August 11, 2014, 02:31:35 PM
I would say NT. the context is it is the scroll being read. so I would say just NT.
Title: Re: Couple of new questions
Post by: Lamborghini_diablo on August 11, 2014, 02:48:02 PM
What happens if Matthias (http://redemption.wikia.com/wiki/Matthias_(TEC)) is placed into Fishing Boat, and then Judas Iscariot enters play? I don't think we've ever had a card with a conditional identifier before.
Title: Re: Couple of new questions
Post by: Redoubter on August 11, 2014, 02:54:47 PM
Is Scrolls of Isaiah an NT Covenant or both NT and OT?

The answer is both.  It has both references.

What happens if Matthias (http://redemption.wikia.com/wiki/Matthias_(TEC)) is placed into Fishing Boat, and then Judas Iscariot enters play? I don't think we've ever had a card with a conditional identifier before.

The ruling currently appears to be that he stays in boat if already there, but will not count as a Disciple present for the X.
Title: Re: Couple of new questions
Post by: yirgogo on August 11, 2014, 02:57:57 PM
What about if you have a Gold judge in a fortress, and than use Angel With the secret name to exchange with that judge? I allways thought he get's kicked out, but based on this is that not the case?
Title: Re: Couple of new questions
Post by: The Guardian on August 11, 2014, 03:04:01 PM
I thought we had a rule about characters being in Forts they aren't supposed to be (non-Disciple in Boat, AutO in Judge's Seat) where they got kicked out during the next phase (or maybe next prep phase).

So if I have Jair in Seat, I attack with AutO and exchange to Jair, AutO stays there until my next prep phase where he is automatically removed.
Title: Re: Couple of new questions
Post by: Crashfach2002 on August 11, 2014, 03:40:41 PM
So I'm good with Drrek's answer with Philip (was hoping for something different) but the Magician question was never answered.  It was stated that is should be.
Title: Re: Couple of new questions
Post by: The Guardian on August 11, 2014, 03:47:33 PM
I believe we discussed The False Prophet being a magician during playtesting and the idea was considered to make him Orange/Crimson/Pale. However, the decision was made to keep him as just a Heretic and not a Magician for identifier purposes.
Title: Re: Couple of new questions
Post by: Minion of Jesus on August 11, 2014, 04:34:44 PM
If by identifier purposes, you mean you didn't want to make a heretic/magician? Well, you already did that with Simon the Magician...

EDIT: Oops, sorry. Forgot False Prophet didn't have pale green and Simon does...
Title: Re: Couple of new questions
Post by: Crashfach2002 on August 11, 2014, 04:35:55 PM
I believe we discussed The False Prophet being a magician during playtesting and the idea was considered to make him Orange/Crimson/Pale. However, the decision was made to keep him as just a Heretic and not a Magician for identifier purposes.

OK, I knew that we were doing some game play where some Magicians weren't pale green but still had the identifier, I didn't know if that was the case with him.

New question!

So I'm guessing if a Character has the Territory class symbol that means their ability activates in territory (and battle)?
Title: Re: Couple of new questions
Post by: Lamborghini_diablo on August 11, 2014, 05:39:28 PM
I believe we discussed The False Prophet being a magician during playtesting and the idea was considered to make him Orange/Crimson/Pale. However, the decision was made to keep him as just a Heretic and not a Magician for identifier purposes.

Why not keep the Magician identifier, but not make him Pale Green?

Several new Prophets have been introduced who are not part Green.
Title: Re: Couple of new questions
Post by: Minion of Jesus on August 11, 2014, 05:44:58 PM
I believe we discussed The False Prophet being a magician during playtesting and the idea was considered to make him Orange/Crimson/Pale. However, the decision was made to keep him as just a Heretic and not a Magician for identifier purposes.

OK, I knew that we were doing some game play where some Magicians weren't pale green but still had the identifier, I didn't know if that was the case with him.

New question!

So I'm guessing if a Character has the Territory class symbol that means their ability activates in territory (and battle)?

Yes.
Title: Re: Couple of new questions
Post by: Crashfach2002 on August 11, 2014, 05:57:35 PM
While still hoping for a follow up on False Prophet, and another question.

Herod's Sentries:

Captured characters cannot be rescued unless an angel is in play.  If a captured character is rescued, release it instead.

Does this mean in Type 1 with an angel in play I can just release a captured hero instead of letting them rescue a LS?  I think the answer is obviously yes with the "instead" ability, but clarity is a great thing!

Can you add an Apprehended face down evil character any time in battle or just at the beginning?

Capture a human Hero and place an Evil Character from hand face down on it.  During a rescue attempt of that Hero, you may add the Evil Character to battle.
Title: Re: Couple of new questions
Post by: Gabe on August 12, 2014, 09:32:22 AM
Regarding The False Prophet, what makes him a magician? I checked our classifications and I don't see that we've classified the old version as a magician. If there is good cause to consider him a magician I'm all for it.

Herod's Sentries:

Captured characters cannot be rescued unless an angel is in play.  If a captured character is rescued, release it instead.

Does this mean in Type 1 with an angel in play I can just release a captured hero instead of letting them rescue a LS?  I think the answer is obviously yes with the "instead" ability, but clarity is a great thing!

Yes. He's like a mini Raider's Camp.

Can you add an Apprehended face down evil character any time in battle or just at the beginning?

Capture a human Hero and place an Evil Character from hand face down on it.  During a rescue attempt of that Hero, you may add the Evil Character to battle.

