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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Gabe on July 17, 2010, 12:03:35 AM

Title: 3rd Disciples Article Posted
Post by: Gabe on July 17, 2010, 12:03:35 AM
Maybe this was already posted someone and I didn't notice but...

Has anyone seen Peter's Curse (http://www.cactusgamedesign.com/red_game_articles_disciples-3.php)?
Title: Re: 3rd Disciples Article Posted
Post by: Master KChief on July 17, 2010, 12:06:28 AM
yup, already posted.
Title: Re: 3rd Disciples Article Posted
Post by: Alex_Olijar on July 17, 2010, 12:22:18 AM
Saw it, and don't see anything too special. Surprise me?
Title: Re: 3rd Disciples Article Posted
Post by: Gabe on July 17, 2010, 12:30:07 AM
Bryon's hint about the new multicolor EE was pretty brilliant.
Title: Re: 3rd Disciples Article Posted
Post by: Alex_Olijar on July 17, 2010, 12:32:24 AM
Hmm missed that the first time. Maybe I should read these more closely.
Title: Re: 3rd Disciples Article Posted
Post by: Red Dragon Thorn on July 17, 2010, 12:46:42 AM
Bryon's hint about the new multicolor EE was pretty brilliant.

For sure, He's always been the best about slipping little tidbits into conversations. He's just to kind to us ;) Giving us all those juicy spoilers.
Title: Re: 3rd Disciples Article Posted
Post by: Lamborghini_diablo on July 17, 2010, 12:55:19 AM
I have a question regarding this card:

Say I place it on a hero, they make a RA with said hero and kill my EC's with say AoCP. As as last ditch effort to stop him, I play grapes on the curse.

Here's the question... which happens first? Is Grapes considered to be "played," therefore discarding Peter's Curse, or does the ability on grapes activate before P.C. can discard itself?
Title: Re: 3rd Disciples Article Posted
Post by: Gabe on July 17, 2010, 01:13:54 AM
Grapes discards the curse.  Grapes is played and it's ability has to be carried out before other triggers, like Peter's Curse discarding itself, can complete.
Title: Re: 3rd Disciples Article Posted
Post by: Isildur on July 17, 2010, 01:25:08 AM
But Grapes isnt an interrupt so doesnt Peters Curse have to trigger first?
Title: Re: 3rd Disciples Article Posted
Post by: Bryon on July 17, 2010, 01:58:52 AM
A card (Grapes) is played and gives its full effect.  THEN you check for triggers.
Title: Re: 3rd Disciples Article Posted
Post by: The Schaef on July 17, 2010, 07:14:38 AM
Saw it, and don't see anything too special. Surprise me?

I guess people aren't that excited about stopping TGT any more.   :-\
Title: Re: 3rd Disciples Article Posted
Post by: Red on July 17, 2010, 09:32:17 AM
I hate the TGT nerfing. Just make all the good strategeies bad now... If I don't see a good card I like I may very well quit playing.  :-\
Title: Re: 3rd Disciples Article Posted
Post by: BubbleBoy on July 17, 2010, 09:36:46 AM
Bryon's hint about the new multicolor EE was pretty brilliant.
Quote
There is also a full multi-color evil territory class enhancement, but I'd hate to bring that to light at this point, since we don't want to spoil too many cards this soon.
Is this all? I suppose it must be sort of an "inside joke"...

I hate the TGT nerfing. Just make all the good strategeies bad now... If I don't see a good card I like I may very well quit playing.  :-\
We aren't trying to nerf TGT because it is a good strategy, we are trying to nerf it because it is not fun (or fellowshiply) to play either with or against. And I'm sorry, but if you like TGT, you are way outvoted.
Title: Re: 3rd Disciples Article Posted
Post by: Red on July 17, 2010, 09:40:49 AM
I can't spell don't rub it in. And c'mon isn't 4 counters in one set overboard? And a little TGT is ok but they should have stopped at Golgotha.
Title: Re: 3rd Disciples Article Posted
Post by: BubbleBoy on July 17, 2010, 10:02:00 AM
I can't spell don't rub it in. And c'mon isn't 4 counters in one set overboard? And a little TGT is ok but they should have stopped at Golgotha.
Seeing that TGT is still being abused, I'm not sure how exactly you determine what is "overboard" and what is not.

