Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Gohanick on February 20, 2009, 10:44:49 PM
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Captain of the Host
Type: Hero Char. • Brigade: Silver • Ability: 10 / 10 • Class: Warrior • Special Ability: Negate all non-weapon class special abilities except banding. • Play As: Negate all special abilities on characters and enhancements (except banding, weapons, and Captain’s special abilities). • Identifiers: OT Male Angel, Prophet • Verse: Joshua 5:14 •
I just want to understand completely... the warrior class captain also negates abilities on warrior class (different from weapon class) characters? I always thought a zimri or someone could activate against a warrior class captain.
Also question 2: if they have an interrupt and draw 2 weapon, the ability on the enhancment activates and is then immediately negated correct?
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I believe that is correct; CotH negates WC characters' SA's.
As to your second Q, yes, the ability on the enhancement played with the ITB would be negated immediately after it was played, unless it removed Cappy from the battle.
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On the 2nd question, no. Negate beats interrupt or another negate. The interrupt card is prevented and never activates.
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He was talking about and ItB weapon, which Captain doesn't negate.
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1.) Yes. (i.e. King Zimri's ability would be negated.)
2.) If the interrupt was a weapon, and the enhancement "played next" was not, then the second enhancement would be negated after the interrupt ends as long as Captain is still in battle.