Author Topic: Arrogance  (Read 4304 times)

Offline TheJaylor

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Arrogance
« on: May 30, 2012, 11:16:52 PM »
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Arrogance (Pa)

Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. • Play As: Holder may play as many evil enhancements as desired [play an enhancement]. Initiative passes when holder is done playing enhancements. • Identifiers: OT, Depicts a Weapon, Connected with David • Verse: I Samuel 17:43-44

So I was wondering that if since it says that initiative doesn't pass until you're done does that mean that if you discard the hero in battle they don't have initiative to negate it? I'm assuming that they can but I just wanted to double check that.

Offline EmJayBee83

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Re: Arrogance
« Reply #1 on: May 30, 2012, 11:43:27 PM »
+1
Arrogance (Pa)

Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. • Play As: Holder may play as many evil enhancements as desired [play an enhancement]. Initiative passes when holder is done playing enhancements. • Identifiers: OT, Depicts a Weapon, Connected with David • Verse: I Samuel 17:43-44

So I was wondering that if since it says that initiative doesn't pass until you're done does that mean that if you discard the hero in battle they don't have initiative to negate it? I'm assuming that they can but I just wanted to double check that.
Of course they will get initiative to negate it--just not right away maybe. As noted in the REG...

Quote from: REG
Interrupt the battle interrupts the following:

    Your opponent’s special abilities that are (1) causing you to be losing by removal (e.g., your opponent’s Net (BL)), or (2) causing a mutual destruction by mutual removal (e.g., your opponent’s King Zimri (Ki) but not your own King Zimri (Ki)).

    The last enhancement played in battle, as long as it was played by an opponent (e.g., your opponent’s False Peace (Pr) but not your own Reach of Desperation (Wo)).

    ALL ongoing special abilities (see Ongoing Abilities).
According to this you can always interrupt a removal ability--even if it is not the last enhancement played.

So if your opponent blocks your green prophet with a crimson non-Nergel EC and plays Arrogance, Head of Gold (capture your Hero in battle), Great Image (kill the rest of your heroes), and Destructive Decay (get rid of an artifact) you can play Two Bears and interrrupt the Destructive Decay (last enhancement), the Great Image (ongoing sa) as well as Head of Gold (losing by removal),

Good question though.  I was walking down this same path myself a week or so back.
« Last Edit: May 30, 2012, 11:49:17 PM by EmJayBee83 »

Offline megamanlan

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Re: Arrogance
« Reply #2 on: May 31, 2012, 03:39:23 PM »
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+1 once you finish playing Enhancements, Opponent can interrupt the ability removing him unless you played an end the battle card.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Lamborghini_diablo

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Re: Arrogance
« Reply #3 on: May 31, 2012, 05:36:28 PM »
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The search function is broken, but we've had plenty of arguments over this card in the past.

I'm still not really sure how it works.

Offline Redoubter

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Re: Arrogance
« Reply #4 on: May 31, 2012, 07:30:21 PM »
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The search function is broken, but we've had plenty of arguments over this card in the past.

I'm still not really sure how it works.

This is what Gabe posted the last time this came up, quoting an even older post:

Arrogance is like Babel for enhancements.  You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose.  Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).

I asked Mike to include a Play As for Arrogance in the REG update that is coming out this weekend.  If things go smoothly come Monday Arrogance will have the play as, "Holder may play X enhancements."  With the new identifier: "X = any number that holder chooses"

Offline Minion of Jesus

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Re: Arrogance
« Reply #5 on: May 31, 2012, 08:17:24 PM »
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The search function is broken, but we've had plenty of arguments over this card in the past.

I'm still not really sure how it works.

This is what Gabe posted the last time this came up, quoting an even older post:

Arrogance is like Babel for enhancements.  You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose.  Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).

