Author Topic: ANB and Artifacts  (Read 12012 times)

Offline SomeKittens

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Re: ANB and Artifacts
« Reply #50 on: March 23, 2011, 02:48:06 PM »
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Because StS's qualifier "as a regular enhancement."  The key word is regular, which doesn't appear in any of the place heroes.
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Offline Korunks

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Re: ANB and Artifacts
« Reply #51 on: March 23, 2011, 02:58:39 PM »
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Thats seems to be a petty distinction.  Is there a source for that ruling, other than the one SirNobody made?  Because the thread STAMP linked to seems to indicate that the source is questionable.
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Offline STAMP

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Re: ANB and Artifacts
« Reply #52 on: March 23, 2011, 03:38:57 PM »
-1
Because StS's qualifier "as a regular enhancement."  The key word is regular, which doesn't appear in any of the place heroes.

The word 'regular' only implies that it doesn't get discarded right away like Agur and Co.  Regular enhancements get discarded at the end of battle.  'Regular' has nothing to do with determining who controls it.
Final ANB errata: Return player to game.

Offline SomeKittens

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Re: ANB and Artifacts
« Reply #53 on: March 23, 2011, 03:42:42 PM »
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Well, I'm out of ideas.  Now we REALLY need an elder.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: ANB and Artifacts
« Reply #54 on: March 23, 2011, 04:57:46 PM »
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I am quite sure Stamp is wrong, but I really hope he's right. Can we get an elder to confirm his side and open the floodgates of awesome decks and make Pot of Manna a staple?
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #55 on: March 23, 2011, 05:38:40 PM »
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Why would placed enhancements activate on the hero? They activate, but not on a hero. There is nothing on Agur and Co. that says they activate on a hero. They're placed on a hero of matching brigade, but they just activate by themselves, not on a hero.

Sent to Serve says it's activated as a regular enhancement, which would mean it activates on a hero.

browarod

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Re: ANB and Artifacts
« Reply #56 on: March 23, 2011, 10:25:23 PM »
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Why would placed enhancements activate on the hero? They activate, but not on a hero. There is nothing on Agur and Co. that says they activate on a hero. They're placed on a hero of matching brigade, but they just activate by themselves, not on a hero.
They don't need to say it. It's a game rule that enhancements can only activate on a character of matching brigade (or a character of any brigade if "regardless of brigade" is used), so they can't activate without one unless they say so (which these don't).

Offline Korunks

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Re: ANB and Artifacts
« Reply #57 on: March 24, 2011, 08:15:57 AM »
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They activate, but not on a hero.

I don't think that is even possible.  Enhancements have to activate on a hero.  Is there any other situation where an enhancement "activates" without a character being involved?  I don't think there is, so I would hesitate to say that enhancements placed by Agur and Co.(I am so making a band by that name) would activate on that hero.  There is no precedent for ruling otherwise, and the card doesn not specifically state it over rides the game rule about enhancements activating on a character.
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Offline Minister Polarius

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Re: ANB and Artifacts
« Reply #58 on: March 24, 2011, 11:12:02 AM »
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Enhancements activate without Heroes all the time once placed. Lifting the Curse is a good example.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Korunks

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Re: ANB and Artifacts
« Reply #59 on: March 24, 2011, 11:42:38 AM »
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Enhancements activate without Heroes all the time once placed. Lifting the Curse is a good example.

Wouldn't that be considered activating on a character in territory?  You have to play a TC on a character.  After it has been "activated" it stays active, but a character is till needed.
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #60 on: March 24, 2011, 11:50:22 AM »
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A character is only needed because is says place on a character. It would be completely fine if it was placed in a territory. A character is not needed to activate it.

Offline Korunks

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Re: ANB and Artifacts
« Reply #61 on: March 24, 2011, 12:19:42 PM »
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No a charcter is needed to even play Territory class cards, so if they activate when played they are activated on a character.  Ergo a character is needed to activate them.


Quote from: Article I of TeXP
That icon denotes a new type of enhancement: Territory Class.  These Enhancements can be played during your preparation or discard phase on a character of matching brigade in your territory.

