Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: TXJonathan on July 10, 2010, 08:39:55 PM
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Here's my guess on what the special abilities on the sites might be.
SPECIAL ABILITY: Protect Evil Characters from conversion. Cannot be prevented.
SPECIAL ABILITY: Protect Lost Souls from shuffle by an opponent. Protect opponent's draw pile from search abilities.
SPECIAL ABILITY: Protect Disciples from capture and discard abilities on opponent's cards. Cannot be interrupted.
Even if those aren't the real special abilities, they could be nice cards.
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They're not. ;)
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one almost is.
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one almost is.
Almost...
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I find it interesting that they are using sites for protection this set instead of fortresses. Very interesting indeed...
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It makes sense though. Sites ("locations") offer a certain (minimal) amount of protection, whereas fortresses (buildings) offer more. *shrug*
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Sites are also easier to kill
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Sites are also easier to kill
i disagree
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Then frankly you don't know what you're talking about.
Sites are so much weaker then fortress'
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Heck, the Pyramids are still standing. Not so much for the Wall of "Protection".
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I think he was talking about in the game of Redemption, in which case yeah I'd say there's more fortress killers in the game.
If he was talking about in real life, yeah obviously sites are weaker. ;D
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With my current deck, I can negate some forts. I can negate no sites.
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There's more fotress killers yes, but they're all horrible.
Most of them are either too specific (Breaking the Walls comes to mind) or have restrictsions on who can use them. Additonally, since sites go into battle for access they're really weak there with all the discard and remove all cards in battle options.
Additionally virtually nothing can touch the N.T. fortress'
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The only common site stopper that comes to my mind is Trumpet Blast, which is hit-or-miss. It is a proven fact that 100% of useful fortresses are good, and IOJ/DS rawk.
>:3
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Proven fact?
The Gates of Hell would like to say "Hi"
Also, Land Dispute, Dannites Attack, Jacob's Dream. And thats' just off the top of my head.
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he said good fortresses.
but i would have to say land dispute is both the best site/fortress manipulator in the game.
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Proven fact, as it is both a fact and proven. Other proven facts include: Rawrlolsauce is awesome, Fezzes are cool, black is weak, and his power level > 9000.
How often do you see any of those cards, except Land Dispute? Maybe its because I haven't played a lot of site decks, but I can count the number on one hand. And with Land Dispute, they're going to go after your access site and you know it ;).
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well, i would say land dispute-rs now have a reason to nab non-site accessors come disciples.