I asked Mike to include a Play As for Arrogance in the REG update that is coming out this weekend.  If things go smoothly come Monday Arrogance will have the play as, "Holder may play X enhancements."  With the new identifier: "X = any number that holder chooses"

That would be nice. But still, it's not a very good card.
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Offline Minister Polarius

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Re: Arrogance
« Reply #6 on: June 01, 2012, 05:31:01 PM »
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Just end the chain with an end-the-battle card and they can't negate anything.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Minion of Jesus

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Re: Arrogance
« Reply #7 on: June 02, 2012, 10:46:40 PM »
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Just end the chain with an end-the-battle card and they can't negate anything.

You'd need a multi brigade character to do that.
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Offline Redoubter

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Re: Arrogance
« Reply #8 on: June 02, 2012, 10:59:53 PM »
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Just end the chain with an end-the-battle card and they can't negate anything.

You'd need a multi brigade character to do that.

Or a band, especially if you band to a character with a 'play' weapon.

But, as far as single characters other than Self who could do it on their own (without outside help from anything else), you can use Astrologers, Chaldeans, and Users of Curious Arts.

No matter how you tried to do it (banding, using weapons, single character), magicians are the way to go.  They can use 4 end-the-battle cards, access all brigades, can use weapons with Manny, and have 3 characters to pull it off alone.

Offline TheJaylor

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Re: Arrogance
« Reply #9 on: June 02, 2012, 11:25:25 PM »
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Well, the plan is to play Arrogance on a Babylonian and then play Mask of Worldliness which allows you to play enhancements of any brigade... then I destroy everything with cards such as, Head of Gold, Great Image, False Peace, Confusion, drawing cards like Dream, Swift Horses, etc., then at the end play Momentum Change and then something like Belshazzar's Banquet to discard the evil character and protect the souls. Then I'd put the enhancements in Storehouse and slowly bring them out until I can pull off Golgotha-->Momentum Change-->Abraham's Descendants and do it all over again. Then do everything again as many times as necessary with the recursion of Abraham's Descendants with Asher.

It'd take awhile to set up but if the deck is big enough and has cards such as 7 Years of Plenty with the Gen. offense to get Storehouse I think it would be pretty fun...

Offline Redoubter

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Re: Arrogance
« Reply #10 on: June 02, 2012, 11:37:33 PM »
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Well, the plan is to play Arrogance on a Babylonian and then play Mask of Worldliness which allows you to play enhancements of any brigade

Interesting question is if that is allowed.  While you determine what order they are played, the quote I posted before implies that they all hit the table at the same time, and you just get to determine the order they are activated.  If that's the case, you could not choose to put down enhancement you would be unable to play.

That should be clarified, but of course it's been 3 years and the REG hasn't been updated for that ruling, so I wouldn't hold my breath ;)

Momentum Change and then something like Belshazzar's Banquet to discard the evil character and protect the souls.

Just as long as destroying everything leaves a hero in battle, otherwise they could interrupt/negate anything causing a "losing condition" (which includes removal from battle, even if the EC are already gone) after everything completes, because nothing actually ended the battle.

Offline wyatt_marcum

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Re: Arrogance
« Reply #11 on: June 02, 2012, 11:56:39 PM »
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i always thought that with arogance, you played them as you would if it was your iniciaive untill you passed it.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Redoubter

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Re: Arrogance
« Reply #12 on: June 03, 2012, 12:01:09 AM »
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i always thought that with arogance, you played them as you would if it was your iniciaive untill you passed it.

Arrogance is like Babel for enhancements. You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose.  Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).

I asked Mike to include a Play As for Arrogance in the REG update that is coming out this weekend.  If things go smoothly come Monday Arrogance will have the play as, "Holder may play X enhancements."  With the new identifier: "X = any number that holder chooses"

That's the last thing I can find of a ruling on this card, so unless you have something more current or an Elder would like to help us out, we have to debate what that actually means ;)

Offline wyatt_marcum

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Re: Arrogance
« Reply #13 on: June 03, 2012, 12:07:13 AM »
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Well the specific wording on the card is "Holder may play as many enhacements as desired, initiative passes when holder is done playing enhancements." thats the part that always made me think that.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Redoubter

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Re: Arrogance
« Reply #14 on: June 03, 2012, 12:10:48 AM »
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Well the specific wording on the card is "Holder may play as many enhacements as desired, initiative passes when holder is done playing enhancements." thats the part that always made me think that.

