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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Master Q on October 17, 2021, 11:30:17 AM

Title: Chronicles Q
Post by: Master Q on October 17, 2021, 11:30:17 AM
So it was brought to my attention that Chronicles of the Kings was being used as a FBTN enabler in battle; meaning, once played to negate an Enhancement in battle, the negate then lasted through the rest of the battle. This is contrary to how I understood it to work on paper, as I thought it was an instant ability that only negated what was already in play. Can someone explain to me why this is treated as an ongoing negate?

CotK:

Negate and discard all Curses, idols and evil Enhancements.

Negate and discard all Covenants, Temple artifacts and good Enhancements.
Title: Re: Chronicles Q
Post by: Watchman on October 17, 2021, 02:18:45 PM
Think of it as Moses:  once he enters battle he is negating (interrupting/preventing) enhancements that are currently in play, but is also preventing any future played enhancements during battle from activating.  It's the same principle with CotK:  when it's played in battle it is interrupting/preventing played enhancements, but is also preventing targeted aligned future enhancements played in battle from activating.
Title: Re: Chronicles Q
Post by: Master Q on October 17, 2021, 05:25:53 PM
Think of it as Moses:  once he enters battle he is negating (interrupting/preventing) enhancements that are currently in play, but is also preventing any future played enhancements during battle from activating.  It's the same principle with CotK:  when it's played in battle it is interrupting/preventing played enhancements, but is also preventing targeted aligned future enhancements played in battle from activating.

Something like a FBTN Hero makes sense to me since it is more apparent with the wording that that is how it's supposed to function. I just had trouble taking the FBTN aspect of "negate all EE" (which if it was worded this way I would have had no misunderstanding of) and equating it to "negate and discard all EE", as to me they are essentially 2 separate abilities; one is instant and one is ongoing. But reading the REG on negate does justify COTK working this same way. It's just WAY stronger than I thought, especially on a dominant. Very cool... :P

Title: Re: Chronicles Q
Post by: TheJaylor on October 17, 2021, 07:06:22 PM
Think of it as Moses:  once he enters battle he is negating (interrupting/preventing) enhancements that are currently in play, but is also preventing any future played enhancements during battle from activating.  It's the same principle with CotK:  when it's played in battle it is interrupting/preventing played enhancements, but is also preventing targeted aligned future enhancements played in battle from activating.

Something like a FBTN Hero makes sense to me since it is more apparent with the wording that that is how it's supposed to function. I just had trouble taking the FBTN aspect of "negate all EE" (which if it was worded this way I would have had no misunderstanding of) and equating it to "negate and discard all EE", as to me they are essentially 2 separate abilities; one is instant and one is ongoing. But reading the REG on negate does justify COTK working this same way. It's just WAY stronger than I thought, especially on a dominant. Very cool... :P
Yeah, the combination of an ongoing and an instant ability is what's confusing and what lead (and leads) most people to treat the whole ability as instant. I don't think it was until awhile after LoC came out that people began to realize that's the way it worked, so I'm not sure that it was even the original intent for it.
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