Like healing Enhancements, they give their effect immediately and are immediately discarded (unless the special ability tells you to place them somewhere else, like this card does).  Alternatively, they can be played in battle, obeying the rules of initiative.
Each brigade gets one territory class Enhancement in this set.  Additionally, there is an evil multi-color territory class Enhancement that can only be used by a Herod.  Those 16 Enhancements will add fresh game play to Redemption all on their own.  The evil territory class Enhancements are especially useful because they can be used during your own turn, so they are unaffected by opponents that choose a blocker or use ignores to keep you from using your evil cards in battle.
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Offline Josh

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Re: ANB and Artifacts
« Reply #62 on: March 24, 2011, 12:24:01 PM »
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No a charcter is needed to even play Territory class cards, so if they activate when played they are activated on a character.  Ergo a character is needed to activate them.
TC enhancements need a character because that is the game rule for them - they must be played on a character of matching brigade in territory.  Agur & Co. are using a special ability, not a game rule, to place the enhancement.

If your logic is correct, then a hero could not have the ability "Place a good enhancement in territory.  After battle, discard it to activate its ability." because it wasn't on a hero.  But see, it would work, because it is the special ability that places it and that makes it activate.
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Offline Korunks

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Re: ANB and Artifacts
« Reply #63 on: March 24, 2011, 12:34:18 PM »
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No a charcter is needed to even play Territory class cards, so if they activate when played they are activated on a character.  Ergo a character is needed to activate them.
TC enhancements need a character because that is the game rule for them - they must be played on a character of matching brigade in territory.  Agur & Co. are using a special ability, not a game rule, to place the enhancement.

If your logic is correct, then a hero could not have the ability "Place a good enhancement in territory.  After battle, discard it to activate its ability." because it wasn't on a hero.  But see, it would work, because it is the special ability that places it and that makes it activate.

Well we don't know if that is the case, there is no card that does what you are saying. 

All I am saying is that Agur and Co. place an enhancement on a hero, and specify that it activates in battle.  There is no written rule that says it should be treated any differently than a regular enhancement.  Until the elders rule otherwise I do not see any compelling reason to rule the combo's that Agur and his buddies will cause don't work just because some of us don't want the combo's to work.  What compelling reason is there to rule that they don't work?
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Offline STAMP

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Re: ANB and Artifacts
« Reply #64 on: March 24, 2011, 12:35:40 PM »
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A character is only needed because is says place on a character. It would be completely fine if it was placed in a territory. A character is not needed to activate it.

No.  It wouldn't be fine.  If that were the case then the PTB would have to modify the rules and the REG.  Currently an enhancement can only ever be activated initially on a hero.  Period.
Final ANB errata: Return player to game.

Offline Josh

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Re: ANB and Artifacts
« Reply #65 on: March 24, 2011, 12:41:47 PM »
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Well we don't know if that is the case, there is no card that does what you are saying.  

All I am saying is that Agur and Co. place an enhancement on a hero, and specify that it activates in battle.  There is no written rule that says it should be treated any differently than a regular enhancement.  Until the elders rule otherwise I do not see any compelling reason to rule the combo's that Agur and his buddies will cause don't work just because some of us don't want the combo's to work.  What compelling reason is there to rule that they don't work?
I thought that the compelling reason is that you always control your placed cards that are not placed by game rule.  But INE and we could definitely use one
« Last Edit: March 25, 2011, 08:05:12 AM by jmhartz »
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Offline Korunks

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Re: ANB and Artifacts
« Reply #66 on: March 24, 2011, 12:46:12 PM »
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I thought that the compelling reason is that you always control your placed cards that are not placed by game rule.  But INE and we could definitely use one

I agree that we could definitily use an elder ruling. Hopefully this will be noticed by them.
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Offline STAMP

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Re: ANB and Artifacts
« Reply #67 on: March 24, 2011, 12:54:59 PM »
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A player controls the special ability of a placed enhancement, not the enhancement itself.

No player can control the special ability of an enhancement placed by Agur until that enhancement is initially activated.  Whichever player controls the activation of an Agur-placed enhancement then controls the special ability.
Final ANB errata: Return player to game.

Offline Josh

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Re: ANB and Artifacts
« Reply #68 on: March 24, 2011, 01:28:55 PM »
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No player can control the special ability of an enhancement placed by Agur until that enhancement is initially activated.  Whichever player controls the activation of an Agur-placed enhancement then controls the special ability.
And it is Agur's ability that activates the enhancement.  Read Agur's ability - it includes a clause that activates the enhancement when the hero enters battle.

