Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Crashfach2002 on March 30, 2010, 03:54:43 PM
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Magic Charms
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Attributes: May be activated on your Magician • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs
So if you don't have this activated on a Magician are you allowed to capture two heroes, or does it only protect your Magicians?
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You cannot discard Charms from your magician (the cost) if Charms is not on your magician. If you can't pay the cost you don't gain the effect.
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OK, I thought that was right!