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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: sepjazzwarrior on April 16, 2019, 08:47:44 AM

Title: Bab Soothsayers and CoW Moses
Post by: sepjazzwarrior on April 16, 2019, 08:47:44 AM
1.  I have CoW moses in territory, I block with soothsayers from hand, when he returns to territory, what is negated?

2.  If soothsayers is discarded without being negated and my opponent didn't set aside cards, does the restrict still work?

3.  If my opponent has no good brigades in play soothsayers, can they set aside 0 cards or do they just get restricted since they cant set anything aside

Bab soothsayers:...name a card.  each player may set aside x (X=their good brigades) cards from hand until this card leaves play.  restrict those that don't from playing the named card from hand
Title: Re: Bab Soothsayers and CoW Moses
Post by: Ironisaac on April 16, 2019, 09:24:57 AM
1. Soothsayers is negated, he has an ongoing ability which is negated by moses.
2. See guardian's response below
3. I'd argue that they could set aside 0 cards and not be restricted, but I can't say that's certainly the case. My thinking behind this is the "0 card hand still is a hand" ruling. If x=0, then you should be bale to set aside 0 cards.
Title: Re: Bab Soothsayers and CoW Moses
Post by: The Guardian on April 16, 2019, 09:37:57 AM
Quote
2. His ability will still be active until the next phase, but he is then out of play and the ability no longer works.

I believe I agree with 1 & 3, but the rules of Territory class characters are that they immediately stop working once they leave play, so I think Isaac's reply to #2 to be incorrect.
Title: Re: Bab Soothsayers and CoW Moses
Post by: Ironisaac on April 16, 2019, 09:40:49 AM
Quote
2. His ability will still be active until the next phase, but he is then out of play and the ability no longer works.

I believe I agree with 1 & 3, but the rules of Territory class characters are that they immediately stop working once they leave play, so I think Isaac's reply to #2 to be incorrect.

Good to know, I thought they worked like other abilities active in territory.
Title: Re: Bab Soothsayers and CoW Moses
Post by: sepjazzwarrior on April 16, 2019, 09:45:25 AM
i thought it was with serpent, who has a similar ability, is that the restrict could be negated but the paralyze was CBN since it was in a past phase.  and also that if he left play his restrict stayed in play.  is soothsayers different?
Title: Re: Bab Soothsayers and CoW Moses
Post by: goalieking87 on April 16, 2019, 10:10:03 AM
i thought it was with serpent, who has a similar ability, is that the restrict could be negated but the paralyze was CBN since it was in a past phase.  and also that if he left play his restrict stayed in play.  is soothsayers different?

The Serpent is not territory class, and that is where the difference is.

From the REG under territory class character (glossary), it states
Quote
Territory class character abilities that are active outside of battle are active while the character remains in the territory.
Title: Re: Bab Soothsayers and CoW Moses
Post by: sepjazzwarrior on April 16, 2019, 10:12:57 AM
makes sense thanks
Title: Re: Bab Soothsayers and CoW Moses
Post by: Cnakeeyes on April 16, 2019, 11:25:58 AM
i thought it was with serpent, who has a similar ability, is that the restrict could be negated but the paralyze was CBN since it was in a past phase.  and also that if he left play his restrict stayed in play.  is soothsayers different?

The Serpent is not territory class, and that is where the difference is.

From the REG under territory class character (glossary), it states
Quote
Territory class character abilities that are active outside of battle are active while the character remains in the territory.


If I block with serpent and it dies does the restrict stay? In our area we have always played that it doesn't because serpent is not there to uphold its ability.
Title: Re: Bab Soothsayers and CoW Moses
Post by: The Guardian on April 16, 2019, 12:44:42 PM
Yes the restrict stays. The restrict is not dependent on The Serpent being in play, it's dependent on the Hero remaining paralyzed.
Title: Re: Bab Soothsayers and CoW Moses
Post by: RedemptionAggie on April 16, 2019, 01:18:19 PM
For 1, since everything ties back to naming the card, and you don't name a card when he returns to territory from battle, there's nothing activating for Moses to prevent. So the restrict stays.

I do agree with Isaac and Guardian on 2 and 3.

Title: Re: Bab Soothsayers and CoW Moses
Post by: sepjazzwarrior on May 07, 2019, 02:12:17 PM
So I feel like I got 2 different answers on this, what happens to bab soothsayers once it returns to territory?
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