The whole point of making counters to the strategies that win the most is to make all strategies as equally powerful as possible, creating variety in decks and thus promoting fun and fellowship.

And sorry about the little spelling error cheapshot. That was uncalled for.
Title: Re: 3rd Disciples Article Posted
Post by: Warrior_Monk on July 17, 2010, 10:09:03 AM
TGT looks to be pretty successfully stopped. now if only we can do that with dominants.
Title: Re: 3rd Disciples Article Posted
Post by: crustpope on July 17, 2010, 10:10:23 AM
Red, what you see as overboard is the PTB's attempt to balance the game within a few sets.  it took them multiple sets to undo the strength of FBTN in Warriors.  When I started playing (right around the kings expansion)  FBTN was still a huge problem and a dominant strategy, Now people rarely build a deck around this strategy as a whole and often it is simply splashed in.

TGT will probably end up much like that.  a Splash aspect that can take a few LS if you are not prepared for it but probably not much more than that  and honestly that is good.  i hate playing my TGT deck with other members of  my play group because it is such a punishing and unforgiving deck.  If you dont build your deck to counter it, there it nothing you can do about it and the game is over in 15  minutes.

Dont give up on the game, instead use this to seek out new winning strategies to build into your deck!
Title: Re: 3rd Disciples Article Posted
Post by: drb1200 on July 17, 2010, 10:14:57 AM
Forget TGT. I'm wondering what this will do to abom.
Title: Re: 3rd Disciples Article Posted
Post by: BubbleBoy on July 17, 2010, 10:22:56 AM
Forget TGT. I'm wondering what this will do to abom.
Not...much?
Title: Re: 3rd Disciples Article Posted
Post by: Warrior_Monk on July 17, 2010, 10:23:59 AM
Forget TGT. I'm wondering what this will do to abom.
um, nothing. besides, is abom something to be extremely worried about?

instaposted with BB
Title: Re: 3rd Disciples Article Posted
Post by: Bryon on July 17, 2010, 10:28:54 AM
Forget TGT. I'm wondering what this will do to abom.
By "this" do you mean this card?  Or this set?
Title: Re: 3rd Disciples Article Posted
Post by: drb1200 on July 17, 2010, 10:35:53 AM
Forget TGT. I'm wondering what this will do to abom.
High Places seems to be the only way I can get abom out there. Anty usually gets aotl'ed.
Title: Re: 3rd Disciples Article Posted
Post by: redemptioncousin on July 17, 2010, 10:52:32 AM
I'm more worried that because of this people will use the discarder LS and I am grace... ect more often effectively nerfing abom completely.  It's hard enough keeping the discarder LS at bay right now with woman at the well, but when every deck plays it...
Title: Re: 3rd Disciples Article Posted
Post by: Warrior_Monk on July 17, 2010, 11:23:40 AM
Forget TGT. I'm wondering what this will do to abom.
High Places seems to be the only way I can get abom out there. Anty usually gets aotl'ed.
it can't negate high places?
Title: Re: 3rd Disciples Article Posted
Post by: SirNobody on July 17, 2010, 11:48:27 AM
Hey,

I hate the TGT nerfing. Just make all the good strategeies bad now... If I don't see a good card I like I may very well quit playing.  :-\

Don't worry, just like Holy of Holies and The Darkness players will herald this as a great card that brings balance to the currently dominant strategy, then when it comes out few players will actually use it and the dominant strategy will remain dominant.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: 3rd Disciples Article Posted
Post by: Warrior_Monk on July 17, 2010, 11:52:26 AM
Hey,

I hate the TGT nerfing. Just make all the good strategeies bad now... If I don't see a good card I like I may very well quit playing.  :-\

Don't worry, just like Holy of Holies and The Darkness players will herald this as a great card that brings balance to the currently dominant strategy, then when it comes out few players will actually use it and the dominant strategy will remain dominant.