Right, but what I posted was the latest ruling on the card I've been able to find.  Rulings and erratas trump card wording.

Offline wyatt_marcum

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Re: Arrogance
« Reply #15 on: June 03, 2012, 12:59:43 AM »
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im just sayin that this is more what it sounds like.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline galadgawyn

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Re: Arrogance
« Reply #16 on: June 03, 2012, 01:37:59 AM »
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I agree with you that the cards sounds more like what you are saying.  It would be nice if we could have the card actually play as it is written. 

However, I also agree with Redoubter about that being the most recent ruling and the current status quo.

Offline wyatt_marcum

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Re: Arrogance
« Reply #17 on: June 03, 2012, 01:39:32 AM »
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i agree with him too that we need to listen to the elders and others, im just sayin that it sounds more like it is saying that.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline YourMathTeacher

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Re: Arrogance
« Reply #18 on: June 03, 2012, 08:24:32 AM »
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The main difference here (which is where I think the highlighted ruling is faulty) is that if you play Swift Horses, you would not be able to play any enhancements drawn, since they were not in your hand when you played Arrogance.

Are we ever going to revisit that old ruling, or do you have to have the enhancements in your hand and lay them all down on the table as soon as you play Arrogance?
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Offline Alex_Olijar

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Re: Arrogance
« Reply #19 on: June 03, 2012, 10:05:42 AM »
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I think it will always stay as described ( only stuff in your hand when arroganc is played ) unless they change the target of arrogance to the player rather than the enhancements.

Offline YourMathTeacher

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Re: Arrogance
« Reply #20 on: June 03, 2012, 10:13:36 AM »
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Well, based on the "Play As" that was suggested, wouldn't X be dynamic? Could I then change X as my turn progresses?
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Offline Minion of Jesus

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Re: Arrogance
« Reply #21 on: June 03, 2012, 11:04:09 AM »
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[/quote]But, as far as single characters other than Self who could do it on their own (without outside help from anything else), you can use Astrologers, Chaldeans, and Users of Curious Arts.

No matter how you tried to do it (banding, using weapons, single character), magicians are the way to go.  They can use 4 end-the-battle cards, access all brigades, can use weapons with Manny, and have 3 characters to pull it off alone.
[/quote]

Yep. Magicians go with anything.
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Offline EmJayBee83

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Re: Arrogance
« Reply #22 on: June 03, 2012, 11:29:18 AM »
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Well, based on the "Play As" that was suggested, wouldn't X be dynamic? Could I then change X as my turn progresses?
No. Or at least "no" based on Sir Nobody's ruling (for which the play as you are referencing is a part).

If the proposed play as were the only thing we had, that would be a valid possible interpretation. The thing is that this interpretation is in direct conflict with the description given immediately prior of choosing all enhancements, putting them in play at once and then activating them in any chosen order.

Offline YourMathTeacher

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Re: Arrogance
« Reply #23 on: June 03, 2012, 12:57:36 PM »
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Well, based on the "Play As" that was suggested, wouldn't X be dynamic? Could I then change X as my turn progresses?
No. Or at least "no" based on Sir Nobody's ruling (for which the play as you are referencing is a part).

If the proposed play as were the only thing we had, that would be a valid possible interpretation. The thing is that this interpretation is in direct conflict with the description given immediately prior of choosing all enhancements, putting them in play at once and then activating them in any chosen order.

Oh, I know. But a guy can dream, can't he?  ;)
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Offline megamanlan

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Re: Arrogance
« Reply #24 on: June 03, 2012, 01:04:12 PM »
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That play as would sound more like an errata. But YMT is correct, X is always dynamic. So yes X would change because of that. Also, I don't think X can be something that is your option.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Ken4Christ4ever

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Re: Arrogance
« Reply #25 on: June 03, 2012, 01:15:58 PM »
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X is only dynamic as a strength or toughness, but not as part of a special ability. Abilities activate when you play the card, so the X of the "play as" would not activate, change, reactivate... But either way, I agree that this whole subject needs some clarification.