Placing an enhancement on a character and later having the character enter battle does not activate the enhancement.  For example, you can use Sower to place a Gold enhancement on a human evil character.  If the EC is converted via Holy Grail and enters battle via a banding enhancement before the enhancement is discarded (per Sower's ability), the enhancement does not activate.  It just stays there.  The card that did the placing (Sower) also gives the instructions on what to do with it.  Why would Agur & Co be different?
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #69 on: March 24, 2011, 01:32:43 PM »
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Example Place Card
White T/C
Place on a white brigade hero. When that hero is about to be discarded, discard an evil card in play instead. Discard this card after use.

Here's an example of what you guys think the ruling is.

You have a white brigade hero in your territory. You place Example Place Card on that hero. Then, you use Gold Shield to convert that hero to a different color. That hero can't use Example Place Card because it's not the same brigade, and it needs to activate on him.

Actually, he can, because it's already been placed on him and it doesn't matter what brigade color he is after that. It was placed on a white hero. The enhancement can activate once it's triggered, regardless of brigade.

Same situation. You have a white brigade hero in your territory. You place Love at First Sight with Agur on that hero. That hero is converted to green brigade with Gold Shield. You then use that hero in a side battle. The trigger has been activated, so the enhancement activates, regardless of brigade because it just activates by itself.

Agurs ability doesn't activate the enhancement. Entering battle is the trigger that sets off the enhancement.

Offline Korunks

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Re: ANB and Artifacts
« Reply #70 on: March 24, 2011, 01:37:45 PM »
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Quote
Agurs ability doesn't activate the enhancement. Entering battle is the trigger that sets off the enhancement.

***I think I got my threads mixed up I agree with this.  :p
« Last Edit: March 24, 2011, 02:18:40 PM by Korunks »
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #71 on: March 24, 2011, 01:59:54 PM »
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Agur's ability says that's when it happens.

"Play-as: You may place an O.T. Enhancement from hand (or discard pile [after a search] if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately."

The last sentence states that it's a triggered effect. "When this happens, do this." "When (the hero enters battle), (the enhancement activates)."

Offline Josh

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Re: ANB and Artifacts
« Reply #72 on: March 24, 2011, 02:02:21 PM »
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Agur's ability says that's when it happens.

"Play-as: You may place an O.T. Enhancement from hand (or discard pile [after a search] if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately."

The last sentence states that it's a triggered effect. "When this happens, do this." "When (the hero enters battle), (the enhancement activates)."
This is what I meant when I said Agur's ability activates the enhancement.  His ability sets the trigger, so it indirectly activates the enhancement.
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Offline STAMP

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Re: ANB and Artifacts
« Reply #73 on: March 24, 2011, 02:41:35 PM »
-2
Example Place Card
White T/C
Place on a white brigade hero. When that hero is about to be discarded, discard an evil card in play instead. Discard this card after use.

Here's an example of what you guys think the ruling is.

You have a white brigade hero in your territory. You place Example Place Card on that hero. Then, you use Gold Shield to convert that hero to a different color. That hero can't use Example Place Card because it's not the same brigade, and it needs to activate on him.

Actually, he can, because it's already been placed on him and it doesn't matter what brigade color he is after that. It was placed on a white hero. The enhancement can activate once it's triggered, regardless of brigade.

Same situation. You have a white brigade hero in your territory. You place Love at First Sight with Agur on that hero. That hero is converted to green brigade with Gold Shield. You then use that hero in a side battle. The trigger has been activated, so the enhancement activates, regardless of brigade because it just activates by itself.

Agurs ability doesn't activate the enhancement. Entering battle is the trigger that sets off the enhancement.

Everything is wrong except the last statement.  The trigger only gets tripped to allow the enhancement to activate.  From there you follow normal rules from the rulebook.  It's a simple as that.
Final ANB errata: Return player to game.

browarod

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Re: ANB and Artifacts
« Reply #74 on: March 24, 2011, 03:08:49 PM »
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I think people are misinterpreting the use of the word "activation". From my interpretation, and the usage I was using, an enhancement "activates" when you play it on a character. Yes, cards can have delayed triggers (Lay Down Your Life, etc.), but they "activate" when you first play them. The triggers simply carry out part of the special ability when tripped, they don't "activate" the card again.

The rulebook says that enhancements can only be played on a character of matching brigade and alignment. The only exceptions are cards that state otherwise ("hero may use enhancements of any good brigade this battle", "regardless of brigade", etc.). Agur and Co. do not state otherwise, so there is no reason to believe they change the default way enhancements activate.

 


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