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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: LordZardeck on January 18, 2011, 09:04:56 PM

Title: Cannot be negated prevents prevent?
Post by: LordZardeck on January 18, 2011, 09:04:56 PM
Does a "Cannot be negated" prevent a card that intterupts and prevents? Cause prevent is NOT negate.
Title: Re: Cannot be negated prevents prevent?
Post by: CJSports on January 18, 2011, 09:11:04 PM
Could you word this a little easier because I'm having a hard time understanding your question.
Title: Re: Cannot be negated prevents prevent?
Post by: LordZardeck on January 18, 2011, 09:25:31 PM
Problem solved by PM. Cannot be Negated = Cannot be Interrupted and Prevented
Title: Re: Cannot be negated prevents prevent?
Post by: STAMP on January 18, 2011, 10:31:16 PM
Curses!  Foiled again! (http://www.cactusgamedesign.com/message_boards/index.php?topic=24905.0;msg=393095)
Title: Re: Cannot be negated prevents prevent?
Post by: The Schaef on January 19, 2011, 07:34:09 AM
Prevent stops abilities before they happen.
Interrupt (briefly) stops abilities after they happen.
Negate can stop an ability before and/or after it happens.  The target usually determines the range and scope.

A card that cannot be prevented cannot be stopped before it's played.
A card that cannot be interrupted cannot be stopped after it's played.
A card that cannot be negated cannot be stopped before or after it's played.
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