Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Yankee1 on August 19, 2009, 11:26:20 PM
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Does Confusion of Mind
Type: Curse • Brigade: Pale Green • Ability: 0 / 6 • Class: None • Special Ability: Negate all special abilities on opponents’ Heroes. An opponent may discard two good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated. • Identifiers: OT • Verse: Deuteronomy
Stop Michael's Ability,
Type: Hero Char. • Brigade: Silver • Ability: 12 / 8 • Class: None • Special Ability: Michael and Enhancements played with him cannot be interrupted, prevented, negated or redirected. • Identifiers: NT Male Angel • Verse: Revelation 12:7-8 • Availability: Warriors booster packs (Ultra Rare)
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No
Abilities that give cannot be negated status to other cards cannot be negated themselves.
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No
Abilities that give cannot be negated status to other cards cannot be negated themselves.
+1 I actually first learned this at Nationals this year. I run Thomas in my blue deck, and learning that made him very happy. :D