Tschow,

Tim "Sir Nobody" Maly
sooooo true.
Title: Re: 3rd Disciples Article Posted
Post by: redemptioncousin on July 17, 2010, 11:54:20 AM
I disagree... this card is so versatile that I think we'll see it in all defense based decks...and maybe even some offense heavy decks.
Title: Re: 3rd Disciples Article Posted
Post by: Minister Polarius on July 17, 2010, 12:00:06 PM
Forget TGT. I'm wondering what this will do to abom.
High Places seems to be the only way I can get abom out there. Anty usually gets aotl'ed.
I don't think you'll have to worry about that. First of all, this card can't even target High Places, but also Greeks get enough of a boost to make them singularly useful and not a Robot Unicorn Attack.

As for bringing the new card to light, I'm always hating it when people do that too soon  >:(
Title: Re: 3rd Disciples Article Posted
Post by: drb1200 on July 17, 2010, 12:29:55 PM
Forget TGT. I'm wondering what this will do to abom.
High Places seems to be the only way I can get abom out there. Anty usually gets aotl'ed.
I don't think you'll have to worry about that. First of all, this card can't even target High Places, but also Greeks get enough of a boost to make them singularly useful and not a Robot Unicorn Attack.

As for bringing the new card to light, I'm always hating it when people do that too soon  >:(
My bad. I was up way too early today.
Title: Re: 3rd Disciples Article Posted
Post by: The Warrior on July 17, 2010, 12:37:28 PM
the spoiler are yummyz
Title: Re: 3rd Disciples Article Posted
Post by: Lamborghini_diablo on July 17, 2010, 12:55:24 PM
I actually really enjoy the way the game releases a new strategy, then some strong counters for them. As this goes on, theres a lot of great strategies with strong counters to them, so theres always a gamble of using the popular strategy, as people will likely counter it. It also makes old strategies more valuable in a sense. People put counters for new strategies in their decks, but using an oldschool deck can catch people by surprise. It's sort of a cat and mouse game in a way.

I also really enjoy the way recent counters are designed to be useful against more than just that one strategy. For example, if this card just said "Place on TGT to negate it," i imagine it wouldn't be nearly as popular because it would be so limited.
Title: Re: 3rd Disciples Article Posted
Post by: TheKarazyvicePresidentRR on July 17, 2010, 03:36:25 PM
Love it, not because it stops TGT but its versatility.
Title: Re: 3rd Disciples Article Posted
Post by: BubbleBoy on July 17, 2010, 03:44:53 PM
This is really just like Image of Jealousy, but better.
Title: Re: 3rd Disciples Article Posted
Post by: YourMathTeacher on July 17, 2010, 05:56:21 PM
Just curious:

If Peter's Curse is activated as an artifact, and then placed on a hero/fortress, can it be targeted by a card that says "discard an evil enhancement on a hero?"
Title: Re: 3rd Disciples Article Posted
Post by: Master KChief on July 17, 2010, 06:07:01 PM
This is really just like Image of Jealousy, but better.

if by better you mean 'anyone can use it', then yes. but its also easier to get rid of than ioj. i still prefer ioj.

Just curious:

If Peter's Curse is activated as an artifact, and then placed on a hero/fortress, can it be targeted by a card that says "discard an evil enhancement on a hero?"

no.
Title: Re: 3rd Disciples Article Posted
Post by: crustpope on July 17, 2010, 07:33:04 PM
If it said evil card/curse then yes, evil enhancement would not fit the bill because curses (at face value) are curses.

Priest have lots of ways to get rid of this.
Title: Re: 3rd Disciples Article Posted
Post by: Sean on July 17, 2010, 07:57:41 PM
Image of Jealousy >>>>>> Peter's Curse in Type Two

Seeing multicolor cards that are so versatile is not at all encouraging for type two players.  May as well have been a dominant with a restriction on when you can play it.

