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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Yankee1 on August 19, 2009, 11:26:20 PM

Title: Confusion of Mind
Post by: Yankee1 on August 19, 2009, 11:26:20 PM
Does Confusion of Mind

Type: Curse • Brigade: Pale Green • Ability: 0 / 6 • Class: None • Special Ability: Negate all special abilities on opponents’ Heroes. An opponent may discard two good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated. • Identifiers: OT • Verse: Deuteronomy

Stop Michael's Ability,

Type: Hero Char. • Brigade: Silver • Ability: 12 / 8 • Class: None • Special Ability: Michael and Enhancements played with him cannot be interrupted, prevented, negated or redirected. • Identifiers: NT Male Angel • Verse: Revelation 12:7-8 • Availability:  Warriors booster packs (Ultra Rare)
 











 
Title: Re: Confusion of Mind
Post by: ChristianSoldier on August 19, 2009, 11:27:38 PM
No

Abilities that give cannot be negated status to other cards cannot be negated themselves.
Title: Re: Confusion of Mind
Post by: FresnoRedemption on August 20, 2009, 08:19:45 PM
No

Abilities that give cannot be negated status to other cards cannot be negated themselves.

+1 I actually first learned this at Nationals this year. I run Thomas in my blue deck, and learning that made him very happy. :D
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