Offline Redoubter

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Re: Arrogance
« Reply #26 on: June 03, 2012, 01:24:09 PM »
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That play as would sound more like an errata. But YMT is correct, X is always dynamic. So yes X would change because of that. Also, I don't think X can be something that is your option.

Except that is not how that particular ruling has been defined.  Like it was pointed out, if all we had was the proposed play-as/errata in that quote, we could argue.  The rest of the quote clarifies that the X is at that moment, not updating during the ability.

X is only dynamic as a strength or toughness, but not as part of a special ability. Abilities activate when you play the card, so the X of the "play as" would not activate, change, reactivate... But either way, I agree that this whole subject needs some clarification.

Actually, X can be dynamic in SA.  Continuous abilities based on X (like Thaddeus) update continuously, and in the case of instant abilities (like Head of Gold), if they are interrupted the X updates when it reactivates.

Offline megamanlan

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Re: Arrogance
« Reply #27 on: June 03, 2012, 04:05:07 PM »
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Redoubter, your correct, X is dynamic. The Zebulun ruling explained that X is always dynamic, but if the effect is completed, you can't do anything else, (ie If another Babylonian is played after Head of Gold completed, I can't capture another Human, even though X has increased) I could back that up, if the Search option worked...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

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Re: Arrogance
« Reply #28 on: June 03, 2012, 07:22:47 PM »
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Redoubter, your correct, X is dynamic. The Zebulun ruling explained that X is always dynamic, but if the effect is completed, you can't do anything else, (ie If another Babylonian is played after Head of Gold completed, I can't capture another Human, even though X has increased) I could back that up, if the Search option worked...

Yep, that's the way it normally works, but this particular case has been defined differently in that ruling, and wouldn't update during the ability after the initial placement of the X.  Unless they change the ruling or we get some clarification.

Offline Minister Polarius

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Re: Arrogance
« Reply #29 on: June 04, 2012, 12:10:12 PM »
+1
X is dynamic when it's defined by a dynamic circumstance. When X is whatever you choose, you get to choose it once.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Josh

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Re: Arrogance
« Reply #30 on: June 05, 2012, 08:07:30 AM »
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X is dynamic when it's defined by a dynamic circumstance. When X is whatever you choose, you get to choose it once.

This.  Zeb's X, for example, is dynamic because it is defined as something that can change (and the holder does not choose it).  Arrogance's X is chosen once.

Although...  Is there anything stopping me from choosing X = 100, and that way if I draw cards with Dream or Swift Horses, I can play more enhancements?  Arrogance would still work if it said "Play 10 enhancements.  Initiative passes when you are done playing enhancements" and you could only play 3, right?  You would "do as much as you can", I think.
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Offline Redoubter

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Re: Arrogance
« Reply #31 on: June 05, 2012, 06:38:19 PM »
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Although...  Is there anything stopping me from choosing X = 100, and that way if I draw cards with Dream or Swift Horses, I can play more enhancements?

No.  By the current wording of the ruling, you choose X and play them all on the table at once, at that time.  So you cannot choose a higher X and play them later, they must be played at that moment.

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Re: Arrogance
« Reply #32 on: June 06, 2012, 02:21:31 PM »
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If one of the enhancements you choose to play with Arrogance is Swift Horses, you still get to play another enhancement due to SH's play ability (which is part of SH resolving which, in turn, is part of Arrogance resolving). There isn't a problem unless you draw 2 enhancements you want to play, and even then you shouldn't be complaining as you've already plopped Arrogance and are no doubt messing thoroughly with your opponent.

