Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Nameless on September 16, 2011, 07:41:23 PM
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Does Iron Pan negate part of the 3-er so that it can be rescued by 2 different people?
Proverbs 22_14 (UL)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: This card counts as two Lost Souls. It must be rescued twice by the same player to count. • Errata: (Treat special ability as an identifier.) • Play As: This card counts as 2 Souls. After it is rescued once by a player, it remains in the Land of Bondage and is protected from rescue, except by the same player. On the second rescue, this card goes to the Land of Redemption. • Identifiers: This card counts as two Lost Souls. It must be rescued twice by the same player to count. • Verse: Proverbs 22:14 • Availability: Unlimited booster packs (Rare)
Iron Pan (FF2)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: If a Babylonian is in play, negate all protect, immune, ignore, draw, and play abilities. Opponent may discard a good Fortress from territory to discard this card. • Identifiers: None • Verse: Ezekiel 4:3 • Availability: Faith of our Fathers Extended booster packs (None)
See also:
Discard
Negate
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Nope, identifiers are cbn.
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To clarify: The entire ability, including the restriction on who can rescue, is considered an identifier on the 3-liner.
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Oh I only looked at the cards and wondered if it was a protected ability.
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Yes it's a protect, but it's CBN since it's an identifier.
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Yes it's a protect, but it's CBN since it's an identifier.
...and therefore, the card has no special ability.
*runs and hides*
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Yeah, thats been brought up. It was said somewhere that there is restriction for deck building purposes.
I wondered why they didn't just errata it to be CBN instead of making it an identifier; it seems like that would have been simpler.