"During" is the key word to answer your question. As long as the rescue attempt is taking place you can add the EC to battle.
Title: Re: Couple of new questions
Post by: wyatt_marcum on August 12, 2014, 09:42:32 AM
I think that False Prophet should be a magician for two reasons.
1.) He summoned Demons- "13 Then I saw three impure spirits that looked like frogs; they came out of the mouth of the dragon, out of the mouth of the beast and out of the mouth of the false prophet."
2.) He performed signs for The Beast- "But the beast was captured, and with it the false prophet who had performed the signs on its behalf. With these signs he had deluded those who had received the mark of the beast and worshiped its image. The two of them were thrown alive into the fiery lake of burning sulfur."
Both of these references are from Revelation. the first is from ch. 16 and the second is ch. 19.
Title: Re: Couple of new questions
Post by: slugfencer on August 12, 2014, 10:34:22 PM
So I'm guessing if a Character has the Territory class symbol that means their ability activates in territory (and battle)?

Yes.

===So does that mean I place that T/C character down and his special ability is automatically "turned on?" I don't haveta place him in battle to "turn on" his special ability and then it would continue in territory (like Judas Isc)?
Title: Re: Couple of new questions
Post by: TheJaylor on August 13, 2014, 12:36:46 AM
So I'm guessing if a Character has the Territory class symbol that means their ability activates in territory (and battle)?

Yes.

===So does that mean I place that T/C character down and his special ability is automatically "turned on?" I don't haveta place him in battle to "turn on" his special ability and then it would continue in territory (like Judas Isc)?
As soon as the character hits the table it's ability begins and continues to activate regardless of entering battle as far as I know.
Title: Re: Couple of new questions
Post by: Red Warrior on August 13, 2014, 10:05:48 AM
Covenant with Death is active and I set a TC Hero into play. My opponent deactivates CwD the following turn. When will my hero's ability become active? Is it constantly checking for activation, or is it like a TC Enhancement that can be activated only during your prep/battle/discard phase?
Title: Re: Couple of new questions
Post by: Professoralstad on August 13, 2014, 10:12:46 AM
Covenant with Death is active and I set a TC Hero into play. My opponent deactivates CwD the following turn. When will my hero's ability become active? Is it constantly checking for activation, or is it like a TC Enhancement that can be activated only during your prep/battle/discard phase?

I would assume that if it's an ongoing ability, then it activates when CwD is deactivated.
Title: Re: Couple of new questions
Post by: browarod on August 13, 2014, 11:32:42 AM
So just to confirm, TC characters are an exception to the "once prevented, always prevented" nature of other characters? Do they "activate" every phase like Arts/Forts?
Title: Re: Couple of new questions
Post by: TheJaylor on August 13, 2014, 12:43:04 PM
Covenant with Death is active and I set a TC Hero into play. My opponent deactivates CwD the following turn. When will my hero's ability become active? Is it constantly checking for activation, or is it like a TC Enhancement that can be activated only during your prep/battle/discard phase?

I would assume that if it's an ongoing ability, then it activates when CwD is deactivated.
Would it be once it's deactivated or the phase after it's deactivated?

So just to confirm, TC characters are an exception to the "once prevented, always prevented" nature of other characters? Do they "activate" every phase like Arts/Forts?
Right. That's what makes sense to me anyway.
Title: Re: Couple of new questions
Post by: Professoralstad on August 13, 2014, 03:04:53 PM
So just to confirm, TC characters are an exception to the "once prevented, always prevented" nature of other characters? Do they "activate" every phase like Arts/Forts?

I haven't been on the boards a lot for the several months preceding Nas, so I don't recall if the discussion about ongoing abilities activating once they are no longer negated was resolved, but it has always been my stance that when a prevented ongoing ability steps being prevented, that ability would kick in. I believe the example was Moses is blocked by PotW (Wa) and at some point PotW plays Confusion of Mind, then PotW would be immune. Is there a resolution to that that has been posted anywhere?

If that has been resolved, then TC characters should function similarly, if it hasn't, then that is just my stance on both issues.
Title: Re: Couple of new questions
Post by: Redoubter on August 13, 2014, 04:47:19 PM
Is there a resolution to that that has been posted anywhere?

Not so much, though it does seem that there is more support for your position on it than not.  I am firmly opposed, saying that Characters and Enhancements activated in battle, if prevented, do not suddenly activate later in the battle.  You get in infinite loops otherwise, and questions on activation if several 'ongoing' abilities suddenly all trigger at the same time because they were prevented when entering.

There is no reason that I see for cards that activate once to be able to reactivate if their prevention is negated.  Cards like forts, sites, arts, and TC characters in territory activate constantly, so they would simply activate now that the prevention is over.  Cards like Enhancements and Characters only activate one time, and if they are prevented, they should not reactivate.
Title: Re: Couple of new questions
Post by: Professoralstad on August 13, 2014, 04:53:21 PM
My contention is that the delineation should not be card type, but rather ability type. It makes the most sense to me, but I can certainly understand the opposing view.
Title: Re: Couple of new questions
Post by: Gabe on August 13, 2014, 06:44:29 PM
I think that False Prophet should be a magician for two reasons.
1.) He summoned Demons- "13 Then I saw three impure spirits that looked like frogs; they came out of the mouth of the dragon, out of the mouth of the beast and out of the mouth of the false prophet."
2.) He performed signs for The Beast- "But the beast was captured, and with it the false prophet who had performed the signs on its behalf. With these signs he had deluded those who had received the mark of the beast and worshiped its image. The two of them were thrown alive into the fiery lake of burning sulfur."
Both of these references are from Revelation. the first is from ch. 16 and the second is ch. 19.

Thanks for doing to research on this. The False Prophet is indeed a magician and will have that identifier in the next printing of the Early Church set.
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