Offline Redoubter

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Re: Arrogance
« Reply #33 on: June 06, 2012, 02:29:19 PM »
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If one of the enhancements you choose to play with Arrogance is Swift Horses, you still get to play another enhancement due to SH's play ability (which is part of SH resolving which, in turn, is part of Arrogance resolving). There isn't a problem unless you draw 2 enhancements you want to play, and even then you shouldn't be complaining as you've already plopped Arrogance and are no doubt messing thoroughly with your opponent.

Right, they resolve normally, but you'd not be able to use any extra enhancements you drew that couldn't be played by SA.  What I meant so say, thanks for clarifying ;)

Offline Josh

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Re: Arrogance
« Reply #34 on: June 06, 2012, 10:41:33 PM »
+1
Although...  Is there anything stopping me from choosing X = 100, and that way if I draw cards with Dream or Swift Horses, I can play more enhancements?

No.  By the current wording of the ruling, you choose X and play them all on the table at once, at that time.  So you cannot choose a higher X and play them later, they must be played at that moment.

"I asked Mike to include a Play As for Arrogance in the REG update that is coming out this weekend.  If things go smoothly come Monday Arrogance will have the play as, "Holder may play X enhancements."  With the new identifier: "X = any number that holder chooses" "

I see nothing stopping me from choosing any number I want to be X.  It doesn't say "X <= the number of evil enhancements in your hand" or any other limiter.  It just says "X = any number that holder chooses".  And when X is chosen, Arrogance's ability then says "Holder may play X enhancements", which is not cost-benefit, but do-as-much-as-you-can (like Zeal, Two Possessed by Demons, etc).

I think the ability would work best if it was phrased "You may play an enhancement.  If you play an enhancement, you may play an enhancement."  This would solve all issues with this card, I believe, including any related to drawing cards while Arrogance is activating.
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Offline Redoubter

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Re: Arrogance
« Reply #35 on: June 07, 2012, 12:34:53 AM »
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I see nothing stopping me from choosing any number I want to be X.  It doesn't say "X <= the number of evil enhancements in your hand" or any other limiter.  It just says "X = any number that holder chooses".  And when X is chosen, Arrogance's ability then says "Holder may play X enhancements", which is not cost-benefit, but do-as-much-as-you-can (like Zeal, Two Possessed by Demons, etc).

You didn't post the entirety of the quote, which addresses the point that I have been repeating.


Arrogance is like Babel for enhancements.  You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose.  Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).

That was the ruling, and the important part is bold.  The ruling currently is (unless an Elder would step in to clarify all of this for us) that you choose X, play them all at once on the table, and they activate.  You don't get to play more if you draw them, only if a SA requires it.  That's the ruling of the card and the proposed Play-As, which the same Elder gave (and another agreed with by reposting it).

We really need them to confirm all of this and clarify the card, but that's where it stands.
« Last Edit: June 07, 2012, 12:40:57 AM by Redoubter »

Offline Josh

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Re: Arrogance
« Reply #36 on: June 07, 2012, 08:01:44 AM »
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Arrogance is like Babel for enhancements.  You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose.  Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).

That was the ruling, and the important part is bold.  The ruling currently is (unless an Elder would step in to clarify all of this for us) that you choose X, play them all at once on the table, and they activate.  You don't get to play more if you draw them, only if a SA requires it.  That's the ruling of the card and the proposed Play-As, which the same Elder gave (and another agreed with by reposting it).

We really need them to confirm all of this and clarify the card, but that's where it stands.

The problem is, then, that the Play As does not match what Sir Nobody said the card should do.  X is defined in the Play As as "any number that holder chooses", not "any number of evil enhancements that holder has in hand".  And from the ever-so-popular Split Altar ruling (and others), we know that what a card's ability/identifier was intended to do doesn't matter - what matters is what it actually does.

You are right though, we need Elder clarification.  Especially because that Play As isn't even in the REG entry for Arrogance.
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Offline RTSmaniac

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Re: Arrogance
« Reply #37 on: June 12, 2012, 10:52:05 AM »
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I agree with jmhartz.
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