I've looked at each of the articles for Disciples and I'm sad to say that none of them are impressive enough to make me want to pick up Redemption again.
Title: Re: 3rd Disciples Article Posted
Post by: Alex_Olijar on July 17, 2010, 09:43:06 PM
Yeah, so how is Peter's Curse anything special? It's just stuff we've seen before except in different brigades.
Title: Re: 3rd Disciples Article Posted
Post by: The Schaef on July 17, 2010, 09:50:12 PM
If it said evil card/curse then yes, evil enhancement would not fit the bill because curses (at face value) are curses.

Priest have lots of ways to get rid of this.

There's a card in Thesaurus that nukes it, too.  Attending Angel, I think it is.
Title: Re: 3rd Disciples Article Posted
Post by: Minister Polarius on July 17, 2010, 10:10:16 PM
I've looked at each of the articles for Disciples and I'm sad to say that none of them are impressive enough to make me want to pick up Redemption again.
That's because, other than Gologotha, the most awesome cards in the set aren't spoiled yet.
Title: Re: 3rd Disciples Article Posted
Post by: Alex_Olijar on July 17, 2010, 10:12:57 PM
I bet cash money on a Golgotha errata.
Title: Re: 3rd Disciples Article Posted
Post by: Minister Polarius on July 17, 2010, 10:17:44 PM
Has people been talking to you about t2h combos, by any chance?
Title: Re: 3rd Disciples Article Posted
Post by: Red Dragon Thorn on July 18, 2010, 12:01:50 AM
Golgotha needs an errata before its even released in card form why?
Title: Re: 3rd Disciples Article Posted
Post by: Minister Polarius on July 18, 2010, 12:06:55 AM
Because turtles are bad for the game.
Title: Re: 3rd Disciples Article Posted
Post by: Red Dragon Thorn on July 18, 2010, 12:08:35 AM
So are super-offence heavy decks, and turtles (except the rare 50 or 56 carder) will always draw inconsistently.

There is more than enough offence in the game to beat a turtle deck, even without Ignore.
Title: Re: 3rd Disciples Article Posted
Post by: Isildur on July 18, 2010, 12:16:33 AM
btw what is a turtle deck? I dont think ive heard that term used before...
Title: Re: 3rd Disciples Article Posted
Post by: YourMathTeacher on July 18, 2010, 12:23:25 AM
btw what is a turtle deck? I dont think ive heard that term used before...

Teenage Mutant Ninja Turtles - Daniel, Shadrach, Meshach and Abednego. Defiant teens they were, but nigh invincible.
Title: Re: 3rd Disciples Article Posted
Post by: Lamborghini_diablo on July 18, 2010, 12:32:24 AM
btw what is a turtle deck? I dont think ive heard that term used before...

Think of a turtle. It has a huge shell for defense, but it's kinda slow.

Teenage Mutant Ninja Turtles - Daniel, Shadrach, Meshach and Abednego. Defiant teens they were, but nigh invincible.

I lol'd.
Title: Re: 3rd Disciples Article Posted
Post by: The Schaef on July 18, 2010, 12:34:51 AM
a 45 minute T1 game is the benchmark.  As long as the bulk of games finish within that time limit, Rob considers the game generally to have a good amount of offense.  If there get to be too many timeouts, then the game is too slow and the offense needs more punch.

Good should always be at least a little stronger than evil to win the souls, and should be strong enough to win 5 before time runs out.
Title: Re: 3rd Disciples Article Posted
Post by: Lamborghini_diablo on July 18, 2010, 12:36:40 AM
Good should always be at least a little stronger than evil to win the souls

I'm still waiting for a GE version of Babel... which is far more powerful than any mass hero bander available.  :P
Title: Re: 3rd Disciples Article Posted
Post by: RTSmaniac on July 18, 2010, 11:47:35 PM
I'm more worried that because of this people will use the discarder LS and I am grace... ect more often effectively nerfing abom completely.  It's hard enough keeping the discarder LS at bay right now with woman at the well, but when every deck plays it...

Theres def a new card coming to help your troubles my friend- no need to worry...
Title: Re: 3rd Disciples Article Posted
Post by: redemptioncousin on July 19, 2010, 10:10:24 PM
I realize that... but it changes half the strategy behind playing abom